Breakfast Topic: Too powerful

And to a certain extent, that's exactly what's happening with World of Warcraft -- when the game first started, the devs casually threw out there that it would take 40 level 80s to take Arthas down, which was of course a guess based on what raiding was at the time. But nowadays, we're all level 80, you only need five people to go after Arthas, and very soon, even someone like Deathwing will seem conquerable. In the next expansion, we already know that we're going to transverse some planes of existence, and when you're a being that can do that, why bother fighting frost wyrms? Just escape their reality and/or will them out of yours.
Not to mention that sure, we got to skip the line of soldiers signing up for the cause in Northrend, but even at this point, we're beings that can end lives with the power of the Light and a wave of our hand, tame deadly and terrible demons at will, and summon destructive elemental forces with a gesture.
Of course, the question isn't "how do we stop from becoming too powerful," but "how do you make the game interesting when we're so powerful." So far, instead of killing boars, we're killing space boars, or snow moose, or whatever else that expansion is themed as. Do you not care that you're powerful enough to take down gods yet still running errands, or is there a better way for Blizzard to do things?
Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Breakfast Topics, Lore, Leveling, Talents, NPCs






Reader Comments (Page 1 of 7)
Rahkahn Nov 10th 2009 8:05AM
Space boars!
Bharat Nov 10th 2009 8:08AM
exactly
Knyle2 Nov 10th 2009 8:42AM
Ive been saying for a while that i just wish they would rescale the game.
the math to health/dmg/healing/mitigation/dps just seem like arbitrary numbers at this point.
at lvl 85, averages are gonna be crazy, avg tank health 60k/avg healer mana ~40k/avg boss health ~60 million/ Avg good "raid quality dps" 10k?
just guessing obviously, it just makes fights seem so much less dramatic. I wish they would jsut divide everything by ~6 or something and bring the numbers back to a meaningful lvl.
As far as the Power in story lines? no one cares. and if they put ingame needs it would alleviate some of that. like for example, if on a high pop server, arthas didnt die at least 15 times a week we cant get x y and z dailys, or perhaps we lose dalaran portal privilages or something like that.
the POWER wont matter as long as there is a cause.
mtsadowski Nov 10th 2009 9:04AM
Hogger is not from space. Hogger just is. And Hogger does not age.
/brought to you for the Hogger for Ruler of the World Campaign.
(cutaia) Nov 10th 2009 11:15AM
"just seem like arbitrary numbers at this point. [...] I wish they would jsut divide everything by ~6 or something and bring the numbers back to a meaningful lvl."
A "meaningful" level? How does dividing an arbitrary number by 6 make it less arbitrary? Numbers are just numbers. They're only there to serve as a means to an ends. It doesn't matter if a boss has a hundered hit points or a trillion as long as the fight is fun, interesting and has the right level of difficulty.
Skonged Nov 10th 2009 2:35PM
"avg boss health ~60 million/ Avg good "raid quality dps" 10k"
Thats a 10 minute boss fight. Sounds like fun to me.
Ikarus Nov 10th 2009 5:58PM
I think the re- working of the numbers makes sense. It's the same thing several Eastern European countries have had to do. Not to long ago a bottle of coke in Romania was 16,000 lei. They re-did all their money to make it more manageable, they dropped all the zeros. So now it's 1.6 lei. just simpler that way
Snuzzle Nov 10th 2009 6:26PM
Seriously,I agree, the numbers have just gotten ridiculous. Looking back on the old level60 epics, and seeing how people were peeing their pants over getting pants with 20 agil, 40 ap and 2% crit, now we're seeing pants at the highest ilvl (258) with 130 agil and 180 ap. Plus sockets.
Remember when an item with 20stam was considered "tank" or "pvp" item? Now even the lower tier epics have 70-100 stam on them, and that's not even tank gear, it's even cloth. It's absolutely insane.
No longer do we exult or even care about an increase of a stat point or two (unless we minmax). We're running around having to truncate our HP pool into the X0k range, people have thousands of spellpower even after it was adjusted and reduced. My feral druid has over 10k ap in cat form in mid-tier epics.
I'm hoping that in Cata when they simplify the stats on gear they take a good, hard look at the sheer size of the numbers they're throwing at us and find a solution to reducing them, so they're actually more meaningful. Or else in an expansion or two, we'll be lol'ing at noobs who can't hit 10k DPS in greens, and fresh max-level tanks who have "only two mil" HP.
Lootmaster Nov 10th 2009 8:08AM
The constant loss of power could counter that effect.
New debuff: Aging
You are aging, all stats reduced by 50%, you cannot be feared that easily but you won't run either (movement speed reduced by 80%). Don't lo(o)se your teeths!
mtsadowski Nov 10th 2009 8:11AM
You can have resistance to fear, but +80 to getting agitated to people "on your lawn."
Hedwinkle Nov 10th 2009 8:37AM
Walking Stick
Requires level 80
Epic
Off-hand
Equip: Increases walking speed by 80%.
Equip: Increases ear hair by 15%.
Use: Flail your walking stick in the air at those pesky kids.
"I could really use a seat."
Boz Nov 10th 2009 9:13AM
I like the idea of an aging debuff. Needs a counter-buff, though:
-50% pew pew
+50% QQ
Meanisak Nov 10th 2009 11:52AM
Most of the aged players would probably already be QQ capped though...
Snuzzle Nov 10th 2009 6:34PM
No resistance to fear, the stereotypical old person is afraid of everything. Especially youth. So, instead of resistance to fear, they get increased susceptibility to fear from people without the Age debuff, but have the 50% speed reduction while feared. They also tire easily, and randomly Sleep themselves. In addition to occasionally randomly increasing their casting time by 300% (melee swing timer for non-casters), as they ramble about how tough spell casting was in their day.
Now to counter that, there should also be a Youth buff, which comes with the fear resistance (recklessness of youth, after all) but as a tradeoff, they occasionally are randomly Silenced (no one listens to what the damn kids are saying, anyway, or at least no one understands them). They also randomly Sleep themselves (blackouts) and if they haven't had their coffee in a while, get a Fatigue debuff.
I think that sounds fair.
Jamie Nov 10th 2009 8:10AM
No matter what we've achieved in the past there will always be a guy in the expansion who doesn't care and wants us to kill boars.
But on another note it is interesting the magnitude of how we're revered by key lore figures due to Tiron Fordrings' efforts of the Argent Tournament, the whole thing despite being mediocre in gameplay for the most part, is a real boon to a characters ego (yes even you "DeahtKnigthlol"!).
Looking back on old content which isn't in the scope of this topic, I've been running Stratholme for Argent Dawn rep and when you're 20 lvls higher than the intended content you really do feel like some kinda god waltzing through destroying packs of mobs in a couple of hits, I hope the real end-game never gets to that state.
Nick S Nov 10th 2009 9:43AM
Well done, hero! You've defeated Arthas!
Now bring me 20 boar intestines.
jbodar Nov 10th 2009 1:59PM
Yet strangely those boars will still be our level.
"Man Phil, did you see those 3-headed Obsidian Mecha-Boars that can stop time?! They're just hangin out near town."
awwjwah Nov 10th 2009 8:14AM
I think it's the nature of the beast with any RPG be it PnP or in a video game form; the ever scaling abilities of you and your foes. I think the focus on making the next expansion 5 levels higher with a different way to improve through the use of the path of titans is good step. Instead of making us lvl 100 with 50 more abilities, tailoring our current form in theory will decrease the slope of our ascent into god hood.
I think it is also important that the developers go out of focus on super powerful over the top villains and zero in on encounters that require more thought, co-ordination and group effort. I know many people hate a "gimick" fight but I believe you can add a lot more content by requiring the player base to think of how to overcome a boss with tactics as opposed to just repeating the tank and spank with bigger numbers.
Andy Nov 10th 2009 8:14AM
This is called the law of diminishing returns. At some point WoW will lose its flare - regardless of how much they create and how much time we spend playing. Blizz has some creative people so hopefully they can keep us on our toes for a while though.
jrizutko Nov 10th 2009 11:10AM
Oh god, more whining.
Its a game with a serial storyline.
The intensity will wax and wane, or the climaxes would be meaningless. Get over it, and enjoy the game... or do something else with your time. Just don't whine. Whining is pathetic.