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11-20-2009 @ 9:49AM
Yes, Ulduar introduced the concept of hard modes, not Sartharion before it.If we should blame anything or anyone, it's Blizzard for needlessly over-inflating stats on gear. Upgrading from one tier to another should increase the extra stats such as defense, spellpower, crit, etc; Upgrading within a tier (T8 to T8.5, for example) should increase the core stats like stamina, intellect, and spirit. Right there, that fixes all the problems of tank avoidance being too high, mages (or whatever FotM burst class up for discussion is) having too much crit, or healers having too much MP5 - even priest MP5 would have been kept in line with the spirit nerf from 3.1!But no, their philosophy is to erronously increase EVERY value every quarter-tier for hard modes and even-harder modes. Moderation is always better than being excessive.
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