Raid Rx: Heroic Faction Champions

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related. I finally lived through Faction Champions and now you can too!
After
Players working their way into Faction Champs the first few times will be annoyed at the the level of randomness this encounter brings. Each week brings a different configuration of opposing faction champions and some time has to be spent to figure out initial crowd control and the like. When the encounter begins, their target priority and attacks appear to be random until one of your mages gets chain targeted and is knocked out in the space of seconds.
But don't forget that Faction Champs is a programmed encounter that relies on certain trends and conditions. When these conditions are met, certain actions are executed. If you can recognize and understand how it works, you'll get a better handle on surviving.
For more details, refer to this thread on Main Tankadin for a further analysis of their behaviour. This post will address what individual healers can do to increase their survivability as well as selected points from the thread that are most relevant for healers.
For all healers
Heal everyone: Okay, this is a no brainer. Threat is tied to the health of players. The lower your health, the more likely you are to get targeted. Just like in arena, the player with the lowest health will typically get the full assist train on them by the champions.
Cleanse often: Decurse, Dispel, and Cleanse. You may even wish to assign one person specifically to the job of dispelling. It's tied into the reason above. Even 1 or 2 ticks could be enough to cause a number of champs to focus fire you down. The less ticking damage you take, the better.
Use cooldowns early: Faction Champions is decided within the first three minutes. If your raid is alive with minimal casualties and you've been able to knock out at least 1 Champion, you're well on your way. The trick is to survive long enough. Cooldowns should be used early on when all Champions are still alive. Any raid saving cooldowns should be used.
Keep your distance: Again, this doesn't need to be said. If you spot a melee champion within several yards of you, start running away in the opposite direction and get in the clear.
Priests
Fade often: When that warrior or death knight starts barrelling down towards you, hit the fade button. Contrary to popular belief, there is an element of threat involved. Unlike other typical boss encounters, threat is not determined by damage nor healing. The rules for threat aren't like other encounters. Fade will still work.
Psychic Scream offensively: Don't save Psychic Scream for defensive use. If you're healing, there's a chance it's not going to go off and connect. I've experienced my share of missed screams. Of course you should try to scream if there's a rogue beating on you, but there's a chance that it will miss. My point is to not rely on Psychic Scream to get you out of a jam. Use it to break open clusters of champions if it is possible. But it should not be relied upon as a last ditch defense.
Keep Inner Fire up: The lower the absolute armor value, the higher the threat. Make sure the Inner Fire buff is always active.
Shamans
Mind your Earth totems: When I go through this encounter on my Shaman, I usually drop a Tremor totem against when there's Champions that fear. However, if I know I'm pursued or if I see a dangerous Champion pursuing a raider, I'll drop an Earthbind totem to delay them.
Hex: If you can spare it, squeeze off a Hex on a target that's not likely to get hit such as the hunter or shadow priest. Hex has a long cooldown, so it's not something that can really be relied upon for constant use the way Polymorph would be. If it's free, go ahead and use it.
Druids
Bear form: Going to bear mode saves lives. I mentioned earlier that threat is tied in to armor value. It may not seem like much, but it should allow you to withstand an extra hit or two if you find yourself staring down a warrior.
Roots: Entangling Roots should be used specifically against melee targets. No point in locking up the hunter or the mage as they can still drill players from afar.
Cat form: On the other hand, if your screen flashes and you see someone pursuing you, shift to cat form and run. The closer you are to a target, the higher you are on the threat table. If you can afford to Dash away, do so. If you get yanked back by the pesky death knight or something, bear form is the next last ditch effort.
Paladins
Bubble-sacrifice early: I'll be more specific here with the paladin cooldowns. Ideally, all of the paladins in your raid will have Divine Sacrifice. If you're being focused, don't hesitate to Divine Protection and Divine Sacrifice.
Hand of Protection: I caught myself before I could say use BoP. But keep Hand of Protection ready for casters who need them. Save it when they get pursued. This is especially important for players who are still crowd controlling certain targets. They need to be kept alive (at least until more Champions fall).
Want some more advice for working with the healers in your guild? Raid Rx has you covered with all there is to know! Looking for less healer-centric raiding advice? Take a look at our raiding column Ready Check. Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
cevawn Nov 13th 2009 3:20PM
Shamans should also be prepare to purge any of the targets that the raid is taking down. Prge is very useful for removing druid heal over times.
Eliminate Nov 13th 2009 3:31PM
Being a resto shaman in our guild, I have found it very helpful to immed earth shield any clothie that has aggro. This will buy you a little bit of extra time and with the glyphed LHW ads 3k more healing on that target. Use Riptide as much as possible to keep up Tidal Waves since the extra crit to LHW and the extra healing when spec'd for Ancestral Awakening can provide the added difference that will make or break this fight.
tatsumasa Nov 13th 2009 3:26PM
surprised you didn't mention spell lock outs. on my druid, i used to get silenced all the time during this encounter, both regular and heroic. instant cast hots are you friends. until several of the champs are gone, all i cast is rejuv, lifebloom, and abolish poison, while running around in a big circle. and when a melee targets me, entangling roots and barkskin.
the key to surviving this fight as a healer is to stay moving.
tatsumasa Nov 13th 2009 3:27PM
i meant nature's grasp, not entangling roots. >_
Dimmak Nov 13th 2009 3:33PM
Curious,
As a DK tank should I be dropping out of frost and going to say blood or unholy? The theory being my HP would drop as well as my armor to produce more threat.
tatsumasa Nov 13th 2009 4:06PM
as a dk tank your job should be to kite one of the two melee champs around the far side of the coliseum with your death grip and chains of ice, otherwise your group is doing it wrong.
neil Nov 13th 2009 3:57PM
If a holy paladin is bubbling + DivSac early (which is a good idea), he or she needs to be very aware of whether their bubble is popped. I'd advise making a /cancelaura macro. We wiped last week, because a holy pally did bubble + DivSac on the pull, and the bubble was immediately popped by a Heroic Throw. She died within a second or two from the transferred damage.
Murchadha Nov 13th 2009 3:42PM
The first few my guild defeated Faction Champs on heroic, we thought the fight bugged out as all the melee pursued our tank and suck to me for the remainder of the fight. After we found the analysis of the treat mechanics for the fight, we realized that it's not a bug. As a healer and range dps it's vital to stay away from the melee. The fight can be tanked if you keep range at range.
One thing to note about the faction champ healers, they target and heal the member of their team with the lowest health. Keeping enough dps on the pets without killing them will keep heals on the pets. It's it much easier to burn the raids main target as they won't get heals until their health is lower than the pets.
Jabadabadana Nov 13th 2009 3:46PM
Wow, I hate to say this, since the information here is useful, but that link to Main Tankidin is by far the most awesome thing in this article.
If you are reading this article, make dang sure you read the linked one, as this answered an enormous number of questions about activity I thought I was seeing, but had not tested out.
Lemons Nov 13th 2009 4:10PM
"The lower the absolute armor value, the higher the threat. Make sure the Inner Fire buff is always active."
Wow that's interesting I heard that they target people with higher armor values, but this makes a lot more sense. Also, this article is almost a mini-guide for healer PvP. Some healers I play with act like they don't even know they have a dispel.
Dahk Nov 13th 2009 4:15PM
For Priest:
Inner Fire and Fade are right on the money.
Psy Scream is one of three spells you need be careful about using. The other two are Mass Dispel and Hymn of Hope. If you want to see how fast you can be focused by the champs, cast one of those early on. I try not to use any of them til there are at least 2 champs dead. If you need to, and you might, be prepared to run.
Verit Nov 13th 2009 4:23PM
btw for shamans - they will occasionally agro and hit stoneclaw.... It is kinda funny to watch one stun himself (or herself).
oricus12843 Nov 13th 2009 4:24PM
Shamans should also drop Cleansing Totem against DK's or the Rogue, this removes many of the DoT effects they use.
DeathByPie Nov 13th 2009 4:31PM
Shamans may also wish to drop cleansing totem - this helps clear off rogue poisons, DK and shadow priest diseases, hunter stings (including wyvern sting!), etc.
Ian R. (Orkchop) Nov 13th 2009 4:32PM
This is a great article for any role that runs Faction Champs. I'm telling my raid to have 1 dps dot up the pets next time we go.
machoflaco Nov 13th 2009 4:38PM
OMG, I didn't know Fade worked! I'm trying that next time. This was a helpful article. I'm a holy priest that gets stomped on everytime in this fight.
expat28 Nov 13th 2009 4:47PM
It seems to me, from research and experience, the threat table looks something like this: 1st) distance; 2nd) health lost; and 3rd) armor. As a priest, casting mass dispel or Hymn of Hope seems to have zero effect on pulling aggro. But the minute my health is reduced by half, I am targeted. Contrary to other advice, I don't keep Inner Fire up. I use it as my extra Fade.
When I get targeted, I have an order of: 1. Run 2. Shield 3. Heal 4. Inner Fire 5. Fade 6. Fear
Keeping the tanks at half health is also a big help. We can usually reduce the tanks armor and keep them at half health and they will take about 75% of the damage in the fight. And prioritize healing the clothies.
noobdeluxe Nov 13th 2009 4:47PM
For DK: DND. The AEO -75% buff on the Fcs doesnt count for DND - it does the full 100% damage
Dysmorphia Nov 13th 2009 5:17PM
I would like to expand on some and contradict some of this druid advice.
Going into cat form: Only if DASH is available. Cat does not grant you any additional armor, and as any resto druid who leveled feral immediately notices, cat does NOT run faster unless you're specced into it.
Going Bear: OK, but you'll lose healing time. It should really be a last resort.
Shadowmeld if you're a night elf!
Roots is OK. Nature's Grasp is better. Keep it up at all times.
Use Barkskin aggressively. (Remember you can activate it even when stunned)
Cyclone is an incredibly powerful CC. You may be asked to switch off Cyclones with a Warlock who is banishing/fearing an opposing resto druid. Remember to equip some hit gear or else you'll get a frustrating amount of misses. Go back to tree as soon as you're done for the higher armor--unlike real PvP the warlocks don't seem to banish trees in this encounter.
raven Nov 13th 2009 6:09PM
A couple of things you missed.
Shamans:
* Offensive purging should be your number one priority, at least in the first few minutes. The FC healers (espeically priest & druid) have HoTs or shields that tick/absorb for tremendous amounts, and the AI's are very good at breaking each other out of CC's and dropping fear bombs to break up your assist train. Having at least someone spam-purging your burn-down target makes sure you drop one of them early.
* Cleansing Totmes should always be down. Make sure to recast it during the battle, in case they get destroyed, or the fight moves out of range.
Pallies:
* Watch out for silences and try to avoid standing in one place. Spam casting Holy Light without a bubble early on is asking to get counterspelled or kicked. If you do have to do it, try to stand far away as possible from their mage, and definitely out of range from their warrior or rogue. I usually just beacon myself, Hand of Sacrifice on anyone getting burned, and run while casting holy shock and FoL.
* Prioritize your cleanses. Cleansing a rogue's poison stack or a hunter pet's scorpid sting is probably just doing to run you out of mana. Prioritize on cleansing sheeps, fears, silences, viper stings, and non-stacking DoTs (SW:P, Corruption). Obviously, never try and cleanse Unstable Afflication
* Hand of Freedom everytime it's up., especially if you have the talent which makes this also break stuns. Great for helping your meelee get out of roots and stay on target, or your ranged members to help them kite.
* Turn Evil seems to work very well against Felhunters. Try to do this as the puppy will usually run around spelllocking healers and eating buffs if left untouched.