Totem Talk: Leveling on the 68-80 express

And so we arrive at Northrend, able to take the quests and explore the new zones. We've talked about faction rewards and instance gearing for shamans in Northrend before, and for the most part that still holds true. Here's a look back at the posts about the various five man instances and zone rewards:
- Dragonblight and Azjol-Nerub
- Grizzly Hills, Zul'Drak, and the Troll instances
- CoT Stratholme and Halls of Stone/Lightning
- Utgarde Keep, the Oculus (spelled correctly, but really, if I misspelled it what's Sacco gonna do, arm wrestle me? We all know how that would go) and the heroic versions of Utgarde Pinnacle/The Nexus.
Before we do though: if you have a main who can pick it up for you, get the Tome of Cold Weather Flight as soon as you can. If you can get it, it makes the starting areas much quicker and gives you the option to cherry pick out quest hubs faster than before. (This is doubly true if you have access to an epic flyer but even the upgraded regular flyers are faster than regular epic land mounts and can also skip right over obstacles.) With this ability, doing both starting zones (which I highly recommend even if you have heirloom armor and weapons you won't replace... remember, all that stuff vendors or DE's and you can still use the big XP for the chains) has never been easier, and that means that you'll be more likely to be max level before you start Icecrown and the Storm Peaks, meaning that all those quests will be gold in your pocket. With both heirloom chest and shoulders and some luck on rested you can easily be 80 before finishing up Zul'Drak, especially if you do both Borean Tundra and Howling Fjord.
Questing in Northrend is about as well designed as questing has ever been in WoW. The designers learned from their experience with classic and BC, and as a result, I can't imagine why anyone but the most die hard would entirely avoid it. But if for whatever reason you want to avoid all quests (perhaps this is your ninth or tenth alt) you most certainly can level without questing. In fact, leveling without doing a single quest has never been easier. You can of course chain run instances, but if you're also weary of that (or you can't for one reason or another) then there's always PvP as well.
The battlegrounds (even Alterac Valley post the nerf to the ridiculously high XP which we all knew was coming) are a strong alternative for the player who can't spare the time to run instances or who just likes to queue up and go. And with shamans being hybrids who can heal, you can more or less pick your playstyle and run with it and still help your faction out with the occasional clutch heal if you're of a mind to.
Also bear in mind you aren't restricted to any one of these activities. You can run through an area's quests (I especially recommend this for places like Grizzly Hills and Zul'Drak that have very rewarding group quests as well as quests that lead to instances like Drak'Tharon Keep or Gun'drak) then run a few instances and then queue for a BG or two to cleanse the palate. If you've managed to pick up dual specs you're in even better shape, as you can have an instance spec and a solo spec, or a PvP spec and a PvE spec. It's never been easier for a shaman to get to 80.
Finally, an overview of the gear available to you as a fresh 80 from TotC/Heroic TotC. TotC5 gear is roughly the same quality as Naxx 10 and TotC Heroic matches up with Ulduar 10, putting you in purples with a solid outlay of time as soon as you hit 80. (Some friends of mine were even running TotC normal before they ever saw 80 and stockpiling the purples.) The one downside to TotC is that each boss/encounter has a fairly large loot table. I'm sticking to mail drops here, in the interest of space, but there are several leather and cloth drops that will no doubt be desired by shamans.
Normal TotC
- Abyssal Rune - a solid caster DPS trinket for elemental shamans
- Banner of Victory - For enhancement, I would say you'd be better off with a Mirror of Truth or a Darkmoon Card or any Naxx 10 drop. Even some blue DPS trinkets would outperform this, since it's got a large chunk of static Armor Pen on it. The proc is nice enough.
- Belt of Merciless Cruelty - haste for Maelstrom Weapon procs and solid stats and a gem socket.
- Brilliant Hailstone Amulet - a fairly solid elemental piece, especially for a new 80 who might be low on hit.
- Carapace of Grim Visions - I'd actually use this as restoration before elemental with that crit on it, but it could work for either.
- Leggings of the Bloodless Knight - same as the Carapace.
- Scale Boots of the Outlander - solid for enhancement even with the armor pen on them.
- Signet of Purity - sigh, why can't shamans get anything good from spirit? Of all the caster/healer classes this is the worst for us with Holy Paladins probably a close second. Luckily I don't care about them.
- Tears of the Vanquished - this thing seems to proc a lot. I'd say it's better even than it looks, and it doesn't look bad at all.
- Uruka's Band of Zeal - ah, for the enhancement shaman trying to catch up on expertise this is a ring to be seized.
- Writsguards of Ceaseless Regret - even with the armor pen these are pretty solid. But I prefer the Interwoven Scale Bracers, if you can get them. And of all the heroics, heroic Nexus is by far the easiest.
- Aledar's Battlestar - In a world where 2.6 speed weapons are hard to get and we're already fighting for them with DK's and rogues, pick this up as soon as you can. It's easily as good as anything that will drop for you before Trial of the Crusader 10.
- Ancient Pendant of Arathor - yes, it has armor pen. But it's still solidly itemized otherwise.
- Chestguard of the Ravenous Fiend - same as the APoA.
- Girdle of the Dauntless Conqueror - solid for resto, decent for elemental.
- Gloves of the Dark Exile - would it have killed you to have put haste on one of these drops, Blizz? I guess the Belt of Merciless Cruelty was your one present to enhancement shamans.
- Kurisu's Indecision - here's a cape to fight with every other DPS caster for, elemental shamans.
- Mariel's Sorrow - a very nice healer mace.
- Pauldrons of Conceal Loathing - no armor pen! It's a Winter Veil Miracle!
- Pauldrons of the Deafening Gale - okay, caster shaman shoulders with hit and crit. Since hit is useless for restoration I'll give the nod to elemental, although that crit is just weird for a class that can force crits.
- Sinner's Confession - a ring that repeats the Pauldron's gearing issues, but presumably the ring is meant for any DPS caster.
- Spectral Kris - I've seen elemental and I've seen resto with it. It won't drop on any run I'm on, of course.
- Symbol of Redemption - a healing neck for sure, and a nice one too.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk. Filed under: Shaman, (Shaman) Totem Talk, Alts, Classes, Guides, Leveling, The Burning Crusade, Instances, Odds and ends, Analysis / Opinion, Patches, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Cetha Nov 12th 2009 11:44AM
I also highly recommend the BC style of levelling which is to move from rep hub to rep hub. That's what I've done on my last few 80's ( 2 Lvls from my 7th 80).
You can almost work your way through northrend following the path from Kirin Tor/ Walrus guys/ wyrmrest/ wrathgate/ argent/ ebon blade/ sons of hodir/ argent. Tournament.
If you follow those hubs with a bit of pvp and dungeons along the way and life will be much easier for you when you hit 80.
jealouspirate Nov 12th 2009 12:34PM
I may be wrong, but I believe that in 3.3 many (if not all) of the rep based enchants are becoming BoA, so that will greatly reduce the need for rep grinds. Doesn't entirely get rid of it, but it helps.
Cetha Nov 12th 2009 1:18PM
I thought it was just the Sons of Hodir exalted shoulder chants that were becoming BoA
jrizutko Nov 12th 2009 1:47PM
All top level head and shoulder enchants from will become BoA.
Felix_NZ Nov 12th 2009 3:59PM
Would be awesome if they could include the recipes in that too
Freak Mojo Nov 12th 2009 11:50AM
No spec suggestions, or talent/spell reviews? I was needing/hoping for a little more guidance on my journey with a "leveling" post.
I'm only in the mid-thirties, but I'd love to know if leveling a shammy into that range is fun or worth it. What's the payoff?
And when can I trade my elephant rider in for a ram sham?
jealouspirate Nov 12th 2009 12:42PM
Leveling specs, in my opinion, are pretty flexible... just take what you think would be useful, experiment a little. As enhancement, make sure you pick up dual-wielding and stormstrike at 40. You can level just fine as enhancement or elemental (though enhancement is usually viewed as faster). You can level as restoration too, just... slowly.
At 75 (I think) you get Lava Burst as elemental, which is a fun and powerful spell.
Kind of surprised but your question about wondering if leveling a Shaman that high is "worth it" or "fun". Are you having fun now? Did you have fun at level 1? Enhancement Shamans really come into themselves at level 60 if you ask me, with dual-wielding, maelstrom weapon and spirit wolves. Elemental is great and gets better with lava burst.
60+ enhancement shamans can solo a lot of group quests, as well
Whether it's "worth it" or not.. what do you mean? Can you raid with any spec effectively? Sure. Kind of an odd question.
As for your last question... are you talking about elekk mounts? Well, you can "trade it in" for a different mount whenever you grind out the appropriate rep....
Jordan Nov 12th 2009 12:56PM
I read 'ram sham' as Dwarf Shamans, which according to the information available won't be upon us until Cataclysm.
Edge Nov 12th 2009 12:26PM
All this armor pen they put on stuff to buy with emblems is really annoying. I don't want the stuff on me Enh Shaman at all. I can't wait for the stuff to be gone on gear.
John Nov 12th 2009 12:33PM
WTB video of the Sacco/Rossi cage match
Matt Nov 12th 2009 12:41PM
My issue with reaching 80 becomes how to simultaneously gear for healing and DPS. I've got limited time for running Heroics, and so limited emblems. Spending them becomes stressful and often ends in buyers' remorse. I bought my Conqueror's Worldbreaker helm just the other day, and after a lot of debate decided to go with the DPS version. Immediately after gemming and enchanting, I was hit with regret that I didn't buy the healer helm. Should I have bought the healer helm and used it for both DPS and healing? I heal and DPS 5-mans about equally but would like to step up both my games. My head hurts trying to make the best gear decision for both specs. How do other people playing hybrids manage to gear up two specs?
jealouspirate Nov 12th 2009 12:52PM
I prefer healing, so that's where I prioritize my gear, but even if you like both I'd stick with healing first for a couple reasons:
1) if you have limited time to run heroics, being a (good) healer is going to get you more bang for you buck than being another dime-a-dozen dps.
2) In 5-mans, being a good healer is more important than being a good dps. If you're a bad dps, the group goes through a little slower. If you're a bad healer, the group might not get through at all. Your dps obviously wont be as good as it could be if you're in healing gear, but you'll be fine for 5-mans. Try to pick up a few pieces with hit rating to help out.
QQinsider Nov 12th 2009 1:31PM
You prioritize and accept that you can't have everything at the same time. Pick one spec or the other as main and try to gear up as best you can on the other. I have a tank/dps druid, I prioritize gearing/gemming/enchanting for tank spec since that's the more useful one that will get me into more groups, even though I prefer going dps. That's the choice I made, others might prefer to prioritize dps and just accept getting fewer invites. Can't have it all.
Steven Nov 12th 2009 1:47PM
I did the same thing with my main. He was healer/Dps and I had to choose. The guild was short healers so I grabbed the heroic DPS gear but bought Healer gear with emblems. Only time I kick myself is when he does DPS in 5-mans, but I try to take my mage to DPS instead and use him to heal. Good thing about him is that if the item is an upgrade, not many people can use spell-plate...
Best of luck!
Microtonal Nov 12th 2009 2:22PM
It's not all that terrible. Between quest rewards, dungeon drops, crafted items, BoE heroic drops from the AH, and the pvp quests in Grizzly Hills, I managed to build a complete resto set without spending any emblems at all.
The reality, of course, is that you're going to be far more in demand as a healer than as a dps, so definitely take that into account when you decide how best to buy badge gear. Maybe it's just me, but since I began advertising myself as enhance/resto (instead of just as enhance) in LFG, I haven't gotten a single invite as dps.
PodPeople Nov 12th 2009 2:41PM
Choose one, healing is slightly faster to gear up as JealousP pointed out, and pick up items for the second that others don't want. you do kind end up with a sort of 'clown' look, but it can still be good enough to use in raids and 5mans. once you have all the gear set for you main spec then start using your emblems on second spec items. it's kinda tougher with triumph atm, since you need such a large number for all the things for just one spec. but 3.3 will be out soon and then you can have all the 232/245 gear pretty fast, even with limited time to play.
Jon Nov 12th 2009 2:42PM
I know the feeling. I'll go into LFG as dps/heals and get asked to heal. Even though there are still three spots open the leader will then proceed to ask for DPS (not DPS or heals) in the LFG channel. It would be nice to be given the opportunity to DPS more and still get groups, hopefully 3.3 will change that with cross server instancing.
The irony is that healing is a whole lot easier, and often more fun - and as long as you can keep the group alive no one is going to judge you on your DPS.
Freak Mojo Nov 12th 2009 12:50PM
Thanks J-Pirate. That was kind of the info I was looking for...a t least a great synopsis.
You hit the nail though. As opposed to "worth it" or "fun," I meant to ask, when do shammies hit their stride. Leveling isn't terribly fun after a few toons, so when you get the "OMGTHISISFREAKINGAWESOME" spell(s) that makes the payoff worth it, then you get to enjoy the fun stuff within the class.
I started out elemental, but just switched to enhancement. So I'm going to rock the next 30 or so levels with that and see how it works.
And trust me... I've been trying to grind my rep for anything but the elekk. But gave up, and sucked it up, when I wanted to do the bucket runs during Hallow's End :P
jealouspirate Nov 12th 2009 1:02PM
Ah, I see what you mean about "hitting their stride".
I leveled my Shaman (my main) as enhancement, and the two biggest landmarks in my opinion are level 40 and 60. Dual wielding at 40 is a huge help, and at 60 you now have your main 'arsenal' of abilites, including the fantastic maelstrom weapon and spirit wolves, so you feel very powerful while questing.
I'm only just now leveling as elemental, in my 30s, so I can't comment as much on that.
Turtlehead Nov 12th 2009 4:51PM
Enhance hits afterburners at 40ish and only gains momentum rocketing toward 50ish. Dual wield, stormstrike, UR, etc etc etc. Before then it plays like an oom crummy caster glued to a crummy warrior that has to fiddle with totems to stay alive.