Blizzard: Arenas were a mistake.

He begins by saying that he wishes that the servers had been more stable at launch, and that there had been more of them, but he says that in terms of design, Arenas were the single biggest mistake in WoW's history.
Says Pardo:
Pardo indicates that most of the changes to the game since launch have been a success -- the shrinking of raid sizes, the addition of Heroic dungeons, etc -- but that Arena has been a huge headache for Blizzard and players alike. He goes on to say that if he had the choice, he'd either go back to WoW's beginnings and change the fundamentals of class balance, or, barring that, would nix the decision to add Arenas during the development of the Burning Crusade expansion.We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd have to do to balance it in that direction.
A pretty candid statement about a pretty controversial topic. It's good to see that Blizzard understands that the implementation of Arenas was a mistake for a game like WoW. Of course, Pardo also says that they can't just axe Arenas completely, at least not yet, so we may be stuck with them for a while. Sorry about your PvE burst damage, guys.
You can read the full interview with Rob at the Warcry Network. It's not all about Arena, I promise.
Filed under: The Burning Crusade, Wrath of the Lich King, Arena, Hardware
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Reader Comments (Page 2 of 9)
sterny Nov 14th 2009 12:00AM
@ Heilig- Fact is, the game has had PvP in it throughout its existence -> Bgs+titles in classic, and it IS a major part of the game. Believe it or not, many players think it PREFERABLE to only play PvP, and find PvE a hassle. GTFO with your single-minded "I'm right because I know how to use caps" Attitude. Just thought u should know that many player's game time is devoted solely to PvP, and that's the way it is. Deal with it.
Olicon Nov 14th 2009 5:50AM
Considering a lot of classes are getting totally revamped in Cataclysm, I would think that even arena should be much more balanced this time around.
At least they did a good job with it so far. I think BG works pretty well, and PvE is definitely awesome. Arena was just too awkward, like many had said already.
Qwertopew Nov 14th 2009 6:05AM
@sterny Fact is, that you are wrong, the only pvp in the beginning was duels and that you could flip pvp on/off, there was no battlegrounds, there was no rewards, there was no titels. The PvP Honour System was added in 1.4. Deal with that.
Blast9 Nov 14th 2009 12:20PM
If you can't, don't feel badly about yourself. With my special training program, anyone can deal with 100 facts in 7 weeks.
ozone Nov 14th 2009 3:13PM
Seriously, why do they keep trying to balance classes anyway? Games like this should be lopsided in PVP depending on matchup. A pure melee dps class should be able to destroy a hybrid or clothy is close combat. A caster should be able to destroy melee or healers as long as they are able to keep range. People want it all and I think if it was unbalanced it would make people think harder about what class they roll from the start and require more group balancing.
This game has become to much of a stun and CC competition and not about who naturally has the upper hand and skill. My point is every class should NATURALLY have the upper hand over other classes but also have glaring weaknesses to others.
yoshimitsu Nov 15th 2009 2:11AM
I arena’d for two season and stopped. WoW is a PvE social game. Look at the subscriber numbers for the PvP MMO’s (AoC, WAR, etc). 1% of WoW’s subscriber numbers. If that translates over, 1% of players live for arenas and 99% of us suffer for “class balance”.
catharsis80 Nov 15th 2009 9:08PM
@Nick S
YES.
Sinthar Nov 18th 2009 11:22AM
@ Sterny
PVP is and has been a part of the game since vanilla yes. The ARTICLE is about ARENA, and the changes THAT causes, not world or bg PVP.
I personally dont mind (or care) what you do, BUT when you balance the WORLD about a small segment that was added DURING TBC, thats when people complain. I do not like having to relearn 1/2 the way i play cos some idiot has found an exploit in a portion of the game that is in the minority,and blizz have 'rebalanced' the classes around that small portion.
As to your comments about people using Caps, i notice you ALSO do it. As we all do to provide emphasis on points you are trying to make by stressing certain words or phrases. So you have made yourself out to be either stupid or a hypocrate, and to respond to your last part - even more players devote themselves to PVE and think PVP is a waste of time, so you get used to it!
thebrock25 Nov 13th 2009 5:58PM
Man, realm instability in the beginning was something else. Anyone that started after they got all that straightened out really has no idea. I remember having 7+ days of game credit due to the realms crashing constantly, 5-6 days a week. And now people get up in arms if the scheduled maintenance runs over.
Tardesh Nov 13th 2009 7:48PM
Yeah, during the first few weeks of WoW I remember spending more time on my toon in the looting animation, than doing anything else. Then again loot skating was kinda fun.
Tri Nov 14th 2009 3:16AM
OMG yes.. I remember now.. also remember all the bugged mining veins ;)
Stormkoopa Nov 14th 2009 7:18AM
One of favorite ytmnds
WoW Web Simulator
http://wowsim.ytmnd.com/
Massdps88 Nov 14th 2009 5:10PM
I remember when nobody complained about weekly matinence, and only the "REALMS ARE GOING OFFLINE IN 15 MIN! GET TO AN INN!!!" messages. Then you'd wait two hours and hope realms were back up. Granted, it was a relief when you were stuck looting and the realm went down and then you could fight stuff again. :P
Noekh Nov 13th 2009 5:59PM
Amen, it's good to hear this. No more balance focus-groups for my Arena team. No more "Tactical" talk....unless it's in raiding. Glorious raiding!
Matteaus Nov 13th 2009 6:02PM
I just don't see that big of a percentage of people playing Arenas. I admit I play on a PvE server, but even so it's RARE that I see anyone playing arena in a serious context.
d34dluk3 Nov 13th 2009 11:08PM
That's why. Serious PvPers don't play on carebear servers.
Fnord Nov 14th 2009 12:19PM
Actually, Incoherent Name Kid (not you, Matteaus), serious PvPers probably own an XBox or PS3, and are secure enough not to bother posturing over something like WoW PvP.
I know a lot of WoW arena enthusiasts who are fantastic people, but way too many of them are mediocrities stuck in the middle: they lack the imagination or interpersonal skills to get anything out of the game's PvE side, but aren't skilled enough to prosper in a console game better suited to their temperament. These are the LAST people the game designers should have to humour, and the last people whose priorities should affect anyone else's gameplay.
marco Nov 13th 2009 6:00PM
Simplest solution for all: Separate PVE and PVP talents alltogether. As in, talents, skills and spell work one way in PVE but slightly different in PVP (damage done, duration, etc).
Zamn10210 Nov 13th 2009 6:05PM
That's not a simple solution at all. It'd be incredibly complex both from a game design perspective and for players trying to understand dozens of lengthly, multi-clause talent descriptions. A simple solution would be to remove arenas.
marco Nov 13th 2009 6:05PM
For an example, see what they did with CC.