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11-15-2009 @ 7:15PM
11-15-2009 @ 7:35PM
WOW's economy is the closest known model to a completely lassiez-faire (that's "hands-off") economy. You have farmers, who collect (IRL farmers raise crops, but same idea) valuable resources; tycoons, from Gevlon types to just the average Joe trying to get epic flying (a car/house?); industrial workers, who turn something from a farmer into something a tycoon can use for their paycheck; and of course "1g plz" types. Costs of shipping and whatnot are replaced by the AH cut. There's no regulation (beyond botting-type stuff) and almost every profession is economically viable (even Engineers have stuff to sell.... honest). So it's a pretty interesting model. The only major difference being that it's completely optional to partake in.
11-15-2009 @ 7:38PM
lmao same thing i said when i finished reading this
11-15-2009 @ 7:47PM
Add me to the list of the "lolwut?"
11-15-2009 @ 7:52PM
Ever heard of EVE: Online?
11-15-2009 @ 8:06PM
Why would you post on here simply to advertise your inability to read and understand? Fair enough if you don't get it straight away (took me a while of re-reading too), but do you really need to tell the rest of the world?
11-16-2009 @ 2:17AM
Same could be said for you answering to what is obviously a troll.
11-16-2009 @ 4:09AM
Farming Eternals is the most profitable thing an engineer can do, thus from an economic standpoint, I would easily consider them a gathering profession. Obviously not from other standpoints besides economic, but that is just about the only sales-worthy thing they produce from the guns to the chopper. Believe me, I've sold maybe one gun in my entire engineering career (no choppers yet). Eternals are the big engineering economic thing.
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