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11-27-2009 @ 7:34PM
@ KarilynI doubt that anyone's going to run out and gem nothing but +parry (The horror! The horror!) because of this piece, but I also think it's important to note that most of the discussion here's centering on our buddy Gormok. We're talking about one particular encounter where stacking the bejesus out of stamina pays enormous dividends for all tanks, with the reason being that the Impale mechanic is a huge damage tick that doesn't care about anything but how much health you've got left or how much you can mitigate by blowing a CD.Geared and experienced tanks with a competent heal team aren't in especial danger of dying on most other ToGC-25 bosses (I mean, the whole point of the +block set on Anub'arak is how little damage a warrior can take from the adds while wearing it), so telling everybody to run out and gem stam on everything because you'll get stomped otherwise jumps the gun a bit. It's useful and it gives healers a margin for error. It's fantastic on progression content when healing errors are common while the team's learning the fight and you don't have the buffer provided by more advanced gear (which I think was really Ciderhelm's original point concerning EH -- stacking EH on progression content mimics the health bonus granted by better gear). It's not necessarily required or even desirable on fights where the greatest threat to tank survivability isn't the brute force of a boss ability -- or a boss ability that, at present or theoretical levels of EH, will still one-shot you without the use of a cooldown -- and EH as the new catch-all answer to everything that goes wrong for a tank is a something that I very much want to die.It's not the concept, it's how it's used, and how it's become an excuse for everything. Tanks need to be more honest with themselves about what's more likely to kill them than "I don't have enough EH, QQ."
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