The Art of War(craft): Absolute beginners' guide to Eye of the Storm

So you know a little bit about the Battlegrounds now. The PvP equivalent of dungeons and raids, Battlegrounds along with Arenas cater to those players who enjoy going head to head against enemy players aside from dragons, murlocs, or fires on the ground. In the past few weeks we'd gone through complete beginners' guides to Warsong Gulch, Arathi Basin, and Alterac Valley. Those were the first three Battlegrounds firmly set in Azeroth.
In the Burning Crusade, Blizzard introduced a fourth Battleground called Eye of the Storm. Set in the tempestuous environment of Netherstorm in Outland, the Battleground looks unlike anything that has come before or after in the game -- fighting on asteroids make it literally out of this world. Long after players have leveled past Outland content, the Eye of the Storm is the one lasting legacy of the Burning Crusade that players will continue to experience even after Cataclysm has come out and players level to 85. Hit the jump to find out what this Battleground is all about.

EYE OF THE STORM
What is Eye of the Storm?
Eye of the Storm is a Battleground that combines the resource accumulation mechanic of Arathi Basin with the flag capture aspect of Warsong Gulch. The map accommodates 15 players per faction in a game where the goal is to accrue 1600 resource points, or Victory Points as noted on the counter at the top of your screen. The accumulation of resources is dependent on the capture and control of points of interest on the map as well as the capture of the flag, which is located on the center of the map.
Taking the flag is a 10-second channeled action and players cannot ride a mount without dropping it. The flag can be captured by taking it to a tower that your faction controls and crossing over a capture point marked by a metal circle on the ground. Each flag capture grants an amount of resources depending on the number of towers your faction controls:
- 1 Tower or Ruin controlled = 75 Victory Points per flag capture
- 2 Towers or Ruins controlled = 85 Victory Points per flag capture
- 3 Towers or Ruins controlled = 100 Victory Points per flag capture
- 4 Towers or Ruins controlled = 500 Victory Points per flag capture
The more players there are, the faster it takes to capture a ruins or tower, although enemy presence cancels this out on a 1:1 basis. That is to say, if there are equal numbers of Horde and Alliance within the proximity of a point, it will be a stalemate and control will not change. The moment one side has more players than the other, control begins to shift towards the numerically superior faction. An advantage of 5 players is the fastest a team can capture a point, so there's no difference whether you have a party of five or a raid of fifteen sitting by a tower. Assuming there are no enemies in sight, they will convert at the same time. Speaking of being in sight, stealthed players do not count towards the capture of a key point.
As with the flag captures, the more that your team controls, the faster you accrue resources:
- 1 Tower or Ruin controlled = 1 Victory Point per second
- 2 Towers or Ruins controlled = 2 Victory Points per second
- 3 Towers or Ruins controlled = 5 Victory Points per second
- 4 Towers or Ruins controlled = 10 Victory Points per second
What the deal with this place?
Nothing. It's an ugly mass of space rocks that have the Horde and Alliance at loggerheads but is the first Battleground not to have any factions associated with it. This would start the trend of not having any Battleground factions, which Blizzard considered to be an obsolete concept. These are the same guys who thought sucking up to giants for every day for about a month straight just to get shoulder enchants was a good idea.
That said, the fuzzy lore behind this place is that the Blood Elves and Draenei are after the rich energies of the Netherstorm. Think of the Transformers and their quest for energon. Eye of the Storm is also the first Battleground not to have a physical entrance in the game world, yet another trend that Blizzard would follow in subsequent Battlegrounds.
That's alright, I don't care. I just want to fight!
Great! The Eye of the Storm is an extremely fun Battleground that promises a lot of combat because the map lends itself to a lot of player movement. Because nodes are captured through numerical superiority, it is often imperative to lend support wherever it is needed. Be careful, however, because Eye of the Storm also has the geographical peculiarity of being set in space or the Netherstorm, making it the only Battleground where players can fall to their deaths if they make one wrong step.
One important thing to note is that Eye of the Storm is only accessible to players who have upgraded their accounts to The Burning Crusade. There are currently three level brackets for this Outland Battleground:
- 61-69
- 70-79
- 80
Any tips before I head out into the nether?
Don't fall. Although that's probably easier said than done when you're facing an Elemental Shaman or a Balance Druid. Perhaps the most basic thing I can try to impart on new players is the importance of capturing a Tower or Ruins. This is far more important than capturing a flag, although getting a flag is good for obvious reasons. For one thing, having no points under your team's control means that a flag is pretty useless, anyway. Generally, Towers/Ruins > Flag. Just keep this in mind and you should do fine.
This means that you absolutely must go where you're needed. Strength in numbers can't be stressed enough here. Furthermore, always fight near a capture point -- you will see a progress bar appear on the upper right hand of your screen when you are within the proper vicinity of a Tower or Ruins. Unless you're pursuing the flag or something, if you don't see that progress bar, you're likely too far away from where you're supposed to be. Fighting too far from a node is like fighting on the roads in Arathi Basin. Yes, that means it's bad.
Oh, and one last thing... be careful when you jump off the starting rock.
On to Strand of the Ancients!
We're almost done with our complete beginners' guides to the Battlegrounds, which means we'll soon be able to talk about more exciting stuff like strategy and mayhem! As much as I detest the trend of having no Battleground factions that Eye of the Storm started, the Battleground itself is a lot of fun and is popular among a lot of players.
Filed under: Analysis / Opinion, PvP, Guides, Battlegrounds, The Art of War(craft) (PvP)






Reader Comments (Page 1 of 2)
alpha5099 Nov 28th 2009 8:16PM
Very cool. I've been loving this series of articles, and I'm glad that we've gotten to the higher level BGs, as they're the ones I don't know very well. I've done a couple EotS battles with the Warrior I'm leveling (my PvP alt), but I really wasn't sure what was going on. It's good to have a better sense of the goals and objectives (although I really should have just done some research on my own).
I've got limited exposure to EotS so far, but from what I've seen, I really enjoy it. Unfortunately, it seems to be one that my battlegroup Alliance-side sucks at, as I have yet to participate in a victory.
Bikhai Nov 28th 2009 8:27PM
One tip that would be greatly helpful, at least in my battlegroup: Beware the Circle Zerg.
Basically, your opponent gets in one big group and goes from one base to the next in a big circle around the battleground, stopping only long enough to cap a node. The trick to this is to avoid fighting the zerg head-on, instead moving in behind the zerg after they leave a base to kill whatever defense they left behind and recap. EZpie, but I've lost several bgs because of the "Red is dead" no strategy mentality.
Matthew Rossi Nov 29th 2009 4:15AM
Another way to deal with the Circle Zerg is the 'Cunctator zerg' strategy. You basically have a group consisting of a high survivability healer, a tank/DPS hybrid and a pure DPS who stand and fight while the rest of your group caps flags and counter zergs. If you can delay the circle zerg long enough you can win just on caps.
Metatron Nov 28th 2009 8:43PM
I think the flag capture now is 8s, just like the changes to the other BGs...
Lavon Nov 28th 2009 9:27PM
The Artwork on the top would be perfect for Turpsters Wangs of Warcraft series.
Squirr3llywrath9 Nov 28th 2009 10:19PM
The flag seems to be what most of the newer people have trouble with. In WSG you can't get anyone near it, in EotS you can't keep people away from it and in AB people tend to ignore them all together. Do a guide on flags specifically after Your SotA one. Maybe then people will understand.
yea right... Nov 28th 2009 11:42PM
By Guide has only 2 steps:
1. Log into BG
2. Have fun
PS
Some might add "profit" as a 3rd step
Myha_11 Nov 29th 2009 12:23AM
What happened to wow.com
This site used to have real articles when did we run out of things to talk about
id say one in ten articles is actually usefull or intelligent everything else is just filler
Myha_11 Nov 29th 2009 12:26AM
*edit
Not saying this article isnt semi decent
it was just at the top and i was wondering if others hadn't noticed the decline in relevant and interesting articles
nevwyn Nov 29th 2009 1:22AM
Short answer, boredom.
Long answer, is that yes their really isn't much to talk about. We are a the tail end of a content patch so we aren't seeing anything new on the live servers outside of the new holidays, the Ice Crown patch is still just far enough away that people aren't really feeling pressured to get back into raiding shape to be ready the moment the servers are stable. Everyone is just holding their collective breath and waiting for new content, when it gets here we will see a month or two of significant volume as blogs everywhere argue over new specs, BiS lists and rotations.
In the mean time and after the mad rush immediately following the patch we are really only going to see articles either speculating on how something on the PTR is going to affect things if they go live or articles like Allison's series about effective health which is less about how to actually play the game and more about how we perceive the game.
Add in to this that it is new game season as every one releases new titles in time for Christmas and things really slow down, on the other hand with the festive season upon us I would be surprised if the number of articles didn't pick up some as people come up with new WoW related treats and ornaments to show off for other gamers.
Don't forget too that somethings haven't changed much in the last five years, All the world is a stage has basically had the same material to work with since the beginning until Cataclysm comes out and we see the true extent of things there really isn't much me to say. I mean why talk about roleplaying a Tauren Paladin or Troll Druid when we still don't know anything about them.
Chris A Nov 29th 2009 2:23AM
I disagree. This was a great article.
Myha_11 Nov 29th 2009 4:08AM
*sigh* down voted due to relevance and bad mouthing towards a great website. That is well liked by many including me. (i'm guessing)
response:
I am not saying its due to the season or the lack of wow t-shirts and wow-pods and new wow keyboards out.
I mean i remember back when the website was called wow-insider there were articles about game mechanics that went way into a depth beyond anything i could comprehend. and now all i see are "articles" that are basically advertisements and a lot of beginner's guides. Just feel likes wow.com has forgotten about its many year WoW players and readers. haven't learned anything new in a long time.
I used to read this website every day (2-3 times LoL web design and oracle are boring) and i hope they will one day draw me back in the same way as before.
Sky Nov 29th 2009 1:03PM
OK i can name 3 articles off the top off my head that arent the least bit relevant to most people and that majority would agree to be "fillers"
Around Azeroth (a picture, ummm okay?)
Wow Moviewatch (if i wanted to see videos, id go to youtube. Im here to read blogs)
Two Bosses Enter (im not even gonna start on why this is fail)
That and i could count all the world's a stage but i won't cause i guess some people are into RP i respect that. You want to RP i want to kill anub on 25 man heroic fair enough lets respect each other. But really, there's not much good content here anymore. I could only think of about 5 or 6 blogs that are still great
Ready Check
Raid Rx
Class columns (good mix of leveling and end game advice)
Wow Rookie (great for the new players)
The Queue (great for new players, funny too)
I know this will get downgraded but for those of you who share my sentiment that around azeroth, moviewatch and two bosses enter are utter shite help me out and maybe the admins will do something about it.
/salute
Artificial Dec 7th 2009 3:36PM
@Sky: You are not the center of the universe. Just because you don't like something doesn't mean the site should remove it. Particularly because, if they remove it, those of us who like it can't get it. OTOH, if you don't like something and they don't remove it, all you need to do is not read it. Skip over it. I know, that's a major hardship for your highness to be forced to deal with, but do understand that the entire universe is not ordered for your exclusive pleasure.
Personally, I like Around Azeroth and Moviewatch. I don't care for the two bosses thing, but I just skip over it. I'm not immature enough to think that because I don't like it, no one should get to see it...
Laer Nov 29th 2009 1:10AM
I'm a BG player, from lvl 11 to 80, all days playing BGs.
After Wrath, this is the only BG that I really dont like, there is no profit from EotS, some achievements and thats all. No mounts, no tabard, no nothing, just honor.
Thander Nov 29th 2009 2:51AM
Just had to note that your map is backwards/opposite. You have the labels for the different capture points in one order but the alliance/horde icons are opposite from what is actually in the game. Go play an Eots game. You will see the closest capture points to Alliance start are Mage Tower and Draenei Ruins. Closest ones to Horde start are Blood Elf Tower and Fel Reaver Ruins. Actually, I think the way the map is Alliance is always at the top and Horde at the bottom.
Zach Nov 29th 2009 9:31PM
Hi Thander! You're absolutely right, I hadn't noticed. The objectives are in the right place, it's the starting area orientation that was wrong. Fixed now. Thanks for pointing that out!
Imnick Nov 29th 2009 4:55AM
How does that Blood Elf even stand up? It looks like she has knives for feet.
Knifeboots might be handy for some extra attacks but they don't look very practical.
brucimus Nov 29th 2009 6:03AM
belfs very rarely stand up...they prefer the kneeling position ..so they can suck up magic
Myha_11 Nov 29th 2009 6:52AM
"Magic" i lold