Arcane Brilliance: Mage leveling guide, the thrilling conclusion

It's time again for Arcane Brilliance, the weekly mage column that wishes each and every one of you a magical holiday season. Arcane Brilliance would also like to point out that it is writing this immediately following three days spent alternating between being in the company of in-laws who like to discuss politics and on the road for 12 combined hours with a five-year-old and a two-year-old possessed of mind-bogglingly small bladders. Arcane Brilliance cannot be held responsible for any grammatical errors or disturbingly homicidal thoughts you might find herein.
So how was your Thanksgiving? And if you don't live in the United States, how was your Thursday? Ready to get down to business? We've got a leveling guide to finish!
What's that, you say? Finish what? You've been otherwise engaged for the past couple of months and have no idea what I'm talking about? Fear not! On the interwebs, you can find anything. Here, for your convenience, is the complete compendium of Arcane Brilliance's mage leveling wisdom, such as it is:
Join me after the break as we head for Northrend and level 80.Part 1: getting started
Part 2: 1-10
Part 3: 11-20
Part 4: 21-30
Part 5: 31-40
Part 6: 41-Outland
Part 7: 59-68
Part 8: keep reading, because this is part 8.
Part 9: completely revised Cataclysm mage leveling guide I'll probably be writing in six months or so...TBA
Part 10: (after the great zombie apocalypse of 2011) Brrraaaaaaiiinnnnssssss.....
So you've boarded a ship or zeppelin and headed north to battle the Lich King's armies. Some general tips for starting out in Northrend:
- As with Outland, you'll find a fairly steep difficulty curve increase here, especially if you've taken the advice I gave last week and come here at level 68. The monsters hit harder and have more health than their similarly leveled counterparts in Outland. The gap isn't as drastic as it was when jumping from Azeroth to Outland at 58, but it still could prove a bit of a shock. Be prepared.
- You'll find the quest design here to be improved even over that found in Outland. The hubs are all over the place, and multiple quests will send you to the same place. The quests themselves are largely a vast improvement, having relatively clear objectives and being routinely very fun to complete. Clear your quest logs of any leftovers from Outland so you can pick up anything and everything you come across here. Trust me.
- Quest upgrades are, as with the last expansion, by and large a pretty vast improvement over whatever you've got on from Nagrand or Blade's Edge Mountains. Unless you overstayed your welcome in Outland and managed to get yourself some level 70 epics somehow, you're going to find upgrades at every hub here. Have fun watching your spellpower, intellect, spirit, and stamina skyrocket. Also, you don't have to worry about the whole "Hannah Montana back-up dancer" gear aesthetic we talked about last week rearing its hideous head here. Instead, you'll soon find yourself dealing with the "awesome, now I look exactly like every other clothie on this continent" gear aesthetic. You'll upgrade gear in Northrend only to discover that the only part of your appearance that has changed is that you've gone from one ugly shade of brown to another, slightly uglier shade of brown. Oh well. Maybe the gear reset will be more pleasing to the eye in the next expansion.
- Go to the instances early. Seriously, Northrend instances are short, fun, and simple. They reward excellent gear, and folks are always looking to group for them. Even DPS can find a group in Northrend, so don't wait.
- And while we're on the subject of instances, I have some sad news to relate: your sheeping services will no longer be needed. Seriously. Thanks to the preponderance of AoE tanking at this point in the game and the overall design of the instances found in Northrend, crowd control has sort of gone the way of the dodo, guys. Have fun pew pewing, though. Every once in awhile you'll run into a group that requests an occasional Polymorph, in which case you can dust off your sheep hot-key, but most of the time you'll find that you can just focus on burning things down while the Death Knight holds six different groups of mobs at once. Must be nice.
- Start raising your reputation with the various factions as soon as humanly possible. Though I won't be spending much time talking about them in this leveling guide, the Northrend factions will prove to be of vital importance to you once you hit max-level, and a little time spent now completing their various quest lines will make things so much easier to top off at 80. Doing the occasional daily quest can be a nice experience boost as you go along, and the reputations rewards can be very nice gear-slot-fillers at the appropriate levels. So be nice and help those hideous seal-things mate or whatever. It sounds gross, but later on, you can buy a sweet fishing pole and a penguin.
- Oh, and one huge bummer: No flying mounts. That's right, the mount you purchased a mere 8 levels ago and have been happily soaring around on through all of Outland is now grounded. To use it again, you'll need to jump through one of two hoops. If this is your first character, you'll have to wait until you hit level 77 and then purchase Cold Weather Flying from the trainer in Dalaran (or Sholozar Basin...or the Storm Peaks) for a cool 1,000g. Until then, you're stuck with your land mount. If your mage is an alt, and you have a level 80 main, you can purchase an heirloom item called the Tome of Cold Weather Flight from the flight trainer in Dalaran for that same 1,000g cost. You can then mail it to your mage the moment he hits level 68, and viola, your mage can fly around to his or her heart's content.
Northrend offers a choice of two zones to start out in. A lot of folks apparently agonize over this decision. Borean Tundra or Howling Fjord? For the love of god, which do I choose?
Here's the answer: both. Pick one to do first. Do it. Then go do the other.
One will get you to level 70, and then the other will get you to 72ish, high enough to head to Dragonblight. You'll want to have done both zones anyway by level 80, due to the faction rep to be gained in both places, so why not do them while the rewards and experience are still relevant? If you're still having trouble selecting which zone to visit first, here's how they break down:
- Howling Fjord
Entry-level instance: Utgarde Keep
Aesthetic: gorgeous scenery, sweet celtic tunes
- Borean Tundra
Entry-level instance: The Nexus
Aesthetic: ugly scenery, bring music. Also, mechanized gnomes abound.
See? Now you want to visit both zones, right?
Level 70
New spells: Ritual of Refreshment, Spellsteal
68 and 69 should go extremely quickly, whichever zone you hit first. Just do the normal questing thing and put together a nice set of upgraded Northrend gear and you should be sitting pretty by the time you ding 70.
The new spells here are a bit underwhelming. Ritual of Refreshment will make you even more popular in instances, as it allows you to provide chow for everybody with one click. Convenient, to be sure, but not especially thrilling.
Spellsteal is more exciting in theory than it is in practice. I mean, look at that tooltip. Sounds pretty cool, right? Well, it is...and it isn't. There are a lot of nifty effects you can swipe from folks with this spell. Imagine yoinking a Priest's Power Word: Shield from them right when they're counting on it to stop that incoming Pyroblast. Sexy, right? And in instances, there are a few truly impressive places to use the spell. Wowwiki has a list of the effects you can steal, and though it needs to be updated to reflect Wrath of the Lich King instances, you can certainly see the potential here.
The problem is threefold: first, the spell costs too much mana to cast as often as necessary to be a truly effective PvP spell. Second, the effect stolen is random, again hurting the spell's PvP viability. And third, because its usefulness is so incredibly situational, chances are good that you'll almost never remember to use it. Seriously, Spellsteal will probably end up sitting there on your action bar, one of those icons you remember being interesting enough to put on the bar, but overlook almost every time a good opportunity to use it arises. Still, you'll hear stories of times this spell did something awesome for someone, and with a great deal of practice, it can indeed be very cool.
The big news at level 70, of course, is the ability to train in epic flight. This is just like regular flight, only epic-er. It's incredibly fast, and will speed up every aspect of leveling so much it's ridiculous. Of course, if this is your first character, epic flight won't help you until you hit level 77 and can re-learn the ability to fly. Also, it costs a freaking bunch of money. I'm not even kidding. Epic flight will be your single biggest purchase yet. Without faction discounts applied, the cost is 5,000g. That honestly won't take you long to earn in Northrend, where the mobs crap money, but it's still probably more cash than you have on hand. If your mage is an alt, buy it ASAP. It's totally worth the money. If your mage is your main, there's no point in buying it until you can buy Cold Weather Flying also.
Level 71
New spell: Teleport: Dalaran
It's time to take a short detour into Dragonblight. Completing a very simple quest there will earn you the ability to teleport to Dalaran, the capital city of Northrend, and the mage capital of the world. Seriously, this place is mage heaven. I'm suprised they don't kill warlocks on sight here. In fact, I find deeply offensive that they don't. Which is why, in 2010, I'll be putting my name on the ballot for Mayor of Dalaran. I'm offcially announcing my candidacy here, and I hope I can count on your vote. Warlock extinction...yes we can!
Level 74
New spell: Portal: Dalran
By this point, you should be finishing up Dragonblight and heading off to Grizzly Hills, home of daily PvP quests and the soundtrack of Braveheart. Take a pit stop at Dalaran and snag your final portal spell (and the only one you'll be casting at the end of instances from this point on).
Level 75
New spells: Frostfire Bolt, Conjure Refreshment
Oh baby, FFB. This little spell caused quite a stir when it popped onto the scene a year ago. It's a spell that basically combines Fireball and Frostbolt into one giant ball of slush. The remarkable thing about it is that it benefits from every talent that applies to either Fire or Frost, opening up the potential for a fourth mage spec: the Elementalist, or Frostfire spec. In a nutshell, the spec entails building your mage around using Frostfire Bolt as your primary nuke, taking every talent you possibly can that the spell will benefit from, and spamming the crap out of it at every opportunity. There was a time when Frostfire was the premiere DPS spec in the game. Though deep Fire has since eclipsed it, the spec is still a viable top-tier build. And whether you use it or not, Frostfire Bolt looks pretty.
Also, mana pies. Mmmmm. Delicious mana. So tasty. This is cool, because you never again have to worry about hanging on to both a food and a water type. These mana pies will restore both health and mana, so get conjuring.
Levels 76-79
No new spells in this range, but this is a massive chunk of leveling to just gloss over. You should be spending your time here in Sholozar Basin and Zul'Drak. Though I probably should have mentioned it in the blurb for level 75, Zul'Drak is home to Northrend's answer to the Ring of Blood questline from Nagrand we talked about last week. Gather a few friends (or just hang out in the zone for a minute and join up with whoever's looking...there's always somebody looking) and head to the Amphitheater of Anguish for a string of boss fights, a bunch of experience points, gold, potions, and a sweet, sweet staff. You won't find better prior to level 80, so don't wait.
Once you're done with those two zones, you can advance to Icecrown and the Storm Peaks. Don't forget to pick up Cold Weather Flying at 77, or you won't be able to do anything in either of these zones, as the design of both assumes you are able to fly.
Your PvP options are also good in this range. You're high enough to not be a massive liability in Wintergrasp, so feel free to spend some time gaining honor and experience there, or hit the Battlegrounds. You have the fun PvP daily quests in Grizzly Hills. The honor gain in Alterac Valley is still impressive, and though Eye of the Storm can be incredibly frustrating (because people are stupid, never forget that), it can still be a good experience-gainer, along with both of the other two old Battlegrounds. You have a lot of choice now, so switch things up, have some fun. PvP leveling doesn't feel like so much of a grind now, and though it still isn't on a par with pure, efficient questing, it is a perfectly viable way to reach 80.
Speaking of which...
Level 80
New spell: Mirror Image
So here we are. After eight columns, over 20,000 words, 79 levels of experience, a million or so quests, and hopefully more dead warlocks than you can wave a wand at, we've reached our goal. Congratulations! Now the game begins.
I'm not even kidding. If you've been here before, you know the drill: gear up, get your mage ready to raid, chain-run heroic dungeons, figure out how to play your class all over again...the end-game, in many respects, is the real game. If this is your first character, I have four words for you: Trial of the Champion. Get a group and go. Return with epics, or not at all.
Not too long ago, Arcane Brilliance discussed gearing up at 80, getting ready for raiding, so I'll link those columns now. But don't stress out. Trust me, this is the fun part.
Oh, and Mirror Image is neat. It's more fluff than substance, to be honest, but is an effective threat management tool, slight DPS increase, and a truly splendid PvP spell. Plus, as I've said before: More mage is always good.
So, this concludes our handy-dandy
Filed under: Mage, Analysis / Opinion, Tips, Quests, Features, Leveling, Guides, Classes, Alts, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 3)
JoeShmoe64 Nov 30th 2009 3:45PM
I suggest that next weeks, to follow up with this week's theme of reaching the cap, should be a guide to various specs. In 3.3, of course, especially with the fact that frost could be making a comeback. Maybe we'll even see a FFB build that, rather than going into fire with some detours in frost, will favor frost of fire. But, I guess we'll have to see when it goes live, huh?
Oh yes, and Belt for mayor 2010!
Alacar Nov 30th 2009 5:00PM
Vote for Belt... or get abducted by a gang of angry gnome mages and their mirror images =)
Weimar Nov 30th 2009 5:15PM
Great guide, but I'm disappointed in the lack of talent specs for leveling with the different level tiers.
Matthew Nov 30th 2009 7:04PM
I have enjoyed your leveling guide immensely, esp. since my mage is waiting to wait till cat to level up this is a wonderful teaser. He remains at 29, guarding SMC.
My question is this. Consider it an invitiaton to say what you wanted to say but had no forum.
Why are you against warlocks?
I know, I am not yet mage-lore-filled to *understand*. Who better to ask? I know that warlocks were mages who were seduced by fel energies . . .
-The Druid that Heals you.
MusedMoose Nov 30th 2009 7:17PM
Just wanted to point something out real quick - there's a goblin in K3, right next to the flight master, who will give you a (I'm not kidding) Loaner Griffin, so you can fly through the Storm Peaks and Icecrown, but only those zones and maybe one other though I don't quite remember. It's slow and it's limited, but it's free.
...wow, run-on sentence...
Also: I'm going to make it a distinct point to get that staff now, if only because every mage should at one point or another wield a weapon with the word "Slobberknocker" in its name.
lenafoens Dec 3rd 2009 6:00AM
The third area in which u can use the loaned windrider/griffin is in Sholazar Basin
Sleutel Nov 30th 2009 10:54PM
"Spellsteal is more exciting in theory than it is in practice."
Unless you're doing TotGC, in which case you'd better damn well know where your Spellsteal button is, or your tank is getting insta-gibbed if somebody misses an interrupt while Jaxx has his buff up.
brian Dec 1st 2009 1:14AM
Anything cool that you could steal via Spellsteal doesn't even last long enough to enjoy it once you steal it. :(
lenafoens Dec 3rd 2009 6:05AM
Hmm, while it might be true, the buffs you steal are not always meant to benefit you. Stealing an attack power-increasing buff might not help you directly, but maybe saves the healer some time to spare from healing the tank through it. And it get really useful in Trial of the Crusader several times.
gerryq Feb 3rd 2010 10:14PM
The apotheosis of Spellsteal was in Burning Crusade, when it came out. In Botanica, you could snag a +235 spellpower buff that lasted 30 minutes. And Spellsteal was an essential mechanic for mage tanking in the High King Maulgar Encounter in Gruul's Lair. It was also useful in other raid encounters, such as Romeo and Juliet, or some parts of Zul'Aman (cool spell there that only lasted a short time but gave you 4x movement and casting speed, and blue flames around you... you felt like the Blue Flash!).
It's kind of a pity that these days Blizzard have essentially ironed out the differences between classes. There are good things about that, but we have lost some things from the old days.
neminem Dec 1st 2009 1:22AM
Awesome, you just caught up to me. My mage (character #3) dinged 70 last night. For the record, though, I totally didn't find NR a step up in difficulty at all. I was killing everything in sight right off the boat, turning in quests regardless of their technical level, just like in Outland (only with more boat). Mages are awesome.
That said, I'm clearly not a very good mage - I like warlocks fine. Without warlocks, there'd be no soul candy, and soul candy is the tastiest kind of candy!
Ringo Flinthammer Dec 1st 2009 7:32PM
Any chance of a look at frost PvE specs in 3.3 in the next column? I'm reading very mixed numbers on the results of Blizzard's tweaks to the spec and would love a better idea of how viable it will be and a sample spec or two.
Embriel Dec 1st 2009 10:38PM
Spell steal – I only have one thing to say in reply to this. Jaraxxus. Nether Power damage buff. Free DPS. There are a bunch of other neat buffs around to appropriate (Mage Hunter Ascendants in the Nexxus, Metonia from Valkyrion Aspirants, random +sp or +haste buffs) and times when taking Renew from Paletress in ToC 5 or the % melee damage on the boss to ease hits on the tank is the raid friendly thing to do. And it’s just feels magey.
Mirror images – no mention of the pending loss of one of the few nifty visual effects mage spells get (well barring the swirling purple goodness which is Arcane Blast), ah my little smokey shades, I will miss you. Spriests get disperse, DKs get summon army and deathgrip, I’m sure locks get something, but that would be admitting knowledge of the dark side. Enjoy mirror images while it lasts as it is, I’d almost trade back annoying death noises to keep this little bit of awesome.
Aleesia Dec 2nd 2009 4:06PM
I just wanted to share what an enjoyable read the mage leveling guide has been and I have added Arcane Brillance as one of my regular stops. Your sense of humor has been an added bonus. It's nice to see more detail than travel to Auberdine and helps this hunter get a feel for the next up and coming 80 to get some insight into the Mage's world (which is vastly different than the Hunter's world). Thanks for taking the time to put something this detailed in place!
Sterdoker Dec 25th 2009 1:17AM
I can't think of a better place to post this than here:
I've rolled a mage, happy because it was the first class I ever created (then my friends told me they needed a healer and I switched to pally), equiped him with some nice heirlooms, and picked up some frost talents.
I'm lvl 22 now and I'm absolutely sick of spamming frostbolts and frost novas. Yeah, sure, you get to use some cool spells ocasionaly like frost ward, counterspell, dampen magic or poly, but that doesn't make it for me.
So I humbly come to you, masters of the arcane, in search of answers. Is it that I'm choosing my spells poorly, that I should simply wait some levels, or perhaps a change of spec ir would be what I need?