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11-23-2009 @ 4:14PM
The revamp of IF definatly shows the different philosophy behind Blizzard's design and other MMOs of the time, in Everquest there was a wood elf city up in the trees (Kelethin I think it was called? It was years ago) that was not only very easy to get lost in but one wrong step pretty much anywhere meant falling to your death. I don't know if players complained about this but the Everquest design team probably thought a few towns that reguarily killed players was a good thing, thoughen us up!
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