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11-13-2009 @ 6:07PM
Nice to see them finally admitting this. PvP just keeps screwing up an otherwise great PvE game.
11-13-2009 @ 6:23PM
It's not PVP that's the problem. Battlegrounds and world PVP were and are fine. It's the small scale PVP in Arenas, where class imbalances are hugely magnified and need to be constantly adjusted that's messing up the game.
11-13-2009 @ 6:30PM
I agree. The concept of PvP is good, however implementing it is another story. Here's an idea... add another talent page, so that for X amount of gold a person can buy a PvP talent sheet, with PvP oriented talents/spells to choose from. That way they can have a level playing field for all the classes in PvP without hurting the PvE players.
11-13-2009 @ 6:42PM
It's not really PvP. It's small scale detached PvP.Wintergrasp doesn't screw up PvE balance. Alterac Valley doesn't screw up PvE balance. PvE doesn't really screw up AV balance. Those are large scale battles where one powerful ability doesn't really determine the outcome, it's more about how the team acts.In arenas, the scale is so much smaller (2v2 especially) that anything being a little off can drastically alter outcomes. It's simply not what the game was designed for.
11-13-2009 @ 7:43PM
Makes me wonder, if people really think arena should be a viable end game option, why do 2v2 and 3v3 reward anything? In my opinion, only 5v5 (5man dungeon size) and a new bracket:10v10 (small raid size) be the only means to do the arena. Surely balance would be much easier, and the arena would feel more like a claustrophobic battleground that way. Just a bit more like a pre-made battleground or something.
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