Skip to Content
11-14-2009 @ 2:29PM
Oculus is at its core a gimmick dungeon, and that is the issue.It's a bit better now that the mounts scale with gear, but it is still generally un-fun and I won't even touch it if it's the daily. I will eventually have to seriously do it for the heroic dungeon achievements, but those are definitely the last on my list and I'll have to rope some reluctant friends to do it -_-;Also, the fact that it's a gimmick dungeon (and in three dimensions, no less) requires coordination and if you're in a pug full of idiots all the scaling in the world is not going to help you.
11-14-2009 @ 6:02PM
Every instance is a gimmick dungeon. Occulus is no different then anything else. If you are going to claim to hate it with a passion at least state clearly why, the velhicles. People still have an irrational hatred of such mechanics when they are nothing but fun and add new things to the game.If you are in a pug full of idiots you'll fall no matter what. Occulus is super easy, the only hard part about it is doing the voids. Its extremely easy to do the 20 min achievement with the 3.3 changes and isn't to hard now.The instance is fine and easy, people just hate change and doing anything that doesn't allow them to go brain dead and get their free loot. They want the easy crap cause they want to be idiots. Anything that is hard is bad and needs nerfs or is broken.
11-14-2009 @ 3:04PM
I have never heard such truer words. Personally, I love Oculus. It's an instance, where people are forced to do something other than push their 8 second channeled AoE spell. But in all honesty, this game, is just one large grind. Almost every aspect of the game, it's a time consumer. The reason people have such disdain for the instance, isn't because of the difficulty, or fail "pugs," because if you have a fail pug in almost any instance, it can be quite annoying. However, the one aspect that makes this instance different, which is the drake vehicles, takes people out of their "comfort" zone that blizzard has given them due to little AoE being utilized. Different, is scary, and hense people don't like it. But in all honesty, it's not a difficult instance, the drake scaling on gear makes it even easier, and it's because of the difference in mechanics that makes Oculus my favorite instance of WotLK 5 man's.
11-14-2009 @ 3:30PM
@ Mindor: People hate vehicle combat, particularly in Oculus, because it's *clunky and badly designed*. Not because it's "different" or because we're a mindless bunch of automatons conditioned to AoEing things to death. There are plenty of gimmicky fights and instances in this game that people love to death (despite what a pain in the arse they were before the nerfs, Vashj and TK!Kael fall under this category for me). Vehicle combat at xpac launch was AWFUL. Just. Effing. Awful. An inelegant interface coupled with a myriad of stupid bugs and targeting issues. Damn near every quest that featured it was broken at least once, many of them repeatedly, and some of them still are. All those problems were magnified in Oculus, and hilariously that was meant to be "training" for the Malygos encounter. Look at the two least popular instances in Wrath, and what are they, again?I mean, I hate vehicle combat on principle, but even I managed to like Flame Leviathan, because it was much, much better thought out. Blizzard has learned from their initial mistakes for the most part. Going back to Oculus after seeing vehicle implementation in Ulduar or even ToC jousting is like going back to the original vanilla start zones after experiencing Acherus.Seriously, Oculus fans, you're starting to sound like you're married to this thing. Yes, the entire world (of Warcraf) hates your spouse. Let it go.
11-14-2009 @ 3:59PM
@Kylenne: I feel the same about ToC and Ulduar. It seems like Blizz did a pretty good job of addressing vehicle issues and implementing them in a way that was (moderately) enjoyable for me. I certainly don't mind the ToC jousting and FL as much as Oculus or Maly p3. Then again, this could be because they are 2D fights rather than 3D. It's a bit different when you need to control what height you're at in addition to where you are on the x and y.
11-14-2009 @ 8:55PM
@ KylenneHonestly, I just believe that's all an convenient excuse. It's not like "vehical combat" is new to Wrath. In either case, I sure do you hope you never playing a priest in any group I'm in. No Naxx for you!
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.