The early days of the World of Warcraft

It's interesting to think what Blizzard was like before World of Warcraft. Today, the two are almost synonymous -- while they have two other major franchises (and one secret IP hiding in the works), it's almost impossible for anyone to think of Blizzard without thinking of WoW, and vice versa. The company has become almost solely defined by what they've done with this game. But of course, before the release, that wasn't the case.
These reviews of Warcraft III (many of which are already linked to 404 pages), Blizzard's last pre-WoW game, tell the story: Blizzard was already known as a master game studio, renowned for their polish. Critics called them a relatively conservative developer, taking old ideas, rather than crafting their own, and shining them until they sparkle. Their releases were few and far between, but always worth the wait (come to think of it, that's not too different from nowadays). I was working at Gamestop as a manager when World of Warcraft was first announced, and I remember the reaction among gamers as puzzlement: Warcraft III had just released, and it was amazing, in terms of both sales and gameplay. Why did Blizzard want to go back into the Warcraft franchise, especially with some weird subscription-based model, when they could be working on another Diablo or Starcraft?
The beta eventually quelled those concerns, though -- I remember it was tough to get into at first, and I actually ended up watching a Ustream of video from the game (a gnome leveling through Dun Morogh, I believe it was -- you can see early gameplay trailers of the game over on Blizzard's site, and that's about what it looked like). They eventually opened up the beta, and word of mouth started spreading from there: this was a different MMO from Everquest or Dark Age of Camelot, two of the popular MMO games at the time. This was an MMO done right. Instead of waiting for five minutes after a battle, you could just eat food to regain health and mana. Instead of losing levels when you died (or sitting there dead for hours just waiting for someone to come along to rez you and save the penalty), you could just run back to your corpse and keep playing. Instead of having to all be on the same quest, you could just share quests, and so on.
Here's a very early preview from Gamespy describing both players' puzzlement at Blizzard's direction right back into Warcraft, as well as how different the game would be from existing MMOs. You can see how they come at it: earlier MMOs were slow, plodding, complex, tactical affairs, while World of Warcraft came along and showed everybody how fast and fun an MMO could really be.
And another preview link from IGN, this one talking about what players experienced in the closed beta. Keep in mind how early this is in the game's development -- for a long time during the beta, hunters had no talent trees or pets, and many of the game's current features and systems (PvP honor, battlegrounds, endgame raiding, token-based rewards) would only show up much later on. There were almost no addons or any of the convenience features that we got through the patches. The game these people played was vastly different from the one we play today: it was focused on the early levels, offered questing as a main content feature, and was largely unfinished and unexplored at endgame.
The early game launched big, but the big launch was always tagged with the qualifier: "for an MMO." Back then, MMOs were for hardcore gamers -- people who played with an Internet connection and wanted to spend $15 a month on a video game. But WoW drew a bigger audience than most MMOs, and copies of the game were even hard to find for a while. Blizzard's supply exceeded demand on the realms, too -- while the game did start up with 41 servers (most MMOs then made do with half of that), players had a tough time staying logged in. Pretty much everyone agreed that it was a good game -- when you were actually logged on.
Still, the official reviews (many of which have actually been added on to that page since launch) were great. While there were certainly issues with the game, most everyone saw it as a revolution in MMO gameplay -- a revamping of what these subscription-based games could be, and a chance for almost anyone to create a character and play with their friends online.
While it took a long time for World of Warcraft to build up its legendary audience, and even longer for other developers to see what Blizzard had done (take a hardcore passion and put it into a form where even casual players could find enjoyment), it all started five years ago on Blizzard's original launch. Those early days were definitely marked with excitement. Right after the announcement in 2001, we all wondered just what Blizzard was thinking -- why do Warcraft again in such a weird form? But clearly they knew that there was something to this MMO stuff, and five years later, we're still playing.
Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Blizzard, Leveling






Reader Comments (Page 1 of 3)
GreyFoxx Nov 23rd 2009 1:08PM
I remember when i was a GA working at gamestop seeing the CE of the first WoW saying i would never play a MMO...how times have changed lol.
Tristan Nov 23rd 2009 1:10PM
Starcraft is also still a popular televised sport in Korea
Austin Nov 23rd 2009 4:12PM
You, sir, just made my day.
shia Nov 23rd 2009 1:11PM
I just can't stop but think how the game would be like in 5-years from now. Would we look back and laugh at how "primitive" it looks now?
God, the excitement!
Knob Nov 23rd 2009 2:22PM
You know what I love about this game? It's that you know that the Blizzard devs LOVE this game. To them it's not just an MMO that they have to put out in order for their company resume to look good or for the revenue or just because "that other company has one out, so should we". Blizzard really cares about the game and you can tell just by playing it. It's very difficult to put into words, but you can sense that there's passion and that the devs want to tell a whole lot more than what's currently in-game.
I heartily congratulate and thank Blizzard for having put out this game. Not only has it provided countless hours of quality entertainment, it has also taught me the nuances of managing people, resources and schedules which has helped me in my real life. Here's hoping the end, when it does come, is just the beginning for a new adventure.
RiHahn Nov 24th 2009 11:59AM
WoW's look and feel were jaw-dropping nearly ten years ago, when the reigning king of the MMO space was EQ.
I still have the short videos from ECTS back in 2001, and, frankly, the game hasn't changed much... Hell, the model used for Loken was killed in a preview video back in 2002 I think it was (In arena combat, by a Tauren and an Orc if memory serves).
So, while folks may say the game looks 'dated', because it's five years old, they don't realize they're looking at models and textures that are, in some cases, nearly ten years old. :)
A true testament to the art direction of this game - Lok'tar Ogar Samwise, Lok'tar Ogar!
Hoggersbud Nov 23rd 2009 1:12PM
So what's the status of today's servers? Unlike a few MMOs, WOW hasn't needed to trim down after an initial binge, but still I wonder. How many are ghost towns? How many are over populated? Do PST servers get more people than EST? Will the Oceanic players ever get a local datacenter to host their servers? How many servers do the Chinese have? What about Europe?
frozndevl Nov 23rd 2009 1:15PM
Go check out warcraftrealms.com for some unofficial population information.
Hoggersbud Nov 23rd 2009 7:13PM
Yes, I could do that(in fact I have browsed there and submitted results myself), but I was hoping to get some people's opinions rather than just data that I've found to be very...erratic in its accuracy.
So while I appreciate your effort, it's not quite what I was looking for.
Alanid Nov 23rd 2009 1:15PM
Whilst reading that gamespot preview I noticed something.... Alliance and Horde characters could group together :O
Alanid Nov 23rd 2009 1:17PM
Also Moonbrook was friendly, I love that town... if it was friendly it would be amazing... oh well, they made the right choice with the deadmines there.
Suzaku Nov 25th 2009 10:47AM
The relationship between Horde and Alliance characters was something the developers debated right up until the game launched, with them ultimately deciding they should be kept as seperate rivals.
Scott Nov 23rd 2009 1:18PM
You used to be able to see the actual time your account was created but since the move to battle.net I can only view my subscription history. 11/22/04 - I bought the game 3 days early at a Walmart. When it arrived they had 4 copies and a clerk put them out by mistake. Myself and another guy watched him unpack them. We looked at each other - each grabbed two and we literally ran to the checkout counter to pay before they realized what they had done.
When my wife and I signed in on launch night we were waiting and saw Blackhand come online. We logged in and she created her Tauren Druid and I created my Tauren Shaman. There were about 4 other Tauren around us for a few minutes and then over the course of the next few hours the floodgates opened.
We have explored other games during the last 5 years but never really left WoW.
Ed Penano Nov 23rd 2009 1:29PM
Remember when we had to wait until Lvl 40 to get our mounts? And at what cost again? Like 1000g. That to for.........................................................ever. You noobs have it so easy.
Now excuse me while I go QQ
LeggMyMuoio Nov 23rd 2009 3:04PM
Pretty sure it was only 100g for normal riding and 1000g for epic. Getting those amounts was tough though. It took lots of farming at 60 to get 1000g. I much prefer the current way where by the time you reach the level, you should have enough for the skill.
i2hellfire Nov 23rd 2009 3:11PM
why downgrade this? its all true, and it pains me when i hear players today complain about how long it takes to level, or how slow the mounts are, or (god forbid), how expensive training the riding skill is. also remember back then, there were no riding skills. you bought the mount you wanted, and that was that. you could technically skip the lvl 40 mount and go straight to epic, but this was rare, as few people could afford the epic mounts back in the day.
nullstate Nov 23rd 2009 5:11PM
@i2Hellfire:
Because our grandparents told us enough stories about walking to school through frozen tundras before wheels were invented and killing yetis with their bare hands before swords were invented.
QQinsider Nov 24th 2009 10:08AM
Complete rubbish. Epic L60 mounts were no more difficult to get the money for than epic flying mounts are in the current game. WoW has always been an easy game to make gold in for anyone with half a brain, even in vanilla before there were any dailies.
Mr42 Nov 23rd 2009 1:29PM
this one made me smile: http://www.killtenrats.com/2004/12/01/wow-continues-to-dominate/ 350,000 WoW players? Wow! ... It sounds like such a little number today.
RetPallyJil Nov 23rd 2009 1:36PM
Haha! That's the article that finally made me buy World of Warcraft. Nice seeing you again, little article!