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11-15-2009 @ 3:42AM
I played Dungeon Fighter (a game where all the abilities are basically talent-tree based) for a while, and that's what they've basically done.Seperate "rules" for PvE and the PvP Arena. When in the arena, your stats are roughly balanced with your opponent (IE, a level 10 player will have similar health and take similar damage to a level 60 player). Several gameplay mechanics, such as long combos and air-juggling, are reduced, with players becoming "heavy" and falling to the ground after a certain number of hits. All abilities have seperate functions and stats/formulas for the arena, which can be seen at any time by pressing a hotkey (you can toggle between short & long tooltips and arena & pvp tooltips). It seems to work well, without being confusing.And it allows the developers to balance the classes for PVP content and PVE content seperately, so changes to PVP won't adversely effect PVE, and vice versa.
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