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11-19-2009 @ 6:06PM
I have trouble figuring out MM with ArPen. I have played Survival because I have loved it so much. Yet instead of keeping my two survival specs (one to keep hit cap, and one when i am hit-capped without talents), I decided to make an MM spec. But I'm trying to figure out whether the MM spec requires having Arpen in order to be competetive, or whether it is competetive if your gear is above ilvl 226.
11-19-2009 @ 6:17PM
MM is competitive anyway, no need to gem/enchant for ArPen. Go for full +AGI and you will be fine. MM is more or less equal to SV. It can be a little lower or a little above depending on fight.
11-19-2009 @ 7:22PM
That's what I heard and read (about the only difference is situation). Supposedly MM is better for mobile fights due to all the instant casts and nothing that requires you to stand still to gain dps, whereas SV is better for "Patchwerk" fights. I think that's why I decided to have an MM spec so that I can see whether I can do better dps in fights where there is more mobility (Faction Champions) and bring out SV for when I think its an easy fight and no need to worry about moving around.
11-20-2009 @ 6:16AM
@mightyOther way around. SV is more favourable on high mobility fights while MM can suffer. Largely this is because a significant amount of MM damage comes from autoshot and steady shot. SV's most damaging shot is explosive, which is a true instant shot (unlike auto and steady). This is partially why raiding MM hunters favour movement related enchants like Tuskarr's Vitality or Cat's Swiftness since they get to where they need to be (like out of fire) more quickly, which gives more stand and fire time.
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