Patch 3.3: Lord Marrowgar and Chill of the Throne impressions

The next wave of Icecrown Citadel testing began today. A new patch 3.3 build was uploaded just hours before testing was scheduled to begin. Tonight, we'd take on Lord Marrowgar and Festergut. Raid loot had been implemented so we were anxious to see what some of the drops would be like.
Not only that, today marked the first time Chill of the Throne would be active on the PTRs. Players could tackle the raid content to determine how it felt. My thoughts on Chill of the Throne will come after the break and after I finish my Lord Marrowgar impressions.
Lord Marrowgar was one of the first bosses tested several weeks ago. He had been taken down then and tonight he would not present too much of a challenge to us as we were armed with information and details on what he did.
The trash leading up to him took a bit of time to clear out. Our raid group decided to play it safe. Personally, I wanted to see if any of the trash could be skipped for the sake of time and efficiency. I figured that there might have been a mechanic where the trash would crash into Marrowgar's room if he was pulled but I wasn't sure if that was the case. Hopefully, someone who knows will comment so I won't have to find out the hard way.
Pro tip: Big guys don't cleave. They have a Sabre Lash effect. I didn't find this out until one of our shadow priests got railed and I wanted to pull up the damage to find out why. That explained why the tank was being hit hard on this particular set of trash compared to others.
Once we got to Marrowgar, we were briefed and then it was time to give this guy a shot. Conceptually, he's nothing more than a giant tank and spank with three key abilities to watch out for. He'll continue to send out Coldflame to players at random. Keep your tanks in the same area to distribute Sabre Lash. Heal up Bone Spike Graveyard when it happens (it's an impale that will lockdown a player and prevent them from moving or casting spells). Your raid group should destroy those fast before any caught players get hit by Coldflame with it. Healing a player who ate a Coldflame and is impaled isn't fun by any means.
The Coldflame he fires out seemed to lance out more often. Maybe it was just my imagination. For a healer who is used to dodging fires, avoiding these were a piece of cake. The Coldflame becomes dangerous when he shifts into Whirlwind mode. His pattern of movement becomes random. It seems like Marrowgar will intercept players in this form too. I noticed he moves much quicker than I had expected.
I managed to get clipped by Whirlwind once or twice. It didn't seem to hurt as much. I remember when I got clipped by a whirlwinding Leotheras in SSC, I almost died without rapid heals. I'm sure if we do this on heroic, no player can afford to get hit by Whirlwind.
This is where healers have to be careful. Once he switches back into the standard tank-and-spank mode, check your distance. I got caught trying to catch up to the tanks and ate a Saber Lash to the face.
Don't make the mistakes I do! Let me make them so you can learn from them!
Bone Spike Graveyard's are easy to take care of. However, I did find that Marrowgar would spike a player after he gets out of Whirlwind form. This is an issue because as the raid is recovering and changing positions from Whirlwind, some players could be out of range of healers and DPS. This forces the rest of the players to shift. If healers are too far away, they're not going to get within range quick enough to heal up the wounded player.
Anyway, the next few attempts were better. We gradually whittled him down to 45%, then 25% before he was dead shortly thereafter.
I remember one of my guildies asking if this boss was puggable. I had a fairly consistent Icecrown testing group with me. We have consistent healers and some DPS. It's hard to find reliable tanks. We did look for pickup players to fill out the rest of our raid and we did take down Marrowgar after 3 wipes. On the other hand, I've found the quality of players on the PTR tend to be much higher.
Marrowgar's a great introductory boss to the zone. He's massive for one thing. That new model really makes the fight epic. He's got a huge hit box too. There's something to be said for running away from a guy with a face composed of 4 skulls. I wonder if the axe he's carrying is going to be a useable weapon model in the game.
Phat loot?
Why yes, we got some pretty loot. Sadly, none of the items were useable by me.
These are some of the items that came from the 10 man version. There appears to be a glitch where the heroic gear loot table is accessible. In any case, that's a rather nice axe isn't it? Also a nice pair of pants for the paladins.
It's a shame we had to disenchant the axe since our group didn't have a rogue.
... Nah just kidding. We tossed it to a death knight.
Festergut
We only had a few more minutes left before several of us had to leave. We spent the last 10 minutes giving Festergut a shot again to see how he was. We did a much better job this time then we did before since we were armed with knowledge. We used only 2 attempts.
But it was disappointing. We had him down to around 200k health before Festergut enraged and promptly took us all out.
Chill of the Throne
As you may recall, Chill of the Throne was an area wide debuff designed to reduce dodge rating by 20%. The recent build set this ability live within the instance.
Granted, the only engagements I've participated in were trash, Lord Marrowgar and Festergut. Healing the tanks felt easier. I wasn't seeing anymore massive 45k damage type swings that I was accustomed to in Trial of the Grand Crusader. The damage that came in was constant but they weren't severe. It was much more comfortable for me to heal. I felt the hits the tank were taking to be much more manageable. The chance of tanks getting gibbed and two shot weren't as high. There were more frequency of hits but they individually weren't as severe.
I approve.
Tomorrow, Deathbringer Saurfang awaits!
Filed under: Patches, Analysis / Opinion, Raiding







Reader Comments (Page 1 of 2)
Magnentius Nov 12th 2009 2:04PM
...The boss model... and especially the setting, definately reminds me of RoS....
Microtonal Nov 12th 2009 2:28PM
I had the very same thought. If this guy is even half as awesome as RoS is, he'll be pretty damn awesome.
Karilyn Nov 12th 2009 2:33PM
I think there is actually a redish colored RoS reskin in Icecrown, if I rememeber the datamining correctly.
Volkrin Nov 12th 2009 2:34PM
I seem to be lacking in my dictionary of acronyms here, care to spell out what RoS stands for?
Leonffs Nov 12th 2009 2:46PM
Reliquary of Souls, from black temple
Camaris Nov 13th 2009 4:45AM
And I think the red RoS model is in one of the five mans.. Ah yes, here we are:
http://www.wowwiki.com/Devourer_of_Souls
Desparo Nov 12th 2009 5:13PM
I'm glad that the tank healing seems easier, its always frustrating when your tank gets two shot and you wipe based on some bad timing or a random occurance. It seems that with this change that healers can essentially better plan out the healing in an encounter and have more consistant results overall.
tatsumasa Nov 12th 2009 2:32PM
as a part-time raid healer who isn't participating this ptr, i appreciate your impressions of the dodge nerf/smaller hits and how it related to your healing.
Matticus Nov 12th 2009 2:34PM
Glad you liked it! I do my best to highlight what's relevant for us healers ^^.
ZMES_Matt Nov 12th 2009 2:38PM
I see he has wings...any chance of Marrowgar as a flying mount? :-P
j/k
Lemons Nov 12th 2009 3:25PM
Everything has wings in that instance. The ICC break room fridge must be stocked exclusively with Red Bull.
Dreadskull Nov 12th 2009 4:42PM
WoW Rule 34: If it has wings, there is a mount version of it... no exceptions?
DAWG Nov 12th 2009 6:22PM
WoW rules as defined by me (1-5)
1. It's a game
2. No you cant have 5g for mount
3. Higher gearscore does not = skill
4. Chuck Norris / Saurfang / Muradin Bronzebeard CAN (insert something here)
5. If it has wings, it is 27% better
Zhiva Nov 12th 2009 2:52PM
Sorry, I'll read the rest of the article after I stop laughing at that undead Zmey Gorynych picture.
ahahaha
hahahahaha
Namus Nov 12th 2009 3:01PM
Durability loss has something to do with how hard we get hit? if not chill of the throne should give tanks a 20% discount on repair bills :D
jason.reagan Nov 12th 2009 4:45PM
Actually, it has to do how often you are hit, not how hard... so smaller more often hits means higher repairs
Slartibart Nov 12th 2009 3:18PM
Big reader/fan of this blog in general, but these are the types of articles I really appreciate.
I get much more from real 'impressions' and experiences than the list of abilities etc found on data-mined sites.
Thanks to you and the other wow-bloggers for taking the time to post your ptr experiences here! Can't wait for 3.3 and the epic held therein.
shieldbreakr Nov 12th 2009 3:30PM
You have soothed some of my worries about Chill of the Throne. I think the damage spikes in ToGC are almost untenable without great coordination (granted, it is "hard" mode). It will be interesting to see how Chill and Icecrown hardmodes work together.
Btw, 1.5spd axe to a DK? He better have been wielding a 1.5spd blue. Even on PTR, that's a crime =)
Matticus Nov 12th 2009 4:54PM
No Rogues. I should've just sharded it but I was feeling generous. ^^
Wowinsider Nov 12th 2009 6:13PM
No rogues makes it no less terrible for DKs. :(