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Reader Comments (Page 1 of 1)
12-01-2009 @ 9:28AM
Theck said...
Allison,
Whether "EH needs to die" was meant as a blanket condemnation or not, that's how it reads.
I have read both articles, and I understand your complaint. Unfortunately, while the message is reasonably clear from the article (that you're frustrated with the over-emphasis and misuse of EH on the blizzard forums), the title is doing you a great disservice by suggesting to your readership that you think the either the concept itself or the underlying game mechanics that make it a useful metric are at fault.
Perhaps a better title for the article would have been, "Why EH isn't everything," or something similar. In other words, something that more accurately reflects your point rather than misrepresenting it.
Furthermore, you make some fundamental errors in both articles that distract from the argument. As another commenter pointed out, you're not even using the proper form of the old EH definition, which was Health / (1 - Mitigation). You've jumped directly to the version that assumes "mitigation = armor." While that may be representative of the type of erroneous uses you see on the Tanking forums, it isn't the correct definition, and gives informed readers the impression that you know little more about what EH means than the posters you're chiding in the article.
This also leads to mistakes like this one:
"but death knights weren't overpowered in Tier 7 and Tier 8 because they were the highest-HP tank. They were overpowered because they always had a cooldown up to trivialize the high-damage boss attacks that occurred at predictable intervals during the fight."
This is *still* an issue of Effective Health. A mitigation cooldown is a temporary increase in effective health. By chaining mitigation cooldowns, a DK was able to have on-demand EH, which was very strong for fights which were patterned with large, fairly predictable damage spikes. The fact of the matter is that they were able to achieve the highest EH of any tank, on demand, exactly when it was needed.
In several places, you suggest that because attacks are magical or bleed sources, they don't reward EH stacking. Again, this is a mistake borne out of the incorrect definition of EH. Any time a tank encounters burst damage, it becomes a question of "Do I have enough EH to survive this burst?"
In another comment, you said you didn't like how this article came out. I think that the problem is that you're trying to fit too much into one article, and aren't able to do it all justice as a result. I think this article (meaning just "Part 2") would have been stronger if it had been split into two:
-one focusing on "This is the *wrong* definition of EH, this is why it's wrong, and here's the right one"
-another focusing on how cooldowns and raid buffs interact with EH, how other factors influence tank death as much or more than just having enough passive EH, and showing that this is why the "my class needs more EH" argument falls flat on its face.
"Part 1" did a decent job of giving the history of tanking balance and how EH was thought up in the first place. But "Part 2" just feels like it's trying to tackle too much content, and doing so insufficiently in the process.