Scattered Shots: Picking the right hunter loot, part 1

Things on the patch 3.3 PTR are getting closer and closer to wrapping up, so I thought it might be a good idea to review hunter stats and how they help you select the right gear for you. In the past we have talked about how to use iLevel to do a gear check. Also, we've talked about how to use the different hunter tools and resources out there to select an upgrade for your hunter.
What we really haven't talked about was what makes up good hunter gear, and in each of the different raids in Wrath of The Lich King makes up some good hunter gear. And a recent comment on the Damage Dealing forum from Ghostcrawler got me thinking that it might be a good idea to make sure to first review how stats impact our gear choices, and how they impact both our and our pet's raid performance.
Just like the hunter leveling guide, I'd like to set a few discussion guidelines.
- All of the advice in this guide is to help with attacking bosses in raids that are recognized as being level 83 in WoTLK.
- This is not a guide to determine which spec is the most optimal and should be used. It's to help identify how each stat impacts all specs and help them perform at their best.
- References to Attack Power or Ranged Attack Power can be used interchangeably for hunters.
- The gear identified drops within 10/25 modes of each dungeon. We will discuss badge gear in a different guide.
- This guide is not to be used to determine what "Best in Slot" is but how each individual piece and set bonuses impact your hunter and pet's performance.
If you've played a hunter for any length of time, you've heard the mantra that hunters should always, "Stack Hit until capped. Then stack Agility, followed by either Critical Strike or Armor Penetration." That's solid advice, but the choices presented really depend on you being Marksmanship or Survival.
Unfortunately, we tend not to explain why or how they help your spec of choice. And forget it if you're a Beast Master, you might never learn how to improve your pet's performance to help increase your own raid performance. (Okay, I'll admit to having a bit of a bias for letting people raid the spec of their choice instead of whatever is today's maximum dps darling.)
Anyways, let's take a look at what we call hunter stats and how they impact your hunter.
Hit Rating
Hit rating is probably the single most important stat you need to track as a hunter. So important it's even one of the few stats that Ghostcrawler has opened up and said hunters would need to stack even in Cataclysm.
You can check WoWWiki and it'll give a long explanation on how Hit is defined as the percentage chance you will miss a target. I don't know about you, but talking about reducing your chance of missing as a definition of hit is a bit confusing. So let's make it a bit simpler.
With each percentage of Hit you achieve, the better the chance you'll hit your target. Simply put, you can't hurt it if you can't hit it. So you stack Hit to make sure you hit the raid bosses.
Also, keep in mind that Hit impacts your pet also. Based on the patch notes of 3.2.0, your pet receives 100% of your hit. Meaning, every 1% below Hit cap the hunter is your pet will be 1% under cap also. So if you're at 8% Hit, you're pet will be capped and can't miss.
Now let's talk about what we need for our hunter and our pets to reach our Hit cap.
- 32.79 Hit rating: 1 % Hit
- Base Hit Cap: 263 Hit Rating or 8% Hit
- Draenei Hit Cap: 230 Hit Rating or 7% Hit
- Hunter Pets: Hunters need to reach 263 Hit Rating (8% Hit) unless Draenei. Draenei hunters need to have a 230 Hit Rating (7% Hit)
Agility has always been known as the main stat to stack for hunters. This is still true for hunters that raid as Survival and the same for Marksman until they switch to stacking Armor Penetration. Beast Masters take heart, you still get benefits from using Agility it just doesn't transfer to your pet like Attack Power does. Of course when Cataclysm is eventually released we'll probably see that change some.
Let's take a quick look at what Agility gives us and why it's makes such a great stat for hunters.
- 1 Agility = 1 Ranged Attack Power (This will change to 1:2 with Cataclsym)
- 1 Agility = .552 Critical Strike (83.33 Agility = 1% Crit)
- 1 Agility = 2 Armor
- 79 Agility = 1% Dodge
This is why even today some of the recognized theorycrafters out there will still recommend stacking Agility over Armor Penetration for Marksman hunters today.
Attack Power
Now that we've talked about the "King Hunter Stat" Agility, let's talk a little about another base stat, Attack Power.
Attack power is often overlooked as a primary stat for hunters. Mostly because stacking Attack Power is more beneficial for Beast Mastery than Survival or Marksman hunters. That being said, and with BM starting to be be recognized as viable in raids, let's look at Attack Power a little more and see how AP can help a hunter and their pet.
The nice thing about Attack Power is how you can easily convert your Attack Power directly into DPS. You can calculate your base DPS by converting each point of Attack Power into 14 DPS. Just remember this is your base DPS and it doesn't take into consideration any modifiers like Critical Strike, Hit, or Armor Penetration. But it is a good rule of thumb when comparing gear and want to check to see if it's potential upgrade or not.
Now, for Beast Mastery hunters we see that Attack Power also transfers to our pets. This is where Attack Power shines as a preferred stat for BM hunters.
Let's take a look at how Attack Power helps our Hunter.
- 14 AP = 1 DPS
- Hunter Pets: At the base, 1 Attack Power gives the pet 0.22 AP and 0.1287 spell damage. If you spec your pet with 2/2 Wild Hunt 1 Attack Power gives your pet 0.338 AP and 0.18 spell damage.
The higher your Critical Strike Rating the higher the chance you'll score a Critical Strike and do double the damage. This is another core component of Survival and Marksman hunters. Typically, when choosing gear, SV or MM hunters will look for the combination of added Agility and Critical Strike Rating. And BM hunters will look to see a combination of Attack Power and Critical Strike Rating.
So how does it help with your hunter?
- 22.08 CSR = 1% Critical Strike
- 83.3 Agility = 1% Critical Strike
Armor Penetration
And now finally the most confusing stat that has become the darling of Marksman Hunters out there, Armor Penetration.
Armor Penetration is the stat that tells you what percentage of your targets armor will be ignored. How this happens is more complicated than I'll go over here, but you can feel free to check out some of the more detailed analysis done by Euripides of OutDPS! or Drotara of Less QQ, More Pew Pew.
But really, the easiest thing to remember is that Armor Penetration reduces a percentage of the bosses' armor so your attacks are more effective.
The major point of confusion is how much Armor Penetration you need to make it worth ignoring Agility and stacking ArPen exclusively. (This is a tactic I personally don't fully agree with, but it is a very viable and accepted stat choice.)
- 13.99 ArPen = 1% Armor Ignore
- Minimum ArPen Rating Target = 400-500 (28%-30% Armor Ignore)
- Minimum ArPen to Ignore Agility = 850 (61% Armor Ignore)
- Armor Penetration Cap = 1,400 (100%)
There you have it. We've discussed the different stats and how they impact your gear selection.
First, we talked about how and why every hunter needs to strive for the Hit Cap. Then we discussed how Agility and Critical Strike is typically chosen by Survival. And Marks tend to look at Agility and Critical Strike mixed with ArPen. And finally, we talked how Beast Mastery hunters can help increase the combined damage from Attack Power and Critical Strike Rating.
Join us next week as we start reviewing the loot tables of each WoTLK raid from Naxxramas, through Ulduar, and ending with the PTR Patch 3.3 release of Ice Crown to help you make sure to pick the right hunter loot.
(Thank you Dawg and velutina for helping to spot the typos on the ratios.)
You want to be a Hunter, eh? Well then you came to the right place. Scattered Shots is the one column dedicated to helping you learn everything it takes to be a Hunter. Each week Scattered Shots will cover topics to help you Fix Your DPS, Choosing the Right Spec, Gear Selection, Macros and Pet Selection, Pet Specs and Management.
Filed under: Hunter, Analysis / Opinion, (Hunter) Scattered Shots, Items, Odds and ends, Guides, Classes






Reader Comments (Page 1 of 3)
MightyMuffin Nov 19th 2009 6:06PM
I have trouble figuring out MM with ArPen. I have played Survival because I have loved it so much. Yet instead of keeping my two survival specs (one to keep hit cap, and one when i am hit-capped without talents), I decided to make an MM spec. But I'm trying to figure out whether the MM spec requires having Arpen in order to be competetive, or whether it is competetive if your gear is above ilvl 226.
Rugus Nov 19th 2009 6:17PM
MM is competitive anyway, no need to gem/enchant for ArPen. Go for full +AGI and you will be fine. MM is more or less equal to SV. It can be a little lower or a little above depending on fight.
MightyMuffin Nov 19th 2009 7:22PM
That's what I heard and read (about the only difference is situation). Supposedly MM is better for mobile fights due to all the instant casts and nothing that requires you to stand still to gain dps, whereas SV is better for "Patchwerk" fights. I think that's why I decided to have an MM spec so that I can see whether I can do better dps in fights where there is more mobility (Faction Champions) and bring out SV for when I think its an easy fight and no need to worry about moving around.
Sak Nov 20th 2009 6:16AM
@mighty
Other way around. SV is more favourable on high mobility fights while MM can suffer. Largely this is because a significant amount of MM damage comes from autoshot and steady shot. SV's most damaging shot is explosive, which is a true instant shot (unlike auto and steady). This is partially why raiding MM hunters favour movement related enchants like Tuskarr's Vitality or Cat's Swiftness since they get to where they need to be (like out of fire) more quickly, which gives more stand and fire time.
DAWG Nov 19th 2009 6:17PM
The new ratio is 1 Agility = 2 AP
the one you put is backwards
brigthedwarf Nov 19th 2009 6:52PM
Thanks Dawg for catching that. I've fixed it and gave you and Valutina props for helping to cach the ratio reversals.
Thanks again!
velutina Nov 19th 2009 6:25PM
"You can calculate your base DPS by converting each point of Attack Power into 14 DPS."
" 1 AP = 14 DPS"
Actually, it's 14 AP = 1 dps.
My level 55 hunter is rocking about 600 AP. He sure doesn't have 8400 dps.
Dessel Nov 19th 2009 6:37PM
try closer to 42 dps from your ap
brigthedwarf Nov 19th 2009 6:50PM
Thanks Valutina for catching that. Seems I got bit twice by the same typo. It's now been corrected.
Edwin Nov 19th 2009 6:42PM
"You can calculate your base DPS by converting each point of Attack Power into 14 DPS. Just remember this is your base DPS and it doesn't take into consideration any modifiers like Critical Strike, Hit, or Armor Penetration. But it is a good rule of thumb when comparing gear and want to check to see if it's potential upgrade or not."
I'm assuming you mean AP on gear only (not AP from Agility, for example). So a Hunter in decent gear (let's say a score of around 2500 on wow-heroes), with about 1700 AP on their gear, should be dealing somewhere in the neighborhood of 24k DPS, completely unbuffed? Good to know. Thanks, wow.com!
alpha5099 Nov 19th 2009 6:42PM
OK, I just started a hunter, and I'm quite enjoying him. I'm still figuring out the class though, so I'm going to ask a newb question: why is MM the only spec that cares about ArPen? Coming from my main, an Enh shaman, for whom ArPen is an annoying and wasted stat, I don't have much experience caring about it, but I don't quite see why it's only desirable for one spec.
Rugus Nov 19th 2009 6:54PM
Ignore it, by the time you will be level 80 in full epic Tier10 I guess Armor Penetration will be gone or so (Cataclysm) ;-). Anyway there is no gear with ArPen until 80.
brigthedwarf Nov 19th 2009 7:02PM
Good question alpha5099:
It has to do with how and what type of damage you get with your attacks.
Since ArPen only works on physical damage and Marks hunters do more straight physical damage it really benefits them more.
Also, ArPen doesen't transfer to your pet. So you wouldn't see any benefit for BM.
As for Survival, there might be some point that it would make sense, but I couldn't really see it happening. Mostly because Survival is a spec that relies more on proc damage from their Explosive Shots than pure physical attacks.
Hope this helps answer your question.
FatMandy Nov 19th 2009 6:57PM
What about haste!?
Tamednan Nov 19th 2009 7:02PM
push more buttons!
thebitterfig Nov 19th 2009 7:10PM
he's right though. you almost surely want enough haste to bring Steady Shot down to your GCD. this is trivial for BM who gain 20% haste from talents. that said, haste is more of a "get it from random spots on your gear" rather than a stacking stat.
brigthedwarf Nov 19th 2009 7:15PM
Although Haste is one of those stats people think about. It's not one that is typically considered a primary stat when deciding gear.
The idea for Haste is to stack enough of it so that your Steady Shot cooldown equals 1.5 secs (the same as the GCD), appx 523 Hast Rating.
After that you really won't be thinking of Haste as much as you will Agility or Crit.
Evaline Nov 19th 2009 7:33PM
Even for SV, armor penetration is better than haste. You'll inevitably get haste on gear, but going for the 'haste soft cap' is not worth it.
(And don't be one of those huntards who gems for haste!)
zcubed Nov 20th 2009 11:33AM
So should i be replacing my haste gems with Crit gems then? I have 40% crit but my haste is only 387. My armor pen is horrendous 298 but those gems are red and would make me lose 8 agi in bonuses if i switched to them.
zcubed Nov 20th 2009 11:34AM
SV hunter btw.