Spiritual Guidance: How to critique a priest without making them cry

Once in a while, I'll get a question in the mail from a reader that goes something like this:
In this week's Spiritual Guidance, I'll walk you through how I evaluate priests who join my guild. I'll go over the best times to get impressions, what I look for specifically, and how I deliver the necessary feedback. We'll go all the way from application through to raid insertion.Dear Matt,
There's a priest who has recently joined our guild. I'm not sure if he's doing the right things. His HPS doesn't seem to be where our other healers are at. His overhealing seems to be a little bit high. I'm not sure if I'm reading it right and I was hoping you could tell me how you evaluate the priests (or healers) that are in your guild. Am I supposed to be using numbers as a solid way to see how good they are?
Sincerely,
Dazed from healing
Let's start from the top. We open up our hypothetical guild page only to discover that a holy priest has applied to the guild!
The screening process
We're going to use the example of a holy priest named Dazzlehoff (and note I just made that name up so everything beyond that is a sheer coincidence). Dazzlehoff is ready to raid and he's submitted a formal guild application. As the GM, I noted that he's actually copied and pasted the application successfully (an important first step). His answers are sound. The addons he uses happen to be the same as the ones the guild requests. He understands that he's not going to get an immediate raid spot and that he's willing to work towards one.
A quick glance on the armory illustrates that Dazzlehoff has mixed gear. It ranges from Conquest badge level gear to Triumph badge level gear. Mentally, I calculate that he should be capable of holding his own in Trial of the Crusader 10 or 25. I immediately strike him from the roster for Trial of the Grand Crusader (hard mode). Hard mode is hard and I need to bring in the best geared players who I trust can do what I need them to do. Dazzlehoff has not yet earned that right. His initiation path is going to revolve around filling in for regulars as needed and participating in alt runs.
All of his gear is augmented for a priest of his level. He's got a healthy mix of spellpower and intellect gems. His gear is enchanted to the max. Already, he's shown that he's willing to invest the time and money into his character with the limited resources he has.
All of that meets the minimum requirement.
The evaluation process
Unfortunately for Dazzlehoff, he was accepted into the guild on a probationary basis during a week where ToC 25 had already been cleared out. But there is hope for our young healer-to-be. Every Sunday, the guild holds an alt run for extra Crusader Orbs and any main characters that happened to miss out on a raid earlier in the week. The best environment to check out initiates is in the raid. What did I recruit them for? I recruited them for raiding. Running heroics isn't exactly going to give me a lot of information on how they'll react under pressure. If they're supposed to raid, stick them in a raid environment. They'll either sink or swim.
In most cases, it's difficult for me to check out a healer in action. I'm a healer and I have responsibilities of my own. The best I would be able to do on main raids is give myself a fairly easy assignment and stay near the healer I want to observe. I'd keep them focused so I can see their targets and their casts. The intent here is to build up some idea of what they do and how they respond. Observing other healers while healing is difficult to do when working through heroic raids.
Seeing as we have a run for alts, there is nothing wrong with squeezing him in there to heal. It adds a bit of extra strain since some players may not be as intimately familiar with their alts as they are with their mains. More attention will need to be paid because some players might be prone to making mistakes on their alt.
Thankfully, I have a retribution paladin as an alt. I can simply faceroll my way through most of the bosses. More importantly, I can swivel my camera to them directly and pay increased attention to what they do. Having a DPS alt lets me loosen up a bit to the point where I can feel comfortable checking out a player without having to worry about keeping the raid alive as a healer.
What am I specifically looking for?
- Spell usage: Are they using the right spells at the right time?
- Awareness: How fast were they able to hustle a Snobold through to melee? How quick did they get out of the fire?
- Discipline: Are they keeping the assigned player(s) alive like they were instructed to?
- Independent thought: Can they think on their feet or do they have to be "hand held" throughout an entire boss fight with someone repeatedly telling them what they have to do? Can they run when being pursued? As an example, did they Psychic Scream defensively on Faction Champs?
In any case, we manage to clear out ToC 25 on our alts. Granted, it was a shaky run but we managed to get the whole place down nonetheless. Now we get to publicly dissect Dazzlehoffs performance. We're going to look at all the mistakes he made and figure out what he needs to do to get better. Whether you do it in public or private is up to you. There's good and bad sides to both (but that's currently beyond the scope of this post). If there's no major problems, tell him he did a good job and that he didn't do anything majorly wrong.
But in this case, Dazzlehoff made a few key mistakes.
On Northrend Beasts, he managed to get himself trampled by Icehowl.
On Lord Jaraxxus, he fell to a Legion Flame.
On Faction Champions, he was taken down by a Warrior.
On Twins, his assigned tank died.
On Anub'Arak, his healing exceed that of every other healer during the final 30%.
What this initially tells me is that he's either nervous or he's not as familiar with the fights. Maybe he's only done the first few bosses and hasn't really had a lot of time in here yet. Either way, what I do know is that Dazzlehoff is definitely not ready for Trial of the Grand Crusader. He needs to spend more time and get some more seasoning in.
How I tell him
It's just the first raid and I'm generally lenient to players after they make their first mistake on certain fight abilities. If players screw up, that's okay. Something I like to tell my raiders is to never make the same mistake twice.
First, what I'll do is outline exactly what happened. Combat logs show events in the last few seconds before a player gets taken down. I'm not going to call Dazzlehoff a failure but I will tell him honestly that he needs more practice and that he needs to get better because he made some key mistakes.
As an example, I would say Dazzlehoff got trampled by Icehowl. He can't allow that to happen. The best way to prevent that is to position himself in such a way where he won't be blocked by wooden posts or doorways. Minimize obstacles. His situational awareness would have to improve because I saw him run right into Icehowl's path. I would use Lord Jaraxxus as an example where he got tunnel visioned. He's a healer and he should be capable of healing himself while running with a Legion Flame debuff active. If he can't, then he's not geared enough or skilled enough to do so.
On Twins, I would tell him the tank death wasn't his fault. The tank just happened to eat 6 of the opposite colored orbs in a 1 second span. I'd tell him that while it wasn't a requirement, a standout healer would be able to notice 6 dark orbs gliding in their tank and immediately unload their cooldowns, shields, and heals to try to sustain them through that damage.
Now at this point, it's up to Dazzlehoff to decide what to do. He can continue to stay in the guild and take the suggestions to heart. The process starts again next week and the week after that.
Remember that not everyone is going to react favorably or positively to the feedback you're giving them. If they simply can't accept your comments or if they show no signs of improvement, it's best to cut your losses and move on. Not every applicant is going to pan out.
You can only show healers the door. It's up to them to walk through it.
Filed under: (Priest) Spiritual Guidance, Priest, Analysis / Opinion






Reader Comments (Page 1 of 5)
yokumgang Nov 22nd 2009 10:13PM
What if you enjoy making priests cry?
Hoggersbud Nov 23rd 2009 12:15AM
Then you're well suited for a job as a developer at Blizzard.
Welcome to the company!
yokumgang Nov 22nd 2009 10:14PM
What if you like making priests cry?
SCHarper Nov 22nd 2009 10:20PM
I liked this article, because it's put me off of raiding for life xD
I don't mean that in a bad way. Because if I'd have joined a guild and found they were as serious as this I think I'd have left straight away. To me what you have outlined above would be a chore, a job! I'd say, you healed this before? Cool let's go. Dude wtf was that? don't do it again aha!
again to re-iterate, i dont mean this in a negative way, im genuinally glad, hopefully saved me some heartache ;)
rkaliski Nov 22nd 2009 10:33PM
SCHarper,
The problem with teh "dude don't do that again" is that you probably will be with a bunch of people who will do stupid things over and over till they or you decide to leave your raid. Done the right way you become a much, much better player.
SCHarper Nov 22nd 2009 10:38PM
Yeah man agreed. Don't get me wrong I'm not putting this article down.
Essentially I'm playing WoW for my version of 'fun' - this isn't it, while I thought it would be. Which is why I'm glad I saw this now rather than stuck in some high end raiding guild i dont enjoy xD
cente_ddr Nov 22nd 2009 10:42PM
Some people thrive on order and squeezing every last penny out of their subscription. Some people actually view the game as a competition and view people who say "well, it sounds like a job" just as we view those dreadlocked biology majors on the college campuses who smoke way too much pot to actually get anything else done.
To some gamers, this is our *sport* and we damn well will train to the top of our potential. You can keep your "casual" guild setting and enjoy naxx.
Oh, and for the Love of English, please go back to school and learn some grammar. The world will thank you.
Dboy Nov 22nd 2009 10:50PM
@cente_ddr
That's fine for you, mate. SCHarper wasn't criticising the way you play the game, so why should you criticise him? Maybe you should take it easy (and watch your capitalisation of the word 'love', lest you appear the hypocrit).
Aurilia Nov 22nd 2009 11:26PM
I also like to use sports analogies when discussing raiding; it also helps when talking about raids to those unfamiliar with Warcraft and the time commitments.
In sports, you have different levels of play. You have recreational, professional, high school, college, etc. But just because someone plays at a recreational level doesn't mean they're not expected to give 100%, players at each level are expected to give 100% (or more).
As a raider, it doesn't matter if you're in a casual raiding guild, a "hard core" raiding guild, or in a PUG. Your fellow raiders are expecting a certain level of performance out of you and one another, just as athletes expect such from their teammates.
As a healer, you're in one of the key defensive positions in the raid. You do have a specific job to do, and you're usually expected to do so in a specific way - casting certain spells in favor over others, following the tactical guidelines presented by your raid leader and/or main healer (in this case, the raid member assigning healing assignments). There often isn't a large margin of error in raids - and losing a healer in a fire because of "healbot tunnel vision" can easily cause a wipe which is fun for no one.
But at the same time, the healers expect a certain level of performance from the rest of the raid. That the tanks have enough survivability to, well, survive between heals, that the tanks are knowledgeable and capable enough to position the boss for effective dps. That the DPS is pushing out enough damage that the boss is dead before the healers are out of mana, and that the DPS doesn't stand in the fire.
Sure, that means raiding's not for everyone, and there's certainly other activities available for those that choose not to raid. As ultimately it's your decision on what to do for fun in this game.
Toph Nov 22nd 2009 11:39PM
Agreed, with SCHarper. I play for fun as well. I happen to be a good enough healer that I've been asked to join several of the more serious raiding guilds on runs but for me this isn't fun, they turn it into a quest for perfection or an evaluation process.
I've been playing since the game first came out, and the game has become increasingly gear based and necessitating of guild raiding, which has been a major turn off for me. Miss the old days of WoW.
Jay Nov 23rd 2009 12:41AM
Agreed totally OP. I sure don't mind that some people actually like to build their toons and twitch skillz to the nth level but personally this is not my idea of fun in the least.
I am more of the "Meh, we wiped. Lets go get drunk" school but... more power to those who like living on this edge.
QQinsider Nov 23rd 2009 12:14PM
"I've been playing since the game first came out, and the game has become increasingly gear based and necessitating of guild raiding, which has been a major turn off for me. Miss the old days of WoW."
BS.
Which old days were these, when the game was not gear-based? WoW, and every other mmorpg out there, has always been gear-based and always will be.
Necessitating of guild raiding? Only if you want to do the high-end stuff like hard modes. PUG raids are far more common these days than they ever were, my alt does toc10/25 nearly every week in a pug.
13ent Nov 23rd 2009 4:11PM
I agree with SCHarper and Toph here, and QQInsider maybe you don't remember what raiding and the game was like at launch? Gear was crap pretty much all around, you farmed for dungeon sets in places like Stratholme(before there was a speed run). That was basically the end game content: squeeze as many people as you could into something like Strat or UBRS for dungeon set runs. Molten Core was bugged, and if you felt like snoozing around you did Onyxia which did not require anything but a handful of people to be geared on the raid if they learned the mechanics. In fact, Molten Core was the same way for a good portion once the gate guardian bug was fixed, where what was important was the strategy and a minor part to having a handful of geared players to pull the raid along.
That IS NOT the way the game is anymore. Raiding in many instances has lost 15-30 players. You are lucky to afford having one under-geared person in a raid. Gear checks are mandatory not just to make sure they are in high ilvl gear, but the "right" gear, "right" gems, "right" enchants. You don't just learn the strategy and go have fun with your friends anymore. Now, you are assigned a raid spot among the raid your guild leader tells you to take(and with the size of guilds compared to raids, there is a STRONG chance you aren't even raiding with the people you joined the guild to play with!), you are told what talents to take, you are told what gear to wear and its enhancements.
This is not release WoW. For the better of raiding they lowered the number of people in raids to make it more accessible. In turn, they unintentionally put more pressure on each individual in the game, making it for anyone that is even slightly turned off by that pressure stressed and not having fun. Also, it created a dynamic among players that there was a strong baseline of perfection and nearly nothing else will be accepted. That's not fun for many players, it is just stressful. However, many will concede that a good number of people enjoy the perfection, enjoy having everything work exactly as an in-house testing team would have finished the content. To each their own, but you can't say just because someone else isn't having fun with the way raiding has changed that it hasn't changed.
Dboy Nov 23rd 2009 5:07PM
@cente_ddr
"Yah" is not a word.
A "larger concept" is not a proper noun, and therefore does not need capitals.
Don't criticise people for bad grammar when you're not using it yourself.
Also, SCHarper specifically said "I don't mean this in a negative way". This denotes a personal preference and lack of criticism.
Good on Blizzard for making a game that is accessible to those who wish to 'play hard' and casual players too!
rkaliski Nov 22nd 2009 10:23PM
One think I would add that unless you run a healer main or have extensive experience on an alt that was a raiding main you should keep your pie hole shut when it comes to saying anything to a healer.
Talk to their class officer or the GM. It could be that you are the one at fault, not them.
Samantha Smith Nov 23rd 2009 11:13AM
this
HPS means nothing. Also, the DPS that has something to say is usually the DPS that dies alot because the DPS dosent know how to play their toon and A. pulls aggro like an idiot B. Stands in the fire like an idiot.
0bsolete Nov 22nd 2009 10:33PM
It should be noted, he could also be a disc priest.
greenthumbs Nov 22nd 2009 10:36PM
Ha! Hopefully 'Dazzlehoff' isn't taken on my server.
Muse Nov 22nd 2009 10:47PM
Or mine.
Dahk Nov 22nd 2009 10:37PM
I would have put a Holy Priest on Raid healing for Twins... just saying ;-)