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Reader Comments (Page 1 of 1)
11-10-2009 @ 5:05PM
Tri said...
Oculus isn't that bad :P
Just know how to move in the last fight :)
Reply
11-10-2009 @ 5:39PM
mysticalos said...
Oculus was never hard to begin with. it's actually very easy. The problem is stupid players make it hard. Reading complaints about oculus over course it's been out like "The mage guy is hard to heal through if everyones standing in the frost".
Really? Healing people standing in frost,fire,hurricane,etc is hard? Who woulda thought.
Drakes already were fine before even the first scaling buff, they just required a skill called "coordination" Something that also has one c ;) 5 ambers and he practically falls over. I'm assuming he's also too hard because orbs you're supposed to avoid do so much damage, imagine that?
Large trash packs? Nothing a little LoS and a silence couldn't fix. Most tanks can either silence one, or death grip it, and loS rest, if there is one other one that's not coming to you, there is something called 4 other members in party, counterspell, school lockouts, etc. I can tank the instance even as a warrior. what's a little heroic throw one, charge and shield bash silence other far caster, then intervene back to healer and let the two silenced targets follow me back to rest of pack.
In any case it doesn't bother me either way. My opinion on it is simply stating nerfing the content because people can't play isn't the right solution to the problem. Blizz needs to encourage players to get better at playing, not QQ every time simple concepts are hard and nerf it. Make better tutorials or something I dunno.
11-10-2009 @ 5:58PM
Chilleia said...
Don't know why mysticalos' comment is being downgraded, he speaks the truth
11-10-2009 @ 6:00PM
danawhitaker said...
I've done Oculus pre-nerf, and post-nerf. Both times were annoying. I hate the fact that you have to fly from place to place in the instance, someone always ends up getting lost and aggros something else. I didn't mind the drake combat so much once I actually did it. But reading about it and doing it are two different things. It took someone on vent who knew the instance inside out and had done it a ton of times explaining how to use the amber drakes for me to truly grasp it. Trying to explain it on future runs to new people who'd never done Oculus wasn't fun at all. Especially without vent. And that's the problem. It's a 5-man instance that's way too dependent on voice communication to run smoothly. Coordination is a *massive* problem when you're trying to PUG it, even when everyone knows what they're doing. I'm still not sure the changes they're making will solve that. It's still a heroic I dread seeing come up as the daily because most of the people from my guild who know how to run it have no desire to, and I don't want to have to try and explain things to a PUG because I'm bad at doing so.
11-10-2009 @ 6:07PM
MazokuRanma said...
Actually, I think he's slightly off. I don't think it's that everyone is bad, it's that they've all become lazy. Oculus required some extra coordination and planning, and everyone just want to charge in and aoe everything in Wrath.
I don't think this dungeon would have been at all out of place in BC, the trash packs would have seemed completely normal for those dungeons. You just have to take the time and effort to control the mobs.
The only thing I ever hated was the drakes, and they fixed that with scaling. It's very irritating to get all this gear and then have a gimmick fight where it has no impact. I don't think they really needed to scale it more at this point, but I don't really object to that part. Making the rest of the changes seems like overkill, though. I hope things like standing in the Mage Lord Arcane Explosion still one shot people, there are certain things you need to be able to do or you should die. When everyone acts in a competent manner, and is willing to take a few extra minutes to properly drop the trash (kill them one at a time, if you just aoe they drop those stupid icicles like crazy and you get overwhelmed) and avoid/don't stand in fire/frost/lightning/things that are bad then it can be incredibly fun.
11-10-2009 @ 6:40PM
Aldarion said...
Just remember: we're too much used to 2D. Adding the third dimension confuses loads of people, and they just can't help it but feel out of... Bounds.
11-10-2009 @ 7:08PM
Thyrial said...
Mysticalos you miss the point entirely... yes the instance is EASY... especially now with the nerf. That doesn't make it fun. It isn't annoying because it's hard it's annoying because it's annoying. With a group that isn't brain dead it's a breeze but that doesn't make me want to gouge my eyes out every time I go near it any less.
11-10-2009 @ 7:53PM
Draenors said...
"5 ambers and he practically falls over."
What? Sure, if you doing the rifting/shocking rotations flawlessly and using Time Stop at the exact same moments, then perhaps. But otherwise, it's far easier to use the other drakes as well (5x Ruby is arguable easier).
5x Amber isn't extremely hard, but trying to figure out how the hell you had to coordinate the rotations was honestly one of the most frustrating things I have done in this expansion. I guess this is to some extend true for most vehicles fight (like Malygos and Flame Leviathan). Some of their abilities and rotations are about as complex as your normal rotations - and why should you bother to learn new abilities just for one single fight? I guess that's one of the basic issues with vehicles.
11-10-2009 @ 10:33PM
jbodar said...
@MazokuRanma
I don't know though, as annoyingly implemented as the drakes are, their static abilities were intended to test player skill, because you couldn't outgear the fight and you had to adapt to the unfamiliar mechanics. It's a good idea, I think, just executed poorly.