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11-18-2009 @ 11:02AM
If I worked on the dev team for Blizzard I would have stock in Tylenol. My head would be hurting at the end of the day.
11-18-2009 @ 11:16AM
Since most item stats are systematically assigned, substitution of the data shouldn't be too difficult. As one who enjoys restructuring, I imagine members of the dev team can hardly wait to play with the new toy that is the new order.
11-18-2009 @ 11:25AM
Is it sick that I was writing the SQL queries in my head to select and replace stats on items as I read the article? O_o
11-18-2009 @ 11:34AM
@GoradanIt's only sick if you don't have a job working with SQL. If not, get those resumés out there man!
11-18-2009 @ 11:42AM
@AedilhildI can see simple fixes on some of the gear (strength -> agility, etc). Mainly more current gear from the two expansions (TBC,WOTLK). If you take a trip further back in time to Vanilla and look at some of the gear itemization, things get a lot more complicated. Terrible stat itemization that was never changed to reflect current stat priorities/specs. I'm talking about quest rewards; not just the trash greens that drop from random mobs.These items send conflicting messages to new players about what stats they should be stacking. Not everyone goes to EJ before they roll a new character in this game. Blizz should set the example by giving you logical gear choices/quest rewards.I've gotten off on a tangent, but my point is that doing a "global replace" in a database isn't going to fix this. It will take deep analysis if they hope to do it right.
11-18-2009 @ 11:58AM
*lights a candle for 'Of the Tiger"I think this is necessary http://www.youtube.com/watch?v=Mu9xx5Ri278
11-18-2009 @ 1:24PM
Tylenol? More like valium.
11-18-2009 @ 2:14PM
@GoradonInterestingly enough, they don't use SQL. It's a custom proprietary Oracle database. Start writing your queries now =)
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