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11-27-2009 @ 5:44PM
@AllisonYou are right that clearly a tank shouldn't die "only" to the bleed ability. However, what a tank does die to is the massive spike of damage that occurs when unfavourable RNG lines up 3 of Gormok's abilities occur within 1-2 seconds of each other (Impale DoT + Impale Hit + Melee swing). That's a near instant spike of upwards of 50K HP on a TOC-25 geared tank. The bleed itself is not burst damage, but the combination of his 3 hits together very much is. Since the Impale DoT + Impale Hit are unavoidable, the only way to survive is to have enough HP left to make sure the melee swing doesn't finish off the tank. In essence, it is very much the melee hit that kills the tank, which makes stacking stamina (EH) and/or using CDs mandatory.
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