Icecrown raid access progression

- Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live.
- The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. "Several weeks" until the next encounters become available.
- Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. The same goes for 25 mans. This means no heroic Icecrown until after the Lich King is defeated, which will apparently be, at the earliest, in a couple of months.
- The four most difficult bosses have a limited number of attempts on them each week. Once those attempts are gone, you have to wait another week to try again.
- There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).
- In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available.
- Over time, after all bosses are defeated, players will begin to get a buff, making defeating bosses easier.
The full statement after the break.
The full statement from Daelo:
Icecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. I want to thank everyone who has logged onto the PTR and tried the encounters there.
As we're now getting closer to the release of 3.3.0, I wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point I can't give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I'll update the community so they can plan appropriately.
The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana'thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.
There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.
The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.
The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.
There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).
In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell's effect if they so wish.
Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.Filed under: Patches, News items, Raiding
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Reader Comments (Page 3 of 9)
Alanid Nov 18th 2009 1:00PM
Please read the article... "Players can choose too opt out of the buff if they wish" If you want it too be an amazing challenge then go ahead and get rid of the buff.
Sunaseni Nov 18th 2009 1:03PM
They're basically building in the Sunwell Nerf that occured pre-Wrath. The only purpose for it really is to let the less-than-stellar guilds struggling with Icecrown to have a chance to see the content. By the time it kicks in, Lich King will be killed by the top guilds, who will then go to heroic mode. And I have no doubt nothing Variann or Garrosh will yell can inspire your characters enough for heroic mode.
Philip Nov 18th 2009 1:55PM
Haha yea I get it. Our guild doesn't get 25 logons of the right classes often enough to be at that top level.
We'd benefit from the buff in that respect.
devilsei Nov 18th 2009 5:37PM
What I'm curious about, is if this "buff" affects the ability to get Shadowmourne in any way on 25man. Making the raid easier over time means making the legendary easier to get (as it involves just killing and spending cash from what I've seen). Also, it says nothing about disabling said buff when attempting Hard Modes, which if those are also a requirement, means those would be simplified further by this.
Hasteur Nov 18th 2009 12:48PM
Annother Angle:
BlizzCO: So Cataclysm's ready for a early march release right?
Developers: Um... No
BCO: What do you mean?
D: We still have 5 zones to re-tune, raids to finish, and re-ballancing the classes. We haven't even done a beta yet.
BCO: Whell shuckeydarns... How did we solve this problem last time
D: We introduced "Fury of the Sunwell"
BCO: That's a great idea. We'll release annother patch after Icecrown
D: We've said many times that Icecrown is the last patch
BCO: Hm... Mabey if we progressively unlock further parts of the dungeon we can milk this out for months. Like we did with that Sunwell thing.
bizounce Nov 18th 2009 12:53PM
Yes, its increasingly difficult to create content, and make it fit. People make mistakes, just like I'm sure you do. Perhaps they want to be able to release content and be able to fine tune it based on people performance in the current boss set they can release, in real time, rather than on the PTR, which may not give correct data based on who actually goes there to use it for what it's for.
Midas Nov 18th 2009 12:54PM
Or maybe they get frustrated by the top end guilds clearing content in a matter of weeks and the armchair raiders crying that things are too easy cause the best guilds are already done?
Hasteur Nov 18th 2009 1:05PM
Great to see the "We don't like your humorous take on this because it means we don't get it now" bregade is out in full force
ciskos11 Nov 18th 2009 1:48PM
No, we don't like your humorous take because it's not funny. And it doesn't say anything new or interesting. And your spelling is horrible. But "not funny" was the deal-breaker.
Sinthar Nov 19th 2009 6:28AM
Sorry for not sharing your 'sense of humor'. It certainly doesnt come across as humor, just more whining.
As to other posters - swearing, being generally offensive, gets an automatic downgrade. Be contructive and ill happily uprate you, even if i disagree. Be sarcastic, offensive, and ill just downrate you and move to the next comment, which will hopefully be worth reading.
Ogumel Nov 18th 2009 1:00PM
SWEET!!! Friggin awesome idea! The idea for limited attempts, to me, is well needed. As well as NOT releasing everything all at once. Gives guilds a chance to keep up with better guilds in raid progression.
Jon Nov 19th 2009 12:19AM
You do realize this hurts casuals more than hard core raiders. They have been killing these bosses on the ptr and will kill them on live just as easily. Soon they will be bored and the QQ will commence.
Meanwhile the casuals will be banging their heads at the 5 attempt bosses and wont have much chance to see what he does let alone kill him. Which means for weeks guilds will be banging their heads against an invisible wall. Even when we get more chances at killing him we still have 3-4 more bosses where the same mechanic is used.
They took one of the worst aspects of totc and threw it in here. I could not be more disappointed in blizz.
Sicadastra Nov 18th 2009 12:53PM
Got excited for a second there that 3.3 might hit next week, but the overall tone sounds like a few more weeks at least.
I was really hoping for a super pug fest with the new lfg over Thanksgiving weekend.
PodPeople Nov 18th 2009 6:49PM
Well that was a bad plan. Blizzard is not going to release a Major content patch 2 days before a major holiday. No matter how fun it would be for those who have the time to play over the holiday. I don't think their employees would enjoy to get a call from them in the middle of thanksgiving dinner telling them the servers crashed because of some bug in the patch, and they have to come in ASAP and get it fixed. Patches are almost always buggy, no matter how much time they worked on them in testing. They play it safe with holiday weekends and release the patch the following week, so they have the time and resources in place to take care of issues.
Darkbrew Nov 18th 2009 12:54PM
Translation:
(1) We don't want to do a patch 3.4 so we need to buy as much development time for Cataclysm as possible.
(2) We don't want to see Arthas defeated within the first week of patch 3.3's release.
(3) We don't want pugs going in there and taking out Arthas until he's been defeated a few times. Then we'll buff everyone to make it easier.
(4) These encounters will have similar mechanics to other fights you've seen. We don't want you to learn them too quickly.
Fozz Nov 18th 2009 1:46PM
This^
It is also a reasonable interpretation to say Blizzard is distracted by other things and/or
lazy.
Either way, the best guilds will still have time and space to prove they are the best guilds.
You know it if you are in one of those guilds, and those of us who are not know it too.
Unless you think you are a fraud, there is no reason to feel threatened by what Blizzard is doing.
It is Blizzard's right to enhance the value of their product by throttling its availability and making it seem more scarce that it actually is.
That is what diamond companies like DeBeers do.
Charlie Nov 18th 2009 1:46PM
I congratulate making this statement without seeming like you are QQing. Impressive.
/nod
zappo Nov 18th 2009 3:56PM
"Either way, the best guilds will still have time and space to prove they are the best guilds."
Actually, that's what I got out of all this. Not going to doubt the skill of the top tier raiders who play this game, but there are also... "hardcore" guilds who do not necessarily have the skill, but do have the time. They will simply endlessly wipe on content just to push through it for the "realm first" (or third, or whatever). Coincidentally it seems like these are the same people who complain about content now always being "too easy". This really seems like Blizzard is saying, Oh really? Then if you're so pro do it in 5 attempts instead of spending all your waking hours slogging through it.
Broken_toes Nov 18th 2009 12:55PM
Looks like they're giving the casuals a chance to actually get into the licheking, which is good. I'm sure it pisses off the hardcore world first whores no-end... but you know... meh, they can go suck a lemon
a lemon Nov 18th 2009 7:19PM
WOOHOO!!!