All the World's a Stage: Player housing, interactivity, and other possible features

Playing Warhammer recently has made me think of more features that WoW could add in order to create a better roleplaying experience. Far and away the most important one, to my mind, was the Tome of Knowledge. WoW players really need an in-game resource they can refer to as a standard for information about the Warcraft universe, and having this at hand, roleplayers could do a lot better than they can today.
Knowledge is the most important thing, of course, but there are other features Blizzard could add to the game that would help roleplayers too. I'd like to address a few of these things, and see how much they could really do for us. Player housing is a possible feature that gets talked about a lot, but I have my doubts as to whether or not it would really help roleplayers all that much. Another issue is one that is more important to me personally, and is another feature inspired by my trial with Warhammer Online: looking at interactivity between characters.
Player Housing
A lot of roleplayers seem to want player housing, but I have my doubts as to how well it would actually work out. On one hand, it would be nice to have a place in the game that we could actually make our own, and customize to some degree. We could go there and have private conversations open only to people we want there, so we wouldn't have to worry about random people wandering by and trying to annoy us.
On the other hand, I fear that player housing wouldn't get much use among many players unless there were really clever tricks that could connect it intimately to the rest of the game world. If Blizzard just put in some extra instance doorways in a city, where a designated portal just led you to your own guild's special house, people might show up there for guild meetings, but most of the time they would want to be out in the world doing things, questing, crafting, or fighting in PvP. It could be nice to use the guild house as a place to hang out when you're just chatting with friends instead of adventuring, but if it's too far out of the way then people would never bother going there.
In order to make it work, every guild house would have to have some sort of private portal mechanism, so that people could easily go there when they want a break from questing for a few minutes. If they make it like the PvP Battleground queue so that whenever you open a portal from a certain spot you can just portal back to that spot whenever you want to leave, then it could really be the sort of place people meet up in on a fairly regular basis during their play time. They could go there to get items from a personal bank, guild bank, or even trade items with one another and then go back to their other activities.
There are a lot of other issues involved in player housing, such as whether the customization scheme will be interesting, and what actual function the space is designed to serve. Those of you who have seen player housing work well in other MMORPGs, feel free to speak up for whichever system you think WoW should try to imitate, if any.
Interactivity
When I started playing Warhammer, at first I didn't notice, but eventually I discovered that to a certain degree, characters will turn and look at one another. If you target another character who is within roughly a 80-degree angle of the direction your character is facing, your character will automatically turn his or her head to face that target. This in itself doesn't seem like it would do all that much for roleplayers, except it would really help make our characters feel less like dolls and more like actual actors in a story. It would be really neat if I could stand with my friends in a circle, and just by changing targets, indicate that we are listening to whomever starts speaking.
Unfortunately, that's about it with regard to interaction between player characters in Warhammer as far as I could tell. In fact, Mythic seems to have decided that Warhammer characters are just too cool for emotes like "/sit," "/lie," and "/kneel." There is an emote for "/dance," but if you try it, your character will frown and look at you like "what?" and then the game text will tell you that your character refuses to dance. Even when it came to idling, my Witch Hunter character never ever put down her gun -- it seemed odd that she should walk around all day without every resting that arm. So it looks like Warhammer is a good game for roleplayers so long as you want to stick to the adventurous, violent, and tough-guy type of roleplaying, and never have a moment when your character even sits down to have a bite to eat. In my opinion, this is a serious shortcoming for roleplaying in Warhammer, in that the character's emotes are so one dimensional.
At least in WoW, we can pretty much sit down and have a chat no matter where we are in the world. Warcraft characters have at least some semblance leisure time, of a life outside of killing monsters, which roleplayers try to use to great effect. In fact, I only hope that this sort of thing gets expanded in the future, so that WoW characters have more and more ways to interact with each other in coming expansions. The addition of a new "/cower" emote in Wrath of the Lich King was an excellent addition, which roleplayers have enjoyed using a great deal.
The key thing I hope Blizzard will remember is that emotes and animations are additional forms of communication -- not cool just things you can make your character do. Emotes and animations which are bent towards communication and interaction will always be more successful than those which just look neat. Often idle animations get in the way more than they help, for example (such as the night elf female bouncy animation -- there really needs to be a way to turn stuff like that off!)
Others?
What sort of features would you like to see added to WoW, and how do you think they would improve the game for roleplayers? How important are things like clothes and accessories to you? Are you one of those players who feels that the only thing that will help roleplayers is for Blizzard to start enforcing RP server rules more vigorously? What role do you think GM-led events should play (if any)? Are there any more features you think should be stolen from other games, and if so, can you describe them for those who've never played the game you refer to?
Filed under: Analysis / Opinion, RP, All the World's a Stage (Roleplaying)
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Reader Comments (Page 5 of 5)
uncaringbear Nov 16th 2009 9:34AM
Our WoW dwarfs would totally pwn those sad, deformed Warhammer dwarfs. Nice beards, though.
Hoggersbud Nov 16th 2009 10:13AM
Player housing...I just don't see it happening.
Either it's non-functioning in the game, in which case it's a lot of resources put into something which a given portion of the player base won't care about or...it does thing, but then people complain about how some people have an advantage over others.
And really, going to look at the Houses being built may appeal to some folks, but others? Just do not care. There's a reason why I never watch that H&G channel, it doesn't appeal to me at all.
How many others feel the same way?
Maybe the Guild leveling system might implement some of the good mechanics I've seen mentioned in this thread, but I don't think that it will come close to the aesthetics of player housing which the RP population desires.
So sorry folks, but you'll just have to grab an empty building in your favorite town or city and go from there.
Kesrel Nov 16th 2009 10:57AM
One thing I would like to see added to characters is 'mood'. The ability to right click your portrait and select from things like "Happy", "Furious", "Angry", "Sad", "Neutral", "Nervous", etc. The selected mood would change the default animations of your character, e.g., I'd hope a sad female night elf wouldn't be bouncing randomly; the over the top male human laugh would be more jittery when nervous; actions may be more exaggerated and loud while furious, with angry being the more 'simmering' type to cater to different styles.
Selecting a target would also give you their mood (perhaps via a 'smilie' on their portrait around where the pvp icons are) if you're not so adept at reading the character's postures. Or you can ignore it if you RP someone who is socially inept.
Player housing is a bit iffy. The places where I have seen it work are in text based RP games, and I can see it being very hard to transfer to a graphics game.
What may be an easier alternative could be player-interactive 'rooms'. For example:
There are Inns all around Azeroth. On my server alone there are at least half a dozen player-run bars and inns where players go to RP an evening. An interactive bar might make things a little easier. The barkeep could click the bar and become the Bar(wo)man for a period of time, the relevant title appearing by their name with the default blizz barkeep moving to the side (not disappearing as you want normal adventurers to still have access). By clicking the bar they can then access drinks and snacks for their customers (for free) which they can then produce.
Just some thoughts. Not sure how feasable the latter is.
The Orz Nov 16th 2009 11:53AM
I'm sure someone's already mentioned it, but at one point (see: beta) the characters in WoW actually did move their heads to look at their targets. This even included looking up at larger creatures instead of focusing directly on the belly of an ogre (or...elsewhere...if you're a gnome).
I'd love to see this option come back, but I believe the official response of why it was removed had something to do with latency at the time.
marko1138 Nov 16th 2009 6:38PM
These changes you propose would so fundamentally change the game that I can't help but think, it's not WoW you want to play, it is some other RP-centric game. RP, PVP, and PVP have something of a balance in WoW, and usually don't delve too deeply into the desires of the hardcore types of any of these. Well, maybe they do a bit for arena, but those guys bite and have rabies, so you kinda have to give them what they want. The point I'm making here is that WoW is so immensly popular because Blizzard hasn't made it all things to any type of player, it's made it all things to all players. That has come about through the great content and features included in the game, and also what they've excluded from the game. You start adding in features like you mentioned, and you donn't have WoW anymore, you've got Ultima Online on steriods.
Condor Nov 16th 2009 12:47PM
Guild housing, imo, would be a great extension of the soon-to-come guild levelling system. The more you level your guild, the more guild-loot you get, all visible in your house. There would need to be a way for other players to see your guild-house... maybe instead of a single small city like Dalaran, make it a "city-state" where the main city is surrounded by an ever-growing number of houses-- put the biggest, most accomplished guilds closest to the center and let inactive guilds' houses atrophe and get replaced. This could include stuff for achievements like Onyxia's head on the door a'la lvl 60 ony. This would also make 'server firsts' even cooler-- you could go visit the server first's house whenever you wanted!
Hawkeye Nov 16th 2009 1:05PM
Someone on this site mentioned it before, but guild airships would be absolutely wicked. You could make it a high end reward bought with the guild experience/currency system that cataclysm is implementing so that not everyone just gets one for collecting 10 signatures.
All the features of a guild house could be there, including portals to cities and a spot to hearth to, thereby eliminating the need to teleport to it. If Blizzard really wanted to make it fun, we could have airship battles with the opposite faction. When the ship is not being used it could be "docked" in a city waiting for someone to take it out.
I know this would be a big challenge to implement to WoW but I think it would be well worth it, and even add a bit of prestige to guilds that had one. It would really create a ton of enthusiasm for the game. I really hope Blizzard is listening...
Stormscape Nov 16th 2009 1:56PM
My own idea for how a a Guildhall system in WoW might work is thus:
Similar to the guild bank, once a guild is created, the guild master can opt to purchase their starting Hall for, say, 2000g. A button then appears on the Guild Pane of anyone in that guild, that says "Enter Hall" or some-such (Grey-ed out when you're in combat, of course.) Once you're in the Guild Hall, the button changes to "Leave" and it returns you to wherever in the world you were when you clicked "Enter"
The starting guild-hall itself is just a small basic room in the architectural style of your faction, squarish, with three sealed doors (the fourth door is open by default and walking into it does the same thing as clicking "Leave"). The hall will have its own "bank" type interface where any player in the guild can drop a furniture item, and any item in that "bank" can then be made to appear in the room. Tables, sit-able chairs, decorations, etc.
The room comes with a handful of pre-determined "slots" to place physical items into, on the floor and walls, I'm not sure how they would unlock, maybe simply for a small fee (20g each?) or limited based on how many people are in the guild. I don't know.
For, say an additional 3000g, the Hall can be "renovated" into the architectural style of any of the races on your faction, or back to the ambiguous faction style.
For 1000g, you unlock the "garage" or whatever you want to call it, which opens one of those sealed doors leading to a second room, where there are say a dozen slots on the floor (More gold later to "renovate" to a bigger garage). Players can click on a slot and select a mount from their collection to display. Decorations can be placed in here too.
For 900g each, you can unlock the other two additional rooms, each with slots for furniture and can take on whatever purpose you want to give them.
Each room would be its own /say zone, and it might have other amenities, such as possibly a mailbox or a repair vendor (neither of which would come with the hall by default)
Oh and the Hall has no physical location within the game world. You can leave by walking through the front door, but you can only get there by clicking the "Enter Guild Hall" button on your Guild Pane.
Todd Nov 16th 2009 3:26PM
I'd love player housing.
ripleyc2 Nov 16th 2009 6:05PM
don't care about houses, WANT DANCES! anna boat, and tats for my warrior, so he looks even cooler riding dat hog. And a boat. Bells for his beard, better arrows for the hunter, 2-toned hair, and a BOAT. Lemme see what else..did i mention the boat?
TonyMcS Nov 17th 2009 11:32PM
While I would like player housing, I'm well aware of the resources it would take up if instanced servers were used. However, Blizzard has another technology, phasing, that could allow each guild to see their Guild House in the same place. If the Guild houses were modular, consisting of the same components that could be moved around or recolored, then only characteristics as location and properties of internal objects need be stored.
As it is, our guild tends to meet in the park by the bank, I'd be happy if even the park was phased ;-)
Kreia Nov 16th 2009 9:31PM
As a fan of EQ & EQ2 a few of the features in Sony's universe is an aspect I'm seriously suprised Blizzard hasn't borrowed.
The guild halls are great. And with the Guild Achievements, Guild Crafters etc; this would be interesting to see implemented in all of the cities.
Another thing is surnames or last names or guild titles. A lot of games out their give you the ability to have something more "creative" to fancy one's name. Like my name took me FOREVER to come up with. Wasn't till i was carousing my SNES and playin KOTOR2 that i got a neat idea. Be nice to have something little more creative pizazz to separate me from everyone else.
The only other idea i could think of is the character screen. Being able to customize how you appear is probably one of teh cooler idea's in mmo's in my opinion. And hell blizz could benefit and use it as a gold sink like the other bazillion things they add to the game..
sreber Nov 17th 2009 11:40AM
The suggested Tome of Knowledge could be a guild item -- something that guilds could purchase along with bank tabs, and which would be a permanent feature of the GB.
soultrain0217 Apr 5th 2010 1:20PM
I think a system similar to what City of Heroes has in place for "Bases" might work.
It wouldn't be per-player housing, it would be per GUILD.
Each guild earns a type of housing currency (we'll call it Renown here, for example) for the members of that guild accomplishing things. They can also take extra cash, or perhaps even Honor points if they have 'extra', and convert it into Renown at a set high ratio.
This Renown is used to initially purchase the real estate that will become the Guild hall, and also to add 'stuff' that would be useful to the Guild (trade fixtures like forges and such). Since everyone can get Cooking as a secondary, the kitchen would be a lower-cost than, say, a forge.
Purely decorative items would be low cost, and resource nodes would be high-cost or perhaps even "for rent", meaning you'd have to keep paying for them over time or lose them.
Now, with a bigger Guild, there's lots of Renown rolling in, so the plot size can be upgraded to suit. You could then add rooms for different classes (a chapel for the priests and paladins, a library for the mage types, or a room with a demon-summoning circle to keep the Succubus contained, for example.) Or the rooms can be set up as personal living spaces, if the Guild hall is also a Guild-run inn or hostel for the members. Again, for a per-month Renown fee, one could bring in trainer NPC's for different classes if desired, or "artisan" NPC's that would do things like sell supplies or train tradeskills.
Finally, parts of the Guild Hall can be set as "Public" so that if non-Guildies are part of a Guild member's party, they can enter and interact, but are forbidden from entering the private rooms, or using the resource nodes.
Finally, one can also add in closets, footlockers, or other "storage" items that access the Guild bank remotely; these items could then be keyed to specific Guild bank tabs (if they exist) so as to keep the Guild storage organized.
Guilds could also enter into Pacts, which would open up each other's public spaces without the need for an escorting Guild member. Each allied banner would be displayed alongside the Guild's main banner (think of Alliance and Horde banners, only with the Guild's emblem and colors).
And lastly (this is the part City of Heroes has been working to implement but still hasn't got it "live" in years due to bugs), Guild Halls could be made "raidable" by other guilds on a set schedule. Think of this as a private PvP Arena Raid system, wherein the defenders and attackers get Renown rewards for successfully defending their Guild Hall banner, or stealing the banner of a rival Guild and successfully escaping. Stolen Guild banners could be displayable in one's own guild hall as trophies... but doing so would open up one's own guild hall to the guilds you stole them from, and would have to be defended! (It would not be possible to steal banners of other guilds, only the one for the Guildhall itself, and a guild could always steal their "trophy" banner back.)
mustafax Apr 27th 2010 4:57PM
In regards to housing I think it would be a great idea. It would be useful for RPers to contribute to their stories and such but just having a house wouldn't be of any real value to the player on any other server. Unless they added some sort of benefit or jsut even like a cool reason to have it. One example, for instance, would be Tibia. I don't know how many of you have played it before but I think the house system is really cool. It let's you show off your items to other players. I think something like this could be cool in WoW. In Tibia you just kind of throw your items on the ground or wherever so I don't know if that would work in WoW. But maybe have a trophy case or something where you could show off items. Like unique quest items, equipment you don't wear but still want to show off because it's rare, or even achievement trophies or something. I think that would provide a benefit for the non-rp player as well as giving rpers another variable to rp with. I also really like the guild hall idea. It would provide an easy meeting place for guilds, especially guilds that have a weekly meeting or raid event or something similar. I think maybe guild members would be presented(or more likely have to buy) a guild rune or something and you could use that to tele to your guild. But you would be able to port back to the place you were hunting/questing/whatever before you came to the guild hall. anyways, those are my thoughts.
mustafax Apr 27th 2010 5:03PM
and maybe even how they do it in Tibia, you could have a limited number of guildhalls that appear in the actual world. And guilds could bid on whatever guild hall they decided they wanted. some would be bigger than others, and therefore worth more. some would be located in town, others in the wilderness. i think this would help the servers because it wouldnt have to make a guild hall for every guild. it would have a limited number on each realm and guilds would bid. there would be a starting price, of course, so there wouldnt be peaople buying guilds for 1 gold. blizzard would decide these starting prices. and then once you owned the guild hall, you would have to pay a monthly rent, taken directly form your guilds bank, once again, proportional to the size/location/etc of the guild hall. if you didnt have the money you would have like 10 days or so to get it and if not, youd be kicked out and others would once again have the option to bid on it. and all items stored in the guild hall at the time would be returned to the guild bank.
Winterborne Feb 14th 2011 2:12AM
I loved the player houseing in SWG ( Star Wars Galaxies) you could manipulate about every aspect of anything you put in there. from hanging paintings to putting your Imperial Armor on a nice little stand in front of your bed to remind you how awesome the Empire was. You could lay candles out on tables, have a room for your weapons or a room for your entertainer to just dance around or practice with the band.... *sigh* I miss that... to bad Sony had to murder the game.