[1.Local]: It's the players, not the mechanics

With raiders prancing around blue posts like nervous Nellies and even casual players holding their breath in anticipation of Patch 3.3, comments can take on a particularly volatile tone. It's times like these when we most appreciate reminders of how WoW's players, not the game mechanics, are what actually make the game the compelling community that it is.
Colleen: I'm the infamous Nythyx in one of [Tazeria's] stories. My character was getting constantly flamed on the server; seriously, it was bad. People really didn't like me, and I was trying to figure out how to remedy the situation. Someone suggested that I send Taz a tell and ask her to incorporate me into one of her stories. All these forum trolls and trade chat trolls would say, "Who's Nythyx?" whenever they saw me, so Taz figured out a way to make it truly funny instead of hurtful. I'll always appreciate her doing that for me. =)
More reader comments from the week at WoW.com, after the break.
| Loken Shockwaves Gal'darah As this season's Two Bosses Enter, One Boss Leaves tournament creeps closer to the finals, spectators have taken to demonstrating their support with impassioned posts. It's not trolling – not here, where the whole point is to sway other readers into voting for the boss you think would rule the fantasy deathmatch ring. Should a troll have trumped a Titan in this week's battle? shadowhowl1900: It's not [that] Loken is hard to kill. He's one [of] the Titans. Titans beats trolls -- unless they are fighting on forums. |
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| Power Auras tips for hunters Power Auras for hunters – you either love it, or you hate it. We found a reader who had a particularly colorful opinion. humperdinck: It looks like an Ed Hardy shirt threw up on WoW. |
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| Battlegrounds for beginners Have you seen the start of Zach Yonzon's new mini-series within The Art of War(craft) on Battlegrounds for beginners? Kavu: Awesome series! As a leveling player, it's nice to have someone explain the BGs in English. Thanks, and I can't wait for the rest. Wetwork: I don't understand the "fight on the flag" mantra. If I am killing the opposing faction, it matters not where I kill them. Killing them near a flag is no more beneficial than killing them on a road. If I kill an enemy BEFORE they even GET to the node, isn't that just as effective as killing them NEAR the node? The result is the same: they die and get a re-spawn timer. In fact, I usually like to hang out at INTERSECTIONS (i.e., right at the bottom of the LM path near the BS/Farm three-way juncture). Why? Because then I have a superior field of view, can call incomings much more effectively and maintain a steady stream of preventive kills. The "take three and hold" mantra is unbelievably over-simplistic and fail. There are 15 players in AB. If five defend each node, you are applying absolutely zero pressure on the enemy nodes, in which case, the enemy will realize this and attack one of your nodes with superior numbers. What wins games is fast and intelligent maneuvering. My personal guiding concept is "go where everyone else is not." If I see a major battle happening at BS and nothing happening at LM, I go to the LM and if necessary, call for another player or two and CAP it, as opposed to wasting time and dying in a giant zerg fight at BS. By going where everyone else isn't, you will constantly be applying pressure to the enemy wherever they are weakest, and you will usually win. I've had a ton of games where I have 6+ assaults and hold down a node single-handedly by just stealthing after the enemy player caps the flag and leaves, and I re-cap it. Omegan01: "I don't understand the 'fight on the flag' mantra." It's simple. If you are attacking a node, fighting on the flag means it's easier to snatch a chance to cap it during a lull in the fight. If you're defending a node, fighting on the flag means it's easier to interrupt people attempting to cap the flag, since even a single point of damage will stop the cast. "If I kill an enemy BEFORE they even GET to the node, isn't that just as effective as killing them NEAR the node? The result is the same: they die, and get a re-spawn timer." Actually, you're wrong. If you kill a player on the road instead of at a node, you've actually hurt your team by ensuring he'll go back to the graveyard, rez and re-enter the fight more quickly than if he'd wasted the extra seconds running to his destination. Hanging out on the roads serves nobody except for individuals who want to farm personal honor. If you're not actively attacking or defending nodes, you're not helping your team. |
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| Community members honored with item names With more and more community members being honored by Blizzard with in-game items in their name, who do you think should be next up on the list? PickyPants: Matt Rossi needs something to tank with that has no avoidance on it. Rossi's Shard of Woe 1.5 speed 189 DPS +70 Str +67 Sta Hit rating increased by 37 Expertise increased by 14 Chance on hit: Protect yourself in a furry chest-hair sweater, increasing armor by 1000 and increasing block value by 20 for 20 seconds. Can stack up to 5 times. |
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| Icecrown raid access progression To gate content, or not to gate content? John: If they're going to do limited attempts and this kind of staggering content over a long period of time, I hope they can at least give it some kind of mechanic. Just saying all this Ashen Verdict stuff isn't enough, for me. Isle of QD was an awesome way to do this -- a server-wide effort. Then they scrapped the Sunwell walls and just popped them when they were ready. I can understand not wanting a raid to be "done" in a week or two, but couldn't they accomplish that with game mechanics? I mean, can't they make the LK so powerful that you NEED the gear in IC to defeat him? But I guess it does allow people to learn the fight which I guess is what they don't want. Hmmmmmm. I just think there's something cool about a boss being available in-game that no one has the gear to defeat yet. joggoms: John is getting at the real issue there. You can't make these encounters so hard that they slow down the "uber" raiders (but probaby only by a day or two) while effectively locking out the "normal" raiders. It's a Band-Aid fix for a broken system, but it's probably the best they can do for now. Personally, I don't see why Blizz cares that the top guilds can clear stuff the day it releases, since that is only a tiny percentage of the player base ... But they do care, and this is their response to that. Charlie: I am taking your concern seriously and wish to pose you a question. Is it better to beat all the content and have nothing to do afterwards? Or to be forced to wait and experience content over a longer period of time? I don't really have an answer to the question, but I think Blizzard believes in the second half. I believe the term is "delayed gratification." Erin: I'm all about having elite content for elite guilds and gating progression, but I feel like Blizz is doing it all wrong this time. The staggered release I can understand. They don't want players to clear the content in one week and then have to wait nine months for Cataclysm. But this whole "You have X number of attempts before the boss despawns" is complete garbage, in my opinion. I'm in a pretty decent raiding guild. We have TOC-25 on farm and have been dipping our toes into Heroic modes. It can take us 30 attempts before we're able to down the beasts, simply because we're still learning the fight in heroic, not to mention that there is a random element to every fight. What if the snowbold hits a healer twice in a row just when they got a fire thrown on them? By limiting content in this way, I feel like Blizz is hampering the guilds that do progression bosses but aren't the elitest of the elite. It takes us far more than five attempts to down a boss when we're learning the encounter, and it's no fun to set some time aside for raiding only to have the encounter despawn after five measly attempts. I'm glad that it will increase over time. I get the lore behind it, and I understand that it will give elite guilds a chance to shine. But I've been waiting since Blizzcon '07 to raid ICC, and I don't like being told, now that it's nearly out, that I can only attempt certain bosses so many times. Not fun. |
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| The new Tier 10 purchasing model Badges for one and all – a success story? Finnicks: The time investment is definitely increased, but not really the "difficulty." The only difference now is that instead of having to use a Trophy and X number of badges for your T10.5 piece, you have to buy the T10 piece (for roughly double what T9 cost) then exchange it with the class-specific "Trophy." A diligent player can expend about 30-45 minutes a day doing a random heroic for 14 badges and then spend about an hour once a week doing the weekly raid, for a net of 24 Frost Badges a week, without so much as setting foot in ICC (unless, of course, the weekly raid happens to be Marrowgar). So four months or so would see a person more or less completely decked out in Tier 10, as well as completely decked out in Triumph gear from all the hundreds of Triumph badges they'll get in the interim. Cephas: Minor errata for Finnicks' post: The weekly raid quest has been nerfed to five Frost and five Triumph. That brings it down to 19 Frost/week. If I'm doing my math correctly, it'll be almost five months before anyone who only goes into Icecrown to kill Marrowgar gets full T10. Boz: If you play every single day, it will take you a month to get a single piece of tier armor. That's a lot of emblems for casuals with limited play time, which seems about right. The more you play, the more you are rewarded. Pretty consistent with the existing game structure. |
Filed under: Analysis / Opinion, Fan stuff, Features, Humor, [1.Local]






Reader Comments (Page 1 of 2)
Nawaf Nov 22nd 2009 1:19PM
Lol'd at loken
Ringo Flinthammer Nov 22nd 2009 1:34PM
If you are a Horde, Wetwork is correct: Don't worry about fighting on the flag. In fact, it's a waste of time to do so. I encourage you to, you know, go around the corner and fight, out of eyeshot of the flag. It'll be fine, I promise ...
(cutaia) Nov 23rd 2009 12:53PM
Haha, I love you Ringo.
Cetha Nov 22nd 2009 1:42PM
"A diligent player can expend about 30-45 minutes a day doing a random heroic for 14 badges".
Someone please tell me where this mythical 14 badge heroic is so I can go there immediately.
Decaying Nov 22nd 2009 1:47PM
I think it should read along the lines of
"A diligent player can expend about 30-45 minutes a day doing a random heroic, for a total of 14 Emblems of Frost per week"
As in, 30-45 minutes for 2 Emblems a day, 14 in a week.
Volkrin Nov 22nd 2009 1:46PM
Indeed. As a matter of fact, find a nice corner to sit in, and stay there. Don't move no matter what, you need to guard that corner. You may see a group of alliance ride past to assault the flag but stay where you are, that corner is a vital strategic resource! Even if you hear the guttural yet girlish squeals of an orc crying for his mommy you MUST NOT MOVE. Be strong, and protect that corner with your life.
Volkrin Nov 22nd 2009 1:47PM
Damn you Wow.com comment system! My above comment was supposed to be a reply to Ringo Flinthammer.
Alanid Nov 22nd 2009 2:01PM
I've been waiting for ICC since 2003. I can wait a bit longer.
Kyle Nov 22nd 2009 3:06PM
"If I kill an enemy BEFORE they even GET to the node, isn't that just as effective as killing them NEAR the node? The result is the same: they die, and get a re-spawn timer."
killing players on the road away from flags leaves the flags open and vulnerable while you're distracted chasing down that ret pally that bubbled and is kiting you away. meanwhile back at the flag his rogue friend is sitting right there waiting for you to be out of LoS so he can assault your node that you should have been sitting on to defend.
Iano Nov 22nd 2009 4:14PM
Also, when you run away from the flag, you open yourself up to being split up and taken down one neat bite at a time- I see this all the time in AV towers- 3 players at the top, one player in the middle, two at the bottom- and the incoming assailants first using their short cooldowns on the bottom two, then eating the middle one, and then overwhelming the top three. Fighting at the intersection in AB is much the same concept- you are spreading your resources thin, allowing enemy abilities to be used and then come back up when they're at the flag with the remaining defenders.
And then, if you all gather for safety at the road- stealth rogue/druid takes the flag, for the lose.
You gotta keep together, and the ONLY place it makes sense to keep together is at the flag. Everywhere else is at best a situational advantage, and at worst an absolute waste of time- for this reason, I'm hesitant to say "NEVER fight on the roads!"- but almost never is certainly warranted- also, almost all the times that you might think it'd be okay- you would be much more help running to a flag somewhere and helping save it. Follow the assailant to the flag, where your added strength will totally usurp the incoming assault!
Dusk Nov 22nd 2009 5:40PM
Also, if you're not near your flag, you cannot stop it from being capped.
LM has the least points of access in AB, you can only get to it through two roads.
Every other point has between 3 and 8 points enemy players can get in through.
Standing on the road only theoretically 'blocks' one point of access - and in practice blocks ~nothing~.
People can ride or stealth past you, or just avoid you completely and get to the flag through the hole you're not standing in.
While you are playing with the one guy you've grabbed off the road, the other two are running right past you towards the flag. You're in combat now. You can't mount up.
Let's say you grabbed a guy who was an easy kill, let's even say you 2-shot him. They're already past you and at the node. It's 5 seconds until you can mount, 1.5 seconds to mount up, and by the time you get there, the flag has been capped and you have lost the node.
In the very old days of the rank grind, if you fought on the road, you were kicked out of your premade and immediately replaced.
Without a premade, you probably wouldn't be able to gain enough honor to make rank.
People learned very quickly not to do such foolish things as give our nodes away.
I have hopes that Rated BGs will bring this work ethic back to BGs.
Ayane Nov 22nd 2009 5:34PM
Ugh I dunno...I'm just starting to get frustrated with the whole thing. Blizz needs to make some 'other' things for us to do other than try and get into raids and fall behind in gear because some people have more time than others.
Perhaps beef up the dailies with more variety? Make an epic 4 month long quest that spans all 3 areas of wow to complete (and at the end is a uber weapon). Some thing...anything other than this stupid badge progression. I don't care about elite players or guilds....let them have whatever....I just want to have fun at 80.
( it's not as easy to pug as some people thin it is...and your guild might not always be on or they might be running something when you get on....so no fining 5 people for a heroic isn't always that easy.)
Some people told me a long time agao that the game began at 80.....i dunno I have a feeling it ends at 80...for some of us.
I wish this game had 200 levels...I really do.
Angus Nov 22nd 2009 6:17PM
someone didn't read how the new lfg is set up. Pugging an instance will be easy. At least getting in will.
Ayane Nov 22nd 2009 6:31PM
...but then wont I get kicked out due to my low-ish GS or something foolish like that?
doit Nov 22nd 2009 6:55PM
You only need a minimal amount of gear that the system deems you appropriate for that instance, beyond that you need to prove that you have a basic understanding of your character to not get booted (at the very least).
Cabbageloins Nov 23rd 2009 6:27PM
I don't know what server you're on, but I can't walk around Dal without getting random invites to run heroics and raids. And the ability for complete scrubs to gear into raid-worthy toons has never been more accessible to those with little time to invest. Spend a night, and you'll be in Conq gear (triumph next patch), and Ulduar and ToC are certainly puggable to a point that you can be carried with very little effort. A few lucky rolls and you're set. Also, if you can't be bothered to spend time to gear yourself for raids, why would you grind a single questline for several months?
Zinn Nov 22nd 2009 6:45PM
Is there something funny about the name "Nythyx" I don't understand? Otherwise when people get severely flamed they usually deserve it, so I feel I must've missed something. I too will say "Who's Nythyx" because I don't get it.
PistolPeet Nov 23rd 2009 10:03AM
I wondered about this myself. How someone could claim to be both infamous and have people say "Who's that?" at the same time.
Context please!
Colleen Nov 23rd 2009 9:54PM
context:
on the realm forums, I made a post in a thread with a conversation by veterans of the server. they didn't like the fact that I posted in the thread having been new to the server, and didn't understand the situation in the post. someone cleverly thought to say, who's nythyx? implying that I shouldn't be posting there since no one knew who I was. the fact no one knew me made me infamous, lawl
Zinn Nov 24th 2009 7:30AM
@Colleen
Ah I see, thanks for clearing that up ^^ It makes sense now.