Skip to Content
12-02-2009 @ 3:29PM
Two very interesting reads. Thanks for linking them.I felt both did a pretty good job at examining the social aspect of WoW. Certainly other mmo’s and games have created similar environments, but like everquest before it, WoW was an mmo that was able to bring this style of gaming into the mainstream. I can probably play any number of roleplaying games with my friends. We can bust out Icewind Dale, Diablo or Borderlands and get to work slaying baddies. However, they would just feel shallow to me in comparison to the feeling you get by coexisting in a game with thousands of other players. Despite all the grinding, the Chuck Norris jokes, and the micromanagement, WoW still feels more “real” to me than any single player or smaller multiplayer experience, simply because it has a populace that is comprised of living, breathing people. After so much time in this game, it’s hard for me to play games like Dragon Age or Call of Duty for any length of time without feeling downright antisocial.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.