All the World's a Stage: How to bring Warhammer's "Tome of Knowledge" to WoW

Some time ago, I had my first look at Warhammer Online, and wondered if that game treated roleplaying any differently from World of Warcraft. I wrote at some length about the significance of a written warning whenever someone signs up for a roleplaying realm for the first time, but I also noticed that Warhammer actually had another very special feature that could be beneficial for WoW roleplayers, namely the "Tome of Knowledge." Playing around with this a little bit made me think about how Blizzard could make something similar, which would go a long way toward enriching the experience of the game, not only for roleplayers, but for all players. Warhammer's Tome of Knowledge is not without it's flaws, of course -- I can surely imagine a better one for WoW to adopt, but at the moment WoW has nothing at all like it, which is unfortunate.
But what is the Tome of Knowledge? Basically, it's is an in-game database full of all kinds of information you might be interested in. This includes gamey things like achievements, titles, and quests, but also contains a lot of info about the story and lore of the game, such as some history for each major region, descriptions of noteworthy persons, and a bestiary of all the enemies in the game. When you visit an important location, encounter an important questgiver, or defeat a new enemy in battle, information about that entity will appear in your Tome of Knowledge. A little popup will even let you click through to it right away.

For some of these entries, you get to read very short little stories (i.e. one or two paragraphs) about the place which add a kind of depth that words cannot convey. The starting area for Chaos characters, for instance, is right outside a place called the "Chaos Portal." The story for this section portrays a sorcerer gazing admiringly into the depths of the portal, remarking on how beautiful it is, while at the same time, the marauder next to him has just witnessed unimaginable terror within the same portal, and has fallen to the ground and clawed his own eyes out. It takes just less than a minute to read the whole thing, and yet it also gives you a visceral sense of the importance this place has in the setting. Without the story, the Chaos Portal is just another swirly magic gate with some ghostly imagery floating around inside -- the like of which we see all the time in World of Warcraft, where characters hardly seem to notice they exist. But with an evocative story like this at hand, the Chaos Portal suddenly becomes a place you remember, and helps set it meaningfully in the mind of your character.
These short stories associated with landmarks are definitely the strongest point of the Tome of Knowledge in Warhammer, in my opinion, but there are a number of other stories littered about here and there. The longest ones seem to be the ones associated with the "public quests" that you can do in each local region of the game. With such short stories right there in the game, it feels more immersive than the quest text you normally read. Quest text often feels a bit dry, as if its attempts to give depth and purpose to questgivers feel too transparent to be taken seriously, but these flash-fiction stories presented in the Tome of Knowledge are far enough removed from the actual game that one can take them a bit more seriously. They actually create images and characterizations in your mind where quest text just fails to sizzle.The descriptions of enemies you encounter are another little treasure of the Tome system. Usually in a game like WoW and Warhammer Online you just fight a little demon-boar and defeat it quickly, without getting a real sense of why the thing was dangerous to begin with. But with a bestiary built right into the game, you can just open a page and read about the way a demon-boar might first try to carve you up with its tusks and horns, then try to stomp you to death under "several hundred pounds of porcine flesh." Suddenly the demon-boar takes on a new meaning: It's not just another monster I have to kill for XP -- it's a charging menace that might gut me and then sit on me or something. The drawing and extra description add a special something that the in-character 3D model cannot convey.
Importing to WoW
Now of course, as a roleplayer, I would very much like to see all these elements brought over to World of Warcraft. In a way, the way you can unlock new parts of the Tome as you wander about encountering new things in the world is like the way those tour-guide recordings for museums tell you more about things you see as you walk around and look at different pieces of art; but the difference is that in a game you are free to explore wherever you like. What if every time you got an achievement for exploring a certain area in WoW, you also got a short story that added some depth to that place? As it is, just getting some points and a nice happy sound doesn't feel the same. It makes WoW feel more like a game, and less like a setting where stories take place, which can be yet another barrier to good roleplaying.
However, while I would be happy if the Tome were more or less imported wholesale into WoW from Warhammer, I would be even happier if WoW fixed some of Warhammer's Tome's mistakes while they were at it. First of all, I would want WoW's Tome to include lots of specific information, like an annotated timeline, and fact sheets about important characters, races, and nations within the setting. I want not only flavor text and stories that help us feel more immersed in the game setting, but also factual information about how long a draenei's life span is, or when exactly Orgrimmar was built. There should be an article about each important thing in the game that tells us more information about it for the curious among us.
There are surprising amounts of "lore nerds" out there in the WoW population, and something like a Tome of Knowledge could only help make even more of them. At the same time, it would give roleplayers a sure-fire reference material right there in the game, any time they wanted to know how to roleplay something, the lore information in the Tome would give them a lot of good guidance, either through facts, or through short stories that help illustrate character and context better than anything else in the game.
Filed under: Analysis / Opinion, Lore, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 4 of 4)
Eric Diaz Nov 9th 2009 9:12AM
I like the idea too.
Sadly i doubt Blizzard would give us something like this. But you never know i suppose.
Nawaf Nov 9th 2009 9:12AM
Has any one ever noticed that Warhammer takes a lot of lore from WoW? Here are a bunch of examples:
1. Old ones (titans).
3. high elves (high elves).
4. Dark elves (same concept of the naga).
5. Wood elves (night elves).
6. Greenskins (goblins and orcs).
7. Chaos hordes (burning legion).
8. dwarves of the dark land (dark iron dwarves).
9. The sundering happening due to a fight between the dark elves and high elves (Kaldorei and Highborne).
10. war of the beard (war of the three hammers).
.
.
.
Aerie Nov 9th 2009 9:23AM
I feel obliged to point out that Warhammer predates WoW and indeed Warcraft.
Oppenheimer Nov 9th 2009 9:32AM
You've got it the wrong way around bro
Ratskinmahoney Nov 9th 2009 10:53AM
Warhammer dates back to about 1986 I believe. The mmo certainly doesn't pre-date WoW, but the lore definitely does.
To be honest though, whilst certain aspects of lore and certain stories, events and races vary between fantasy universes you'll find distinct similarities in all such conceptions stretching right back to Tolkien (possibly further, I'm not sure).
A perfect universe is hard to come by, so it's reasonable enough to borrow chunks of someone else's.
PeeWee Nov 9th 2009 11:05AM
Fail fail and more fail.
You do realize that the first attempt at Warcraft was to be a Warhammer computer game, but the plans fell through and Blizzard released it all under their own IP instead?
And besides, it's not like the Warcraft lore is a huge mish-mash of other lore from far and beyond anyway.
Scuffles Nov 9th 2009 9:13AM
While it is interesting and I think it will be one of the new MMO widgets that every MMO is going to be expected to possess in the future if it wants to pass muster, I do find it entertainging.
Entertaining because if WoW had come up with this originally and it had been added to another game you people would be screaming FILTHY DEGENERATE CLONE !!!!!!!
But have no qualms with WoW absorbing great ideas to improve itself standing on the backs of other games. In short I hope you get your tome of knowledge as do I hope every MMO gets one since it seems like its going to be as critical to the future of MMO as say the Auction house or the In game mail system, both widgets I expect to see in an MMO when I play them nowadays.
Personally I'm more for the convenient database side of the tome but the rich storyline would be an interesting and I think good investment into any games lore.
Dreadskull Nov 9th 2009 9:49AM
That would be annoying, but not surprising I guess if Blizzard ripped off WAR's Tome of Knowledge feature and added it to WoW.
But, I doubt they'll do that any time soon, because Blizzard really doesn't seem to care much about RP. Otherwise they'd probably take a page from LotRO's book and add in stuff like cosmetic clothing slots/pieces, dyes, player housing, a family tree system, in-game character descriptions, surnames, more titles, etc.
Their RP servers have become the same as normal servers now, except there's a smaller % I guess of poor names (examples: Lolheals, Ysosrs, Nuckfut, etc.).
Meh, call me pessimistic, but WoW is really not the place for finding good RP.
PeeWee Nov 9th 2009 11:08AM
Well, considering that this would more or less only give benefits to RP:ers, it won't happen.
perderedeus Nov 9th 2009 11:28AM
Apparently, the Archeology skill in Cata will introduce some aspect of a Tome of Knowledge to track what you've found. Really, I think it's been a long time coming.
If you play Dragon Age, their journal/codex is also extremely extensive. You find books and scrolls and notes EVERYWHERE and you're always scribbling in that book, updating stories, character information, item information, spell combinations, locations, etc, etc. There's a rich history there.
Fzeen Nov 9th 2009 12:09PM
Seems like I could get lost in the tome of knowledge reading all those interesting things, that sometimes happens to me in the wowwiki already.
drjujo Nov 9th 2009 12:40PM
Hi David
What a Good idea,
I'd like an ingame wow encyclopedia like the Star Wars: Behind the Magic game of 98.
Not only for Rpers but everybody, it'll help me understand bits of that story. Because now i know nothing about it.
It'd be exellent stuff to read while traveling, waiting for a group, bg, ...
BlizzardMinds if you read me, do it please :)
bye
lonesome lorenoob.
cyfoeth Nov 9th 2009 1:31PM
The three best features of Warhammer Online were the Tome of Knowledge, a seperate inventory for quest items, and public/open groups. I'd love to see Blizzard adopt all three of those into WoW, to be honest. :)
Public groups are more open-ended than the new LFG system (which is pretty cool, BTW). When you formed a group, you could mark it as public and then other people could just browse open groups around them and join at will. No fuss, no asking to be let in, no waiting for someone to click accept. Don't want random yahoos? Don't mark yourself as a public group.
Seperate quest inventories. Every quest item went in a seperate inventory and thus didn't take up your precious bag space. Simple, efficient, avoids cluttering up the bank with quest items you forget about and then end up re-acquiring to finish your quest.
paul Nov 9th 2009 1:41PM
Well, this seems similar to the archeology book they were going on about at blizzcon for path of the titans. Maybe they will roll the two in-together?
Domi Nov 9th 2009 7:31PM
I rather prefer the way that one finds books lying around in WoW.
Maybe the new system of Archeology could implement something like this, where once picking up the book it was added to a Tome you could access at any time?
That way it would feel more realistic than just happening to have a book containing information about everything that you see ever.
Banzai Nov 15th 2009 7:16PM
An idea just came to me. When Cataclysm hits we will be a getting a new secondary profession, Archeology.
"Azeroth... the Original Frontier. This is the Path of the Titans . The continuing mission: to explore strange old worlds, to seek out life and old civilizations, to boldly go where no one has gone in ages."
I remember them explaining the profession at Blizzcon, and that it would have some sort of Notebook, iirc. I would imagine it possibly being a great resource for anyone interested in the lore of the game, not just the RP players, but everyone who likes to be immersed in a good story. Also, such a functionality would make it more interesting and less grindy to level up.