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11-14-2009 @ 2:22PM
Nerfing it isn't the fix though. I know I for one didn't bail out on my random PUG when I was dumped into Oculus because it's too hard, I bailed because I have a general dislike for the instance mechanics and layout.The dungeon is an awkward mess and generally no fun at all. A one shot boss does not fix that. ...removing it all together would.
11-14-2009 @ 2:28PM
I completely agree. Oculus is broken not in length or rewards but in the core mechanics of the instance itself.
11-14-2009 @ 2:35PM
Yeah I agree that it's the mechanics & not the difficulty that's annoying. Riding around on drakes in an instance sounded cool but ended up being no fun at all. Oculus isn't even enjoyable.
11-14-2009 @ 8:09PM
It's the three dimensions, they get confusing. If even one person gets separated from the group, then it's all over. Making the bosses easier doesn't help this, I have no idea why anyone would think it would. Making the random flying dragons easier helps a little bit, because getting separated inevitably means aggroing one of them. What I don't get is why Blizz decided that flying combat was too broken for WG, but not for Oculus, because that makes so much sense.
11-16-2009 @ 8:48AM
Get rid of the random flying drakes and I wouldn't mind Oculus so much. I just hate clearing all those pointless flying things because usually someone ends up getting killed and we have to wait for them to run back, run to get a new drake, and then meet back up with us (hopefully not aggroing more blue drakes on the way).
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