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11-14-2009 @ 8:09PM
It's the three dimensions, they get confusing. If even one person gets separated from the group, then it's all over. Making the bosses easier doesn't help this, I have no idea why anyone would think it would. Making the random flying dragons easier helps a little bit, because getting separated inevitably means aggroing one of them. What I don't get is why Blizz decided that flying combat was too broken for WG, but not for Oculus, because that makes so much sense.
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