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11-23-2009 @ 4:11PM
I agree with SCHarper and Toph here, and QQInsider maybe you don't remember what raiding and the game was like at launch? Gear was crap pretty much all around, you farmed for dungeon sets in places like Stratholme(before there was a speed run). That was basically the end game content: squeeze as many people as you could into something like Strat or UBRS for dungeon set runs. Molten Core was bugged, and if you felt like snoozing around you did Onyxia which did not require anything but a handful of people to be geared on the raid if they learned the mechanics. In fact, Molten Core was the same way for a good portion once the gate guardian bug was fixed, where what was important was the strategy and a minor part to having a handful of geared players to pull the raid along. That IS NOT the way the game is anymore. Raiding in many instances has lost 15-30 players. You are lucky to afford having one under-geared person in a raid. Gear checks are mandatory not just to make sure they are in high ilvl gear, but the "right" gear, "right" gems, "right" enchants. You don't just learn the strategy and go have fun with your friends anymore. Now, you are assigned a raid spot among the raid your guild leader tells you to take(and with the size of guilds compared to raids, there is a STRONG chance you aren't even raiding with the people you joined the guild to play with!), you are told what talents to take, you are told what gear to wear and its enhancements. This is not release WoW. For the better of raiding they lowered the number of people in raids to make it more accessible. In turn, they unintentionally put more pressure on each individual in the game, making it for anyone that is even slightly turned off by that pressure stressed and not having fun. Also, it created a dynamic among players that there was a strong baseline of perfection and nearly nothing else will be accepted. That's not fun for many players, it is just stressful. However, many will concede that a good number of people enjoy the perfection, enjoy having everything work exactly as an in-house testing team would have finished the content. To each their own, but you can't say just because someone else isn't having fun with the way raiding has changed that it hasn't changed.
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