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11-25-2009 @ 4:27AM
I think that most people posting here misunderstood what Sam Didier was trying to say with that comment. Of course people weren't drawn to WoW because of the customization limitations, but part of the appeal is definitely the simplicity and accessibility of the game's character creation. Noone likes spending 20 minutes messing around on 10 different character creation menus with 5+ sliders on each, representing anything from skin colour to how wide you want your nose to be. Of course WoW's character creation could use a few more options. Especially now where people have the option to change the looks of their characters ingame AFTER the character has been created. The core philosophy of "less is more" is still a good one.
11-25-2009 @ 9:06AM
I like doing that. XD But I think you're right in that for a lot of people, being able to create a character quickly and get into the game was a draw, at least back when the game began. The problem is that now MMOs are more mainstream and people are more used to the idea of a game offering twenty kazillion options. They're prepared for having to plan their character out, and the idea of creating a character that's unique becomes less daunting and more part of the fun. It's why games like Aion and Phantasy Star Universe can now use the character creator as a major selling point.
11-25-2009 @ 10:17PM
Once again, after testing Aion I think for once someone got the toon customization right.In Aion you are free to choose from a set of premade toons, or sets of faces/hair/bodies/etc, or you can go hardcore and play with sliders and modify every bit of your avatar. Customization can be a one minute deal or it can take as long as you want. It is perfect.I can only wish WoW, being my favorite MMO, would implement a system like this.
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