Patch 3.3 PTR: Queen Lana'thel impressions

The doors were promptly open today and we didn't have to wait that long. Toward the beginning, the server was plagued with downtime. I guess development team was busy toggling switches and such somewhere.
In any case, if you didn't know, the boss being tested was Blood-Queen Lana'thel. You'll engage her in the winged portion of Icecrown Citadel. During the time leading up to testing, I was reading through some of her abilities and watched a video of this boss in action. From everything I've read and seen, I had a feeling that this would be a high pressure and somewhat technical encounter. When I say high pressure, I mean super high situational awareness is needed. When I say technical, I mean there's stuff that players have to do outside their normal routine in order to survive.
We didn't have to worry about any of the trash on the way up. Most if it wasn't active except for a pair of Val'kyr twins who were patrolling the area. They were evaded with ease. Again, I can't help but emphasize how large this place is. The run back after the wipe to the Blood-Queen is going to epically suck. It's almost as bad as the run back to Illidari Council in Black Temple.
After the pre-wipe peptalk and briefing was delivered, we charged in behind our warrior who would open up first. Immediately, the raid was taking damage from Shroud of Sorrow. 3000 damage every 3 seconds to the raid? After healing for the WoW.com crew that same day in the Halls of Reflection live stream, I figured it would be a piece of cake. But when you add in everything else, it becomes a stretch.
Again, this is a healing intensive fight. That's an understatement though. Because in addition to the Shroud, there's more abilities to be careful of.
The Hugs-for-All mechanic
Periodically throughout the fight, players will receive a debuff called Pact of the Darkfallen. It deals 5000 or so damage to you and players around you every 2 seconds. The only way to remove is when affected players are within 5 yards of each other. In other words, if you have this debuff, run to each other. 10 man will see 2 players getting it whereas 25 man will see 3 players.
It's really easy to spot this. A red beam will form between all the players who have it. Just follow the beams to the other person.
I managed to get this twice. I reacted by strafing (I was facing forward and the beam was coming out my right, and I didn't want to waste time keyboard turning) and dumping Prayer of Mending, Shields, Renews, Circle of Healing, and a Surge of Lighted Flash Heal on myself and I still barely lived. For some reason, I would happen to be paired up with someone who was way on the other side of the room.

Seriously, you can't miss it.
Murphy's Laws of Raiding #143: If the encounter forces you to run toward someone, that person is usually super far away.
The Nom-nom mechanic
A player will randomly gain Essence of the Blood Queen. Your damage and your healing will increase by 100%. It lasts for about a minute. Once the effect wears off, you gain another debuff called Frenzied Bloodthirst. You raiders will need to make like a hungry college student and grab a bite from your friends. If you don't bite a player within 10 seconds, you'll get mind controlled by the Queen herself. The player who gets Vampirically Bitten is chomped for ~12000 - 16000 damage depending on your raid size.
On the bright side, I finally have a legitimate reason to say "Bite me!" in a raid.
Here's the kicker. You can't use this ability on existing vampires. For example, if I already picked up Essence of the Blood Queen and chewed another player, that player can't bite me back. So no, we can't trade debuffs back and forth.
I'm not sure if Essence of the Blood Queen is recurring or not. After biting someone, do I still have the Essence, or has it completely left my body? The Vampiric Bite tooltip says it grants it to them. If that's the case, we're on a sort of soft enrage timer. One person will start off with the essence. After one minute, it becomes two. Then four. Then eight. Then sixteen. At this point, you have to take down the Blood-Queen in about six minutes before your raid runs out of food.
Anyway, that last part is speculation for now.
Just do me a favor if you get it. Bite the dwarf last, okay guys?
The Legion Flame mechanic
It's back and better than ever! Swarming Shadows creates a purple shadows beneath the target every half a second. Can't remember how long it lasts for. It can't be more than several seconds. If you get it, go for a jog on the outside of the room until it wears off.
Damage is easily healable as long as players stay out of the fires.

Other stuff
What's to stop everyone from grouping up together to mitigate the Pact of the Darkfallen effects? Why run to each other when we can just start off stacked? The Blood Queen likes to hurl Twilight Bloodbolts at players. Not only does it do ~10000 damage to the target, it also hits surrounding players within 6 yards for the same amount.
Translation: Spread out.
One more thing she likes to do is head to the center of the room and then hover in the air for several seconds. This is the stage where she throws a bunch of Bloodbolts every 2 seconds for 6 seconds at random players.
Translation: Really spread out.
My thoughts
I wasn't kidding when I said the Blood Queen would be a healing intensive fight. Between the shadow aura and these other abilities, my raid group got it's butt handed after the first 3 or so attempts. But after those ones, we were able to get going and start progressing. We managed to get her down to 65% or so. This was after 1 ground phase and 1 air phase. It seemed like we were going to be on pace for a kill.
Personally, I had a lot of fun with this one. I'm probably going to put the Holy Nova glyph to use here and make sure my healing priests are in different groups. I have a hunch we'll need it the first few times we go in. There's nothing more exciting than edge of the seat healing.
Sadly, our time was up and testing for the Blood Queen was over.
That seems to be it for boss testing this week. If there's anymore, keep your eyes here as I'll be checking out new encounters every chance I get.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Analysis / Opinion, Raiding, Patches






Reader Comments (Page 1 of 1)
Ezlo Nov 14th 2009 11:24PM
It's good to see some of the more interesting fights up on the PTR, I was starting to get a little worried that none of the fights would be earthshatteringly difficult, but this one seems to be appropriately confusing.
Heii Nov 15th 2009 12:09AM
Is it me, or is every healing intensive fight (sans Valithria) just a bunch of AoE Damage being used like a cheap hooker? I mean, I understand they want to challenge the healers, but I'm not a big fan of, 'Everyone takes damage for 6 minutes. Keep everyone topped off.'
Granted, I play a Resto Shaman in any raiding I have to heal, so I can shrug it off, most of the time, but still.
bleuchz Nov 15th 2009 1:04AM
Its almost as if blizz is telling us to comp blanket rejuv's and holy nova spam =(.
I love my shaman to death but the majority of wow is so meter obsessed, I get more accolades with my low-impact raid healing on my druid then I do with the life saving burst raid heals I dish out on my shaman.
slartibart Nov 15th 2009 4:24AM
@ bleu
I hope you're referring to pug's, and not runs with your guilds.
If you're gaining 'more accolades' based off your druid etc, and they're misreading healing meters that badly; I'd find a better guild :)
Also, great recap of 3.3 again, look forward to it more every day! Thanks Matt.
brian Nov 15th 2009 1:40AM
I'd say that the Vampire Bite clears the Essence from you, because it says it sates your need for blood. Hard fight either way, but that might not be the enrage mechanic. It depends on how much she uses that ability though, so her soft enrage may be to cast it more often as the fight progresses.
thehoodie Nov 15th 2009 1:54AM
Wow, if the damage is this crazy on normal mode, imagine how crazy it's going to be on heroic mode.
I'm scared.
Quiz Nov 15th 2009 2:03AM
"Spread out."
It's always either that or "Clump up/Stack on tank."
Kind of getting tired of this mechanic being part of 95% of all raid boss fights.
Lemme stand wherever the flip I want once in a while.
WaterRouge Nov 15th 2009 2:07AM
Just when you think the world is momentarily safe from Werewolfs vs Vampires, until New Moon comes out and the girls start swooning again, Blizz throws us a vamp curve ball.
The easy way to win this fight is bring a lot of hunters/tauren and just bite them. Then instead of humanoid blood you can taste animal blood and become happy good vampires and sleep with idiotic human women and live your life as part of a fairy tale.
Can't wait for the worgen to be allowed into this raid scenario! /gagselfwithspoon
Matticus Nov 15th 2009 2:20AM
Just haaaaaad to make a Twilight reference, didn't you? ^^
Sidenote, I tried to reserve Lupin on my server. Nope, name was already taken. :(
sanfrant Nov 15th 2009 3:10AM
I just love that she had time to clean the floor with you!!!! but grats on the testing
Ryar Nov 15th 2009 3:34AM
As the Boomkin I know I'll always be the first to be bitten
hmmm tastes like chicken
Manadar Nov 15th 2009 5:36AM
To make this fight require two tanks, Blizzard have implemented a debuff that deals all the damage the main tank takes to the closest target. Like Koralon on crack.
Babalus Nov 15th 2009 9:49AM
Anyone else caught a scent of Mother Shahraz in this fight? Can't put my finger on it but reminds me of that for some reason
Cathubodva Nov 15th 2009 10:38AM
Why does it look like she got kicked into a large overhanging lamp?
mrandum Nov 16th 2009 1:43PM
That's funny. I immediately thought it looked like Mary Poppins and she was floating on a magic umbrella.
JoeShmoe64 Nov 15th 2009 11:58AM
Looks really chaotic. This will be a fun one to figure out with pugs :)
Lemons Nov 16th 2009 5:27PM
I hope ICC isn't puggable...bleugh.
Almoderate Nov 15th 2009 1:42PM
This actually makes me wonder if raiders will be crafting another resist set in 3.3. I still have nightmares about farming hearts.