Spiritual Guidance: The Val'anyr effect

Over the past weekend, I've managed to accomplish three fairly important goals.
- Watch Monty Python and the Holy Grail
- Watch Princess Bride
- Get Val'anyr crafted
It took me nearly 7 months from my first fragment drop until the death of Yogg-Saron with 3 keepers up before I finally managed to forge one of these maces. It's a good thing since I'll be able to wield Val'anyr against heroic Val'kyr Twins and against the armies of Arthas in Icecrown. Val'anyr grants a buff called Blessing of Ancient Kings. It's a 15 second long buff where your healing spells drop a shield that absorb damage equal to 15% of the amount healed. And yes, the shield does stack up to 20000 damage absorbed.
If your raid happens to have one of these, I assume it's in possession of a player who plans on sticking around in the guild and the game for a long time. Rumor has it one of the early players on my server sold their character when they acquired Val'anyr which I personally view as a waste of time and effort of the guild.
Maximizing the usage
What makes this weapon so special from other healing weapons is the buff it gives to the healer: Blessing of Ancient Kings. Healing spells cast will provide shields for the affected targets that absorb 15% of the healing done (overhealing included).
How does a player get the most use out of it? The answer is simple! Do not have your healers do anything differently than before! There's no special tactic or set of cast sequences.
Let your healers do what they've already been doing. There is no need to second guess or double check your spell casts. I know because I started doing the same thing when I first began experimenting with the weapon. I wanted to try to base my strongest and situationally useful spells around the effect. I realized that wasn't quite the route to go.
While there is no difference in casts, I did notice that my target prioritization slightly changed when I was raid healing. I became more aware of who I was healing and why.
On tank healing
When Blessing of Ancient Kings goes off, I made a concentrated effort to cast my biggest heals on the tank that was currently being hit. Remember that the value of the shields stack. As Disc, I'd drop the largest heals possible. But then again, I typically do that anyway during intense situations.
An example of a delicate and intense situation is like dealing with Dreadscale when he is enraged during the heroic Northrend Beasts encounter. This is when you want the biggest shields possible.
The goal here is to mitigate as much damage for the tank as possible.
On raid healing
When I switch to Holy, I have more targets I need to shield and protect.. While the individual shields will not be as strong as the ones directed to tanks, this is okay. As I'm already healing multiple players, the shield effect will absorb and prevent a smaller amount of damage to more players.
I specifically zeroed in on players who I felt were more likely to take more damage. Even if they were at full health, I noticed that with the Blessings of Ancient Kings up, I would overheal them anyway to get the shields up.
To apply this, let's say there are several Infernals loose on the Lord Jaraxxus fight and the melee players are busy taking them out. If Blessing of Ancient Kings is active, I'll target the melee exclusively and start casting Circle of Healing and Prayer of Healing to make sure they get shields up. Infernals have that nasty AoE pulse and the shields will provide them additional protection. But then again, I do this anyway since I have the Prayer of Healing glyph and wanted to get the extra health regen going.
Again, I reiterate that the idea is to have multiple shields up on the multiple players who you know will be taking incoming damage.
Did anything change?
Not really.
The playstyle of the character with the legendary mace should not be significantly affected. There's no manual that says "this is how Val'anyr should be used." The mace is designed to augment your healing, not completely change how you do it. I can tell you that it's certainly a lot of fun in raids. It does have a slight negative side effect for the other raiders -- it's apparently difficult to spot the shadow priest who disperses on Faction Champions when there are many raiders encased in blue spheres.
It's not possible to trigger the shielding effects of the mace manually (as in, you can't right click it to trigger the buff). You gain Blessing of Forgotten Kings whenever you actually heal a player who has suffered some damage. You cannot gain the blessing when the target is at full health. It's up to the healer to get as much as they can out of the buff when it is active. A paladin is going to drop major healing spells on single targets. Other raid healing classes will land with smaller shields on multiple targets. Stick to your strengths no matter what class you are. There's no need to switch to a role that your class or spec isn't meant to excel at.
Actually, this post inspires a great idea for next week's Raid Rx post on managing and maximizing proc effects. Look for that sometime soon.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 2 of 2)
Jamie Nov 10th 2009 10:18AM
This blog post wins because of achievement 1 & 2.
Good job, Mr Low.
vern Nov 10th 2009 10:35AM
I have got this mace myself 4 weeks ago.As holy I can see its effect as increased healing up to 12% at best.As disc tank healing (39% crit) the mace increases my healing by 8% average.I think it is best used as tank healing.Divine Aegis heavily used in paralel with the mace is just fanstastic (you need a lot of crit to capitlize on this).
The best thing you could do with this mace (holy as well as disc), is to get the proc when you raid is low and use inner focus + Divine Hymn. The effect is just extraordinary and it can truly heal and shield a ton around your raid and make a difference.
Druids have a serious advantage onto priests though: each of their HOT tick refreshes the 7s Val'anyr duration. That is quite an advantage onto us. Possibly we can emulate that with the POH glyph, a little bit.
On a side note, I think some of my guildies are a little bit annoyed by the bubble effect.
It could be a little too much Val'anyr in your face for some.
Anyway, I plan to use it for quite some time. Its not every day you get to have an orange weapon!!
Sean Nov 10th 2009 11:09AM
Hmmm, you say your guildies are annoyed by the bubble, I don't think I've ever noticed it once and we have 2 healers with the maces in raid. Probably just used to seeing DA from the discs.
vern Nov 10th 2009 11:26AM
Lets be honest, this weapon has a show off side. The first week you get it, its difficult (when holy) to not try to show off an put a bobble on the full raid. COH, renew, Holy Nova, ha ha just for the show.
Now when I seriously heal a tank as disc (see Heroic beast and Algalon), the effect is barely visible as the Val'anyr bobble is consumed almost immediately. “Protection of Ancient Kings” (=Val'anyr bobble) is always 100% used up as disc tank healing, it never expires. Unlike Holy where it often does. 7s is not a very long duration. I exclude aura fights where it would obviously always be used up.
Hey a fun fact: World of Logs seems to be unable to correctly compute the “Protection of Ancient Kings” effect for the Twins fight (heroic or regular). It doesn't record it at all. I suspect this is because the pulse is always superior to the bobble. BTW here is another issue: Recountguessabsorb, WOL or WMO: they usually do not return the same numbers for the mace effect. I tend to trust WOL more, but this is extremely suspicious that those meters can not agree on the effect of the mace. Can't wait for the logs to really display absorbs. This is badly missing today for disc priest and legendary mace' owners.
Slaytanic Nov 10th 2009 11:40AM
"On a side note, I think some of my guildies are a little bit annoyed by the bubble effect.
It could be a little too much Val'anyr in your face for some."
During an encounter, I never notice the effect. However, our mace wielder insists on healing every single time while we are buffing BEFORE the pull, forcing it to proc, which, while it was cool the first 20 TIMES he did it, is now REALLY annoying.
Yes, we know you are proud, but you wouldn't have it without our help.
bleuchz Nov 10th 2009 12:14PM
Matti, but can the "blessing of the ancient kings" protect against the odorless tasteless iocaine powder? =D
Joelus Nov 10th 2009 1:11PM
Almost at the end: "Blessing of Forgotten Kings"? Isn't that the 'paladin buff' from drums?
youngshinobi Nov 10th 2009 1:57PM
too bad i couldnt get into a descent guild to work for that mace. o well sounds like it would make the game a hell alot more fun.
Maxpowr Nov 10th 2009 4:13PM
A fun filler article and not really "priest" related. Would have been more interesting 2-3 months ago when people were starting to get them.
We have two maces in our guild. While it is a nice e-peen weapon, the "proc" will definately have its problems in ICC. I knew specifically on Festergut, if the raid doesn't take enough damage from the debuff, you will die from his deep breath. It's Blizz's nice way of having functional obsolescence of the mace.
But grats on seeing Monty Python and The Princess Bride!