The early days of the World of Warcraft

It's interesting to think what Blizzard was like before World of Warcraft. Today, the two are almost synonymous -- while they have two other major franchises (and one secret IP hiding in the works), it's almost impossible for anyone to think of Blizzard without thinking of WoW, and vice versa. The company has become almost solely defined by what they've done with this game. But of course, before the release, that wasn't the case.
These reviews of Warcraft III (many of which are already linked to 404 pages), Blizzard's last pre-WoW game, tell the story: Blizzard was already known as a master game studio, renowned for their polish. Critics called them a relatively conservative developer, taking old ideas, rather than crafting their own, and shining them until they sparkle. Their releases were few and far between, but always worth the wait (come to think of it, that's not too different from nowadays). I was working at Gamestop as a manager when World of Warcraft was first announced, and I remember the reaction among gamers as puzzlement: Warcraft III had just released, and it was amazing, in terms of both sales and gameplay. Why did Blizzard want to go back into the Warcraft franchise, especially with some weird subscription-based model, when they could be working on another Diablo or Starcraft?
The beta eventually quelled those concerns, though -- I remember it was tough to get into at first, and I actually ended up watching a Ustream of video from the game (a gnome leveling through Dun Morogh, I believe it was -- you can see early gameplay trailers of the game over on Blizzard's site, and that's about what it looked like). They eventually opened up the beta, and word of mouth started spreading from there: this was a different MMO from Everquest or Dark Age of Camelot, two of the popular MMO games at the time. This was an MMO done right. Instead of waiting for five minutes after a battle, you could just eat food to regain health and mana. Instead of losing levels when you died (or sitting there dead for hours just waiting for someone to come along to rez you and save the penalty), you could just run back to your corpse and keep playing. Instead of having to all be on the same quest, you could just share quests, and so on.
Here's a very early preview from Gamespy describing both players' puzzlement at Blizzard's direction right back into Warcraft, as well as how different the game would be from existing MMOs. You can see how they come at it: earlier MMOs were slow, plodding, complex, tactical affairs, while World of Warcraft came along and showed everybody how fast and fun an MMO could really be.
And another preview link from IGN, this one talking about what players experienced in the closed beta. Keep in mind how early this is in the game's development -- for a long time during the beta, hunters had no talent trees or pets, and many of the game's current features and systems (PvP honor, battlegrounds, endgame raiding, token-based rewards) would only show up much later on. There were almost no addons or any of the convenience features that we got through the patches. The game these people played was vastly different from the one we play today: it was focused on the early levels, offered questing as a main content feature, and was largely unfinished and unexplored at endgame.
The early game launched big, but the big launch was always tagged with the qualifier: "for an MMO." Back then, MMOs were for hardcore gamers -- people who played with an Internet connection and wanted to spend $15 a month on a video game. But WoW drew a bigger audience than most MMOs, and copies of the game were even hard to find for a while. Blizzard's supply exceeded demand on the realms, too -- while the game did start up with 41 servers (most MMOs then made do with half of that), players had a tough time staying logged in. Pretty much everyone agreed that it was a good game -- when you were actually logged on.
Still, the official reviews (many of which have actually been added on to that page since launch) were great. While there were certainly issues with the game, most everyone saw it as a revolution in MMO gameplay -- a revamping of what these subscription-based games could be, and a chance for almost anyone to create a character and play with their friends online.
While it took a long time for World of Warcraft to build up its legendary audience, and even longer for other developers to see what Blizzard had done (take a hardcore passion and put it into a form where even casual players could find enjoyment), it all started five years ago on Blizzard's original launch. Those early days were definitely marked with excitement. Right after the announcement in 2001, we all wondered just what Blizzard was thinking -- why do Warcraft again in such a weird form? But clearly they knew that there was something to this MMO stuff, and five years later, we're still playing.
Filed under: Analysis / Opinion, Virtual selves, Guilds, Odds and ends, Blizzard, Leveling
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Reader Comments (Page 3 of 3)
Muse Nov 23rd 2009 3:33PM
I'm vaguely remembering some kind of patch-by-patch article series, does that go with this? Couldn't find it in the tag cloud.
negativegirl Nov 23rd 2009 3:35PM
Where is this supposed to be?
http://www.gamespot.com/pc/rpg/worldofwarcraft/images/2809173/10/?full_size=1
donz Nov 23rd 2009 3:50PM
i believe that was supposed to be Goldshire. one thing i wish they kept from the alpha/beta stages was towns that actually looked like towns. compare that picture to Goldshire today, which is composed of all of 3-4 buildings at most.
Hagen Nov 23rd 2009 3:39PM
Actually day 1 launch only had 20 servers. By the end of the first weekend, after selling out all the initial copies they expected to run 3 months, they had had to upgrade to 40 servers due to all the crashing problems. One server would crash, so people would end up playing on other servers, which would crash them as well. By the end of the first month they had 80 servers
Moonrae Nov 23rd 2009 4:03PM
I thought there were only 12 original servers, not 41
bughunter Nov 23rd 2009 3:59PM
No mention of Paladins and the horrible end of beta Nerf? No laments for the Dwarven Mage? How about the utter emasculation of Racials?
Those of us who were there remember.
Mignon Nov 23rd 2009 4:07PM
Priest Racials! How I miss thee...
Hagen Nov 23rd 2009 4:42PM
Don't forget the reported bug in Seal of the Crusader where it sped us up AND boosted out AP, instead of diminishing it. When it was removed 4 or 6 months in they dropped our overall DPS 30% to boot, but never admitted it
Praetaxle Nov 23rd 2009 5:54PM
I joined a few months post BC and almost instantly was addicted.
Early(ish) memory was at level 68 being asked to tank something. "What does that mean" I asked?
My reply "Oh okay, I just thought we all killed stuff".
Re-specc'd and played nothing but tank ever since :-)
ScorchHellfire Nov 23rd 2009 4:45PM
Like I did with Warcraft 3, I've been following this game since alpha... I still remember when people were waiting to see which races were playable and that Forsaken were on the Horde before trolls and all the whining when the Alliance got Gnomes instead of Blood Elves... /sigh It's amazing how far we've come... oh wait...
Dreadskull Nov 23rd 2009 5:00PM
Unfortunately the core of the game hasn't changed much over the years, except for adding dailies in and making everything more about instant gratification over actually earning it.
Which is why I'm getting horribly bored of WoW - it's really just the same stuff with each expansion, except it looks different and there's some new fluff thrown in, but the core remains the same - raid, PvP, level alts, or grind/farm.
Matt P Nov 23rd 2009 5:31PM
Well, I'm sorry you feel that way, but if you feel that way maybe it's time to move on. It doesn't sound like you're enjoying what should be leisure time as well as you should.
I am curious what would make WoW better, in your estimation, though. What would you suggest?
QQinsider Nov 24th 2009 10:09AM
And yet you continue to give Blizzard your money every month for something you don't enjoy. What a mug.
wowcrendor Nov 23rd 2009 7:59PM
I remember looking all over for a copy a month after the game came out because my three friends were buying it. I finally found "one left" at a Game Stop 20 minutes away and I still remember buying it and being extremely excited.
Sorcefire Nov 23rd 2009 9:39PM
I recall, back in the summer of 2005 (I know, after launch) that I stumbled across a streaming vid on Winap, of all things, of a guy questing in the Barrens. I thought that was the coolest thing in the world.
A month later I was traveling for business I picked up a gaming mag and they had a big review of it. Shortly after that my brother gave me his copy, unopened, and I've been hooked ever since.
I remember rolling my pally the day before the 1.4 patch that changed the seal mechanism and stopped Exorcism from damaging Forsaken players. Those were great days and I miss some of the epicness of even the smallest achievement.
Nawaf Nov 24th 2009 1:53AM
WoW is the mother of MMOs.
Marcosius Nov 24th 2009 8:11AM
Lolno? MMO's existed long before WoW. And sorry for saying this but WoW isn't even a particularly good MMO anymore.... It is annoyingly addictive for reason I can't pinpoint though.
Nawaf Nov 25th 2009 6:42AM
I didn't mean it's the first MMO, what I meant is that it made a revolution in MMOs. And WoW is deffinitely a good MMO; if it wasn't it wouldn't be so addictive. It's the MMO with the largest number of players, and that's in GWR gamers adition 2009.
iainB85 Nov 24th 2009 10:09AM
A few corrections:
1. WoW launched with both hunters AND paladins not having any talents.
2. WoW launched with an exp penalty for deaths too -- it was changed in one of the first patches to the current armor duration penalty.
I don't know if I'd say WoW was really done 'right' on launch -- I would simply say they were the first MMO to cater to the casual gamer... they basically took all of the good things from Everquest, and eliminated the things that only a hardcore gamer would put up with.
Of course after 5 years of adding, tweaking, and perfecting no other MMO can really stand up... but at launch it was simply a newbie friendly MMO with a solid art style and 3 games worth of lore to back it up.