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11-13-2009 @ 8:00PM
Problems only arise when an easily accessible game has the potential to be competive. The problem isn't in the competitive nature of the game, it's because of the people playing the game (which is so easily accessible that it isn't even funny).We've got casual players, hardcore players, raiders, non-raiders, PvPers, non-PvPers, arena junkies, and spam bots.When you put a casual player and hardcore player in the same sandbox, problems arise because the casual will almost always cry foul to the hardcore player who is doing better than them. The solution? Handouts for casuals and making harder content optional.When you put a raider in a group with a non-raider, then the non-raider cries foul when the raider is doing better than them. The solution is to handout gear and limit how much better real raid gear is.When you've got PvPers facerolling non-PvPers in battlegrounds or Wintergrasp or whatever-the-hell have you, then non-PvPers cry foul because they don't know the rules of engagement. The solution is free PvP gear and watering down the objectives so you don't technically have to PvP to win.When you've got arena junkies going up against arena junkies, then whoever sucks cries foul because they got knocked off their high horse by someone better. The solution? Bitch about it until whoever you lost to gets nerfed.And then spam bots just suck.The fix for all of this? Attunements for raiding; removal of arena for PvP, at least until PvP works with solid mechanics, as opposed to taking the fundamentals of PvE and hacking together a set of restrictions.
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