Lichborne: Death Knight tips for Trial of the Crusader, Part I

So. You've conquered Ulduar and Naxxramas. Or maybe you've just collected a lot of badges and got some nice shiny gear. Either way, you're ready to go humor that old codger Fordring and fight and die in his silly little Arena. Even if the whole thing is obviously a waste of good time that could be spent killing the Scourge, the Ebon Blade's agreed to cooperate, so you'd better be ready too, death knight. So today, we'll give you a few tips about surviving the first few bosses of the Trial of the Crusader the death knight way.
Northrend Beasts
The Northrend Beasts are actually 3 boss fights in one, all in quick succession with no time to rest or rebuff. If there's a challenge in this fight, it's probably being able to switch up your tactics quickly between each boss.
The first boss, Gormok, is pretty straightforward for DPS. Stand behind him and wail away (while avoiding the Snowbold fire, of course). If you're on Snobold duty, be sure to be ready to engage those as well. Either way, If the Snobolds and Gormok himself are close enough to take advantage of pestilence, don't be afraid to take that route. Every little extra bit helps. You'll probably be taking some extra AE damage from Staggering Stomp as well, so watch for that and make sure to bandage or swap in a Death Strike if needed. Gormok's also an excellent boss to summon your Army of the Dead on. Try it at the beginning or just after he's cast a staggering stomp. As long as the stomp doesn't clear them out, they should do a nice chunk of damage.
Tanks will be switching off aggro here via Taunt as the Impale debuff stacks. Determine with your fellow tank and raid leader as to how many stacks of Impale you'll take before switching. When your time comes to take over, be ready to taunt. When handing off, it might be best to disengage and back off while the other tank takes over. If you accidentally pull aggro again and get another stack of Impale, you may overtax your healers. Of course, if your fellow tank does this to you, you can use Death Grip to reclaim Gormok, but watch out, I have heard reports that he can hit diminishing returns on taunt if you do it too much.
The next boss, the two Jormungar worms, are slightly trickier. Acidmaw will probably die first, since his Paralytic Toxin will be the bigger trouble. As a DPS, if you get hit with the toxin, be sure to run to the Dreadscale tank and take a hit of the burning bile damage to burn it off. Acidmaw should drop quick, at which point Dreadscale is more or less a tank and spank. However, you'll still want to try to spread out a bit to avoid others with Burning Bile, and above all, watch the slime pool. you don't want to back into one of those while trying to dodge Burning Bile, you'll be just as dead. Also, remember your Anti-Magic Shell. It can be just the thing to avoid a few ticks of said burning bile, get you some extra runic power, and take some pressure off your healer.
Tank-wise, remember that one of you probably will still have the Impale debuff from Gormok. It's not uncommon for many raids to have a Hunter or Warlock "tank" the stationary Acidmaw with ranged damage until Impale drops and the tank can take it. Either way, the usual tanking strategy applies from there.
Icehowl is another essentially straightforward battle. Anti-Magic Shell may save you from his Frost Breath as well, should you get caught in its path. Other than that, stay out of way of his charge. Once he gets that damage debuff from charging a wall, you'll have a perfect opportunity to unleash your burst damage macro to maximize damage.
Lord Jaraxxus
Lord Jaraxxus is a pretty prolific spell caster, so DPS may want to anticipate being asked to interrupt his Fel Fireball. You may also want to keep Anti-Magic Shell handy to avoid taking damage from Legion Flames. Of course, if you have the flame debuff, AMS isn't any excuse for you not to run away from the other melee. If you get incinerate flesh, don't panic and stay in range of a healer. AMS isn't removing that.
If you're asked to help with the adds, be prepared to watch for them. Just make sure the offtank grabs enough aggro, then start wailing away as normal. Pestilence is definitely your friend on the Infernals. Also, Fel Inferno can be interrupted.
If you're a tank or offtank, this is a pretty straightforward tank and spank fight. Gather up the adds if you're the add tank, or tank Jaraxxus in the middle if you're the main tank. Gain aggro, use your defensive cool downs properly, profit.
Faction Champions
Even if you've been a solely PvE Death Knight up to this point, this is where it really helps to pay attention to all those abilities you never use. Since the faction champions generally follow PvP rules, you should be able to use most of your extra crowd control abilities to great effect. One of my favorite things to do is grab a healer, usually the paladin, pull them away from the group with Death Grip, use Chains of Ice to keep them from walking back into healing range too quickly, then interrupting them once they're back in healing range.
Of course, these days, the steamroll seems to be the most popular way to take down the champions. Each champion down makes the fight that much easier, so don't be afraid to blow your burst (including your Army of the Dead) right at the beginning of the fight (after the Shamans have cast Heroism, of course) if you're using this method. And of course, even with this method, if you're focusing down a healer, be sure to be ready to interrupt one of those last second desperate heals.
Taking care of business
While the Trial of the Crusader is currently the most advanced raid zone in Northrend, at least for a few more weeks, it's also surprisingly easy once you get the hang of it, especially the first part. Essentially, just stay flexible and remember your abilities, and you should find the first three encounters mostly child's play. Really, Tirion better be a god among men in Icecrown for putting us through this silly little circus, that's all I'm saying. If you have any other tips to offer for these first few bosses that I may have missed, let us know in the comments.
Filed under: Analysis / Opinion, Tips, Tricks, Instances, Raiding, Bosses, Guides, Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 2)
Mordockk Nov 17th 2009 4:23PM
for heroic mode faction champs. when you're zerging your first kill target make a focus strangulate macro for one of the healers taht isnt getting locked down via protwarrior.rogue, and cast strangulate at about less than 10% health or so....when uur kill target is that low in health the healers cast their fastest heals and sometimes htey just dance around that low health and its super frustrating...if u strangulate your focus target(i.e. druid healer is left alone cuz his hots are dispelled however will spam nourish when the guy is very low health, strangulating him works great), it almsot guarantees they will die without recieving extra fast heals.
curtisrutland Nov 17th 2009 4:24PM
One thing I've noticed about Lord J...his Fel Fireball CD is exactly the same as the Mind Freeze CD: 10 seconds. So as long as you are on the ball interrupting the first one, you can just watch your ability cool down, and as soon as it is up, be ready to hit it again. It's not accurate to the millisecond, he will finish what he is currently doing, like if he's casting Incinerate Flesh, but will start casting it as soon as he's done.
My DPS in ToGC have told me that it's nice having a DK tank him, since they can handle the interrupts. All you need is a mage/shammy/priest to spellsteal/purge/dispel his buff.
Virgoninja Nov 17th 2009 9:23PM
Daniel, thank you.
Mordockk Nov 17th 2009 4:41PM
Tip of the day. Don't make a Dk and put death/deth/dead in his name, it screams noob. kthx.
Hoggersbud Nov 17th 2009 4:47PM
what about Doom? Is that ok? Dread?
Cabbageloins Nov 17th 2009 5:07PM
To-do List: Reserve name deathdethdead.
Hal Nov 17th 2009 5:22PM
Also, any variation of "Arthas." You look like an unimaginative douche for doing so.
Mariusz Nov 18th 2009 3:56AM
So Deatharthas would be almost screaming Noobsquared?
Mordockk Nov 18th 2009 9:47AM
yes, agreed hal. also, lich, corpse, ghoul, disease....its just people failing at trying ot be clever and original.
Butts Nov 17th 2009 4:46PM
As a DK tank about to try toc 10, this article is much appreciated.
Fung Nov 17th 2009 4:56PM
normally i consider cuties only to be insufferably egotistical and a scourge on pleasant conversation, but i've actually found a circumstance where one of them lays out their knowledge to help and inform instead of epeen-wag.
http://www.stratfu.com/classes/death-knight/unholy-dk-guide-totgc
Orkchop Nov 17th 2009 5:23PM
I usually bust out my Army of the Dead on Acidmaw, as that's the hardest part of the beasts.
Also, during faction champs, a spare Chains of Ice on the DK and Warrior is always appreciated by whoever's handling them. And interrupt as much as possible!
Mordockk Nov 18th 2009 9:51AM
Army of the dead isnt the greatest Idea on the worms....i've seen acidmaw target random pets, bloodworms, ghouls, and even totems....the more targets he has at melee range the harder it will be for your melee to find a spot so more than a handful of people get the toxin, if you follow.
silowyi Nov 17th 2009 5:35PM
Ugh.... The snobolds in phase 1 of NRB are immune to AoE... completely immune. If you use Howling Blast on a snobold it will hit Gormok, but not the snobold! Same with Pestilence, Blood Boil, etc. Of course, I suppose you can use it to refresh your diseases on Gormok while you're DPSing down a Snobold, but AoE is a waste here.
Faction Champions take reduced AoE also... Blood Boil and Howling Blast again are pretty useless. However if you're not worrying about CC targets, you can pestilence the whole lot of them, your diseases tick for the full value. Additionally, D&D currently hits for the full damage per tick too. So take advantage.
If your group is using a CC strategy, busting Army of the Dead on Faction Champions is a good way to get kicked >.> Same with diseases
Glaras Nov 17th 2009 5:36PM
Daniel, I'm not normally prone to pointing out minor spelling errors in Wow.com columns, but... the term isn't "wail away", which would mean our hypothetical DK is cozying up to Gormak's rump to have a good cry. The term is "whale away".
Sorry, I had to say something. I'm better now. Really.
Arbitor Nov 17th 2009 5:53PM
"interrupting them" in the faction champs section links to http://www.wowhead.com/?spell=68124 btw.
For a second there I thought death knights unlocked some cool new ability (Fel>Scourge) with full tier 9 equipped :(
simms.joshua Nov 17th 2009 7:45PM
"You'll probably be taking some extra AE damage from Staggering Stomp as well, so watch for that and make sure to bandage..."
Never do this.
Jonty Nov 17th 2009 7:58PM
Isn't it "Wail Away"?
Also, haven't you missed someone in this run down? A certain end-boss?
Poppy Nov 18th 2009 5:23AM
Definitely 'whale' :)
en.wiktionary.org/wiki/whale_on
Jonty Nov 18th 2009 6:03AM
Depends on where you look:
http://dictionary.reference.com/browse/wail+on+so
I think Etymologists would suggest that the two words "wail" and "whale" are interchangable and that the word "whale" was introducted in this context around 1800 :)