Raid Rx: Maximizing the proc

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI, macro, and addon related.
A couple of weeks ago, I mentioned the idea of using spells based around procs or on-use trinkets. Now I don't know about you, but I sometimes tend to forget that I have these on-use abilities. Other times I never notice procs going off.
But first, what is a proc anyway?
A proc is short for procedure. They are events that happen when conditions are triggered. For example, Val'anyr will trigger a buff for the user when they heal players. This buff then grants the player to place shields on anyone they heal.
Chance on use procs
These ones are a bit trickier to base spells around of. They're random and the effects will only kick in after you meet a condition (heal a player, damage a target, etc). Something like Solace of the Defeated will kick in every time. All a healer needs to do is continue casting, and the mp5 buff will always be up. However, if the healer stops casting for a prolonged period of time, the buff falls off and they'll have to develop their stack again.
In contrast, you have the chance trinkets. A good example is Pandora's Plea (which has eluded me in 5 months of Ulduar farming). Your spells have a chance to increase spellpower by 751 for 10 seconds. It's good for any DPS or healer. I seem to have this problem where my trinkets will activate after a boss dies or during moments when I'm busy running around trying to survive. However, in the off chance that I'm in a good position where I'm not distracted, this is where you'll want to pop your strongest heals to take advantage of it.
Raid take a whole bunch of damage? If Pandora's Plea goes off, start dumping obscene amounts of Prayer of Healing or some other raid wide heal (Tranquility? Chain Heal? Glyphed Holy Light spam?). That's 10 seconds where your spells gain a massive bonus to healing. Take advantage of the situation.
If you're forgetful like me, there's a few addons out there that'll flash stuff on your screen to help remind you when they're active. Power Auras Classic is the standard that many players like to use in order to track what buffs happen to be up. I personally found it a bit too complicated for my taste, so I relied on something simpler like Surgetrack. It's the same idea where it'll show the icon of the proc in the middle of your screen when it's up and a timer that shows when it's going to run out.
Activated procs
Now activated procs are a different story. You get to control when these benefits occur. Talisman of Resurgence is a trinket that's accessible to any healer. Use it and gain 599 spellpower for 20 seconds. Spellpower boosting trinkets for healers should be saved when things get hectic in fights or when spike healing is required. An example of this would be say if Incinerate Flesh is active on a player and it needs to be removed at once. Activate the spellpower boost and unload your largest heals. When these trinkets should be used is largely situational and up to the player to decide.
A common question I hear players ask themselves (especially in the heat of battle) is should I save the activation of a trinket for later when I need it or use it now?
Here's a great guideline to follow when deciding trinket use that has served me well over the years.
If you have to ask yourself if this is a good time to use a trinket, it probably is.
Don't kick yourself in the butt later when you reflect and think that you could've prevented that wipe if you had that slight extra boost. It's happened to me too many times to count.
One more thing I want to add is in regards to mana regeneration trinkets. This typically applies to Druids and Priests as they're less reliant on mp5. If you're in possession of a trinket that adds a lot of Spirit like Spirit-world Glass, it's best to use it when you're not doing anything. Let the Spirit regeneration take effect without interfering.
Anything that provides stacking mp5 buffs such as Meteorite Crystal is better off used as often as possible. Mana per 5 regeneration is a constant no matter what you're doing. Use it early and every chance it's available.
Again, I'm suffering from not remembering to use these trinkets. There's two strategies behind trinket use and I'll let you in on a few tips to use these at key moments.
If you prefer manual activation, I suggest making a bar that contains your trinkets on them. Make the bar larger than your usual ones and place it somewhere prominent (perhaps in the middle of the screen but off to the side). There should be 1 or 2 icons there tops. I like to add a bit of transparency to them but that's just aesthetics.
If you prefer automatic activation, create a macro that combines your class cooldown spells with trinket use. They usually last the same amount of time (although most trinkets are 2 minute cooldowns and some classes have 3 minute cooldowns).
As an example, you could macro Talisman of Resurgence and Inner Focus together. Something like this:
13 refers to the item slot number. In this case, 13 is the trinket in the top slot. 14 would be the trinket in the bottom slot. Between the two methods, you shouldn't have any difficulties with trinkets. Good luck!/use 13
/cast Inner Focus
Filed under: Items, Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
renork Nov 27th 2009 2:09PM
Proc does not stand for procedure. It stands for Programmed Random OCcurrence.
flint Nov 27th 2009 2:16PM
Damn, beat me to it.
Yes, it's Programmed Random OCcurence. Makes a lot more sense than Procedure.
flawless Nov 27th 2009 2:21PM
It's not Programmed Random OCcurrence.
It's from tags on the coding side of items way back in the day, labelled SPEC_PROC, short for Special Procedure.
flawless Nov 27th 2009 2:24PM
As an addendum, Programmed Random OCcurrence is likely a backronym created by the players in MMOs (WoW, in fact) to fit "proc".
It is not, and has never been, Programmed Random OCcurrence.
Titusx Nov 27th 2009 2:28PM
Procs are, in fact, named after the sound trinkets are meant to make when used. When you active a trinket or any other effect in game it goes: Proc! Thats the ultimate reason its called that.
PeeWee Nov 27th 2009 3:43PM
Titusx: "Fact"? You obviously have no clue what the word "fact" means. Proc has nothing to do with sound effects, you buffoon.
"Proc" comes from spec_proc() ("Special Procedure") implemented in CircleMUD (text-based MMO) many years before WOW.
"Programmed Random OCcurence" is made-up specifically for WOW. It wasn't used at all before then. I guess it started with some random egghead that said is as a "fact" on some forum and people believed him.
A "proc" doesn't have to be random, so having it in the "explanation" is just retarded. Thorns "proc" every time you hit the target. Events triggered by critical hits are also "procs" that are not random.
JC_Icefox Nov 27th 2009 3:58PM
PeeWee: +1 for making good use of a word like 'buffoon', but I'm deducting -700 for the self-important exclamation and completely missing the lolsarcasm.
And really, I just prefer to call them "Things that happen to make moar pew-pew"
Valt Nov 27th 2009 5:17PM
Proc?
Proc stands for "Paladins rely on chance"
flawless Nov 27th 2009 6:10PM
Pally-Ret Overpowered Crusaderstrike?
flint Nov 27th 2009 6:10PM
Really? You mean the internet lied to me? MY LIFE IS A LIE.
Mr. Tastix Nov 27th 2009 7:25PM
Who gives a toss?
Both "Procedure" and "Programmed Random OCcurrence" easily work for it's bloody meaning since a proc is both those things.
Muse Nov 28th 2009 2:28AM
Those who weren't around in the MUDs back in the day are missing a lot of history and evolution of things that we take for granted. The programming of the MUDs met the graphical capabilities of the new computers, and the gameplay from the tabletop games, meshing into MMORPGs.
Hoggersbud Nov 28th 2009 10:12AM
"Programmed Random OCcurence" is made-up specifically for WOW.
Actually...no. People came up with that one before Ultima Online, let alone WOW.
flawless Nov 28th 2009 1:16PM
Can you provide any evidence of that at all, Hoggersbud? I'd be interested in seeing any pre-WoW reference to Programmed Random OCcurrence.
Wyred Nov 30th 2009 7:31AM
I've seen this argued about since I started playing WoW, and never seen anyone provide a proper origin for the word backed up with a definitive source, but people keep arguing about it whenever it comes up. Seeing as it doesn't matter, I suggest we take one of two options. One, just use the word proc as a word in and of itself, since that's how we use it anyhow. Or two, use Titusx's explanation that it's the noise that a proc makes when it procs, because this is the most fun explanation.
Rommel Nov 27th 2009 2:16PM
1 correction. Tranquilty is party only not a raid heal
Outis Nov 27th 2009 2:25PM
In b4 someone disputes the etymolo- wait, crap.
Jack Nov 27th 2009 2:27PM
damn boys you better start your own nit picking blog
Rommel Nov 27th 2009 2:38PM
Yes a bit nitpicky. But baby trees die when you use tranq and your party isn't injured. I don't know how many times I've seen someone try to use it in av only to find it is doing nothing.
Meijnrr Nov 27th 2009 2:29PM
Just a note for DPS classes you should get an addon that not only tells you when the trinket procs but also how long you have on the Internal Cooldown (ICD). I recommend Proculas for this. Also you should be using any activation trinkets you have when the cooldown comes up each and every time unless you're waiting for an ability to come off Cooldown (CD) in the next 10 seconds.