Totem Talk: On unique gearing and gear consolidation

Last week on Totem Talk, we jumped our cherried out Dodge Charger out of a warehouse before it exploded and then complained that we were too old for this kind of thing to our reckless younger partner. We're supposed to retire in a few days, we informed him. There may also have been some discussion about shaman itemization in there. I'll have to check the credits later to make sure.
The main issues with shaman itemization are more complex than can be easily summarized: many commenters correctly pointed out, for instance, that I was giving short shrift to enhancement's constant struggle to stay both hit and expertise capped (in fact, even calling them caps instead of targets shows that I'm not going into full detail) since the changes to the spec implemented with Wrath of the Lich King. Basically, one of the issues here is the very hybridization of the class: since now enhancement has become a spec that uses both spell damage and melee strikes, it has to hew to both spell hit rating levels (which are generally higher than melee targets) and stats like expertise, which is only useful for melee.
Shamans are interesting in that they are a hybrid class more in their playstyles than in terms of roles: like priests and warriors, shamans are only two of the three possible roles, being either healers or DPS. We can of course quibble about the nature of DPS, and if 'ranged DPS' and 'melee DPS' are distinct enough roles to be divided in focus. I personally believe they are, based on watching my guild struggle to recruit ranged and being thick on the ground with melee. But as a result of having two damage specs and one healing spec, shamans have a lot of cross-hybridization conflict built into their itemization.
An example of this is the fact that elemental and restoration, a damage spec and a healing spec, share spell power mail which is usually far better itemized for restoration than elemental. Meanwhile, elemental is a pure spell casting damage spec, and enhancement is a hybrid spell and melee damage spec, but they share absolutely no gear and when it looked for a while that enhancement would actually benefit from a caster weapon and perhaps a few other caster pieces steps were taken to ensure that enhancement would no longer benefit from caster gear. Instead, again enhancement was steered towards hunter mail and slow/slow main and offhand weapons with no caster specs on them.
Patch 3.1 really showed us the consequences of gear consolidation on a class as hybrid as a shaman. Since shamans don't use various forms to access their abilities like druids do, there's no inherent limiting factor preventing variant specs from utilizing each other's gear. A tree druid in tree form isn't going to gain anything from trying to cast damaging spells, but if there was a fluke talent in restoration that granted some ridiculously high spell power that made restoration shamans in elemental gear capable of doing as much or more damage as elemental shamans (while still maintaining their ability to heal as restoration shamans) it would be much more immediately apparent. One is reminded of the very odd strategy my guild used a few times on hard mode Vezax 10 kills of having my shaman spec enhancement, wear elemental gear, and use Maelstrom Weapon procs to heal the tank while regenerating mana with Shamanistic Rage. (I used a fast caster weapon enchanted with Everliving for this, as DPS wasn't really the point.) It's not the intended use of the spec or the gear, but it works. (Well, worked, I'm fairly sure they hotfixed the encounter so that this isn't viable anymore, but I haven't done it in months now.)
This also leads to issues like elemental shamans persistent lack of proper scaling. This isn't itemization's fault by itself, but again a consequence of how itemization interacts with talents and class design. Unlike other casters or caster/healer hybrids, elemental shamans gain practically nothing from spirit. Furthermore, there's no talent for elemental shamans similar to Mental Quickness, which grants additional spell power as a percentage of attack power. (This ability is what allows enhancement to do meaningful spell damage without wearing spell power gear.) While there's no reason for elemental shamans to want a talent that converts attack power, the fact remains that Mental Quickness scales an enhancement shaman's spell damage with the gear he or she wears in a direct and meaningful way. Since elemental has no talents that boost spell damage or spell power based on an ascending stat (spirit or intellect for most other caster classes) it simply does not scale as effectively as those classes do.
The existence of Shamanism was an attempt to redress this without directly mimicking other classes' abilities like Fel Armor. Since Shamans are disinclined to stack any spirit (despite the fact that spirit is a shaman's highest baseline stat, the class gets little to no benefit from the stat) you could certainly make a reasoned argument that a talent that made use of spirit would be useless in the current scheme of itemization... it could even drive shamans towards leather and cloth items instead of away from them, which certainly seems to be the current goal. It seems likely that the lack of spirit on mail combines with the design of shamans to be averse to spirit, and that the scaling issues introduced by this decision (and combated by talents like Shamanism) are an inherent consequence of designing a mail wearing caster hybrid and trying to keep it in mail.
In the end, the up side of shaman class design (a class that can fill a melee DPS, caster DPS and healing role) is also the dark side, the pure hybridization makes itemization always tricky, especially in the era of gear consolidation where you don't want to have a piece of armor drop that is purely designed for one spec of one class. If your design goal is to avoid drops being sharded because only one spec can possibly make any use of them (holy plate ahem cough cough) then talents need to step in and fill the gaps left by such broad gearing. Elemental shaman scaling is, to some degree, the unfortunate victim of this design goal.
Next week, I'm hoping for a special surprise column discussing shaman issues with a special shaman think tank. However, if things develop apace, it's possible there will be a gear list here for 3.3 instead.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk. Filed under: Shaman, Analysis / Opinion, The Burning Crusade, (Shaman) Totem Talk, Wrath of the Lich King






Reader Comments (Page 1 of 2)
Arann Dec 3rd 2009 3:24PM
"...if there was a fluke talent in restoration that granted some ridiculously high spell power that made restoration druids in elemental gear capable of doing as much or more damage as elemental shamans (while still maintaining their ability to heal as restoration shamans) it would be much more immediately apparent."
Screw the gearing... show me a "fluke talent in restoration" that made "restoration druids" CAPABLE of wearing "elemental gear" and I'll show you a resto/feral bear tank with a ridiculous amount of armor. Especially if we could use elemental shields... FINALLY, bear blocking! XD
Seriously, though, good article. I find the gearing headaches for hybrid classes to be very annoying. I, for one, am looking forward to the stat reworking--there are a few too many stats to keep straight when trying to put together sets for different specs, and it sounds like shamans have it nearly as bad as druids do--maybe worse for certain specs. Thanks for the article.
t0xic Dec 3rd 2009 3:33PM
Perhaps he meant Balance gear?
Dave Dec 3rd 2009 3:35PM
My two 80's are a Feral/Feral Druid and an Ehnance/Resto Shaman. The gearing headaches are about the same...and way too big.
Crofe Dec 3rd 2009 3:48PM
It looks like the error is in the first class labeling. That is to say, it should read, "...if there was a fluke talent in restoration that granted some ridiculously high spell power that made restoration SHAMANS in elemental gear..."
This is supported by the fact that the article goes onto say, "...(while still maintaining their ability to heal as restoration shamans)..."
Zach Dec 3rd 2009 4:10PM
Did anyone notice they actually have elemental-itemized badge gear via Emblems of Frost in 3.3? Rejoice!
kabshiel Dec 3rd 2009 4:49PM
"Did anyone notice they actually have elemental-itemized badge gear via Emblems of Frost in 3.3? Rejoice!"
I'd rejoice, except that almost no elemental-itemized gear has been found in the raid yet (one piece of non-set mail in the 10 and 25-mans and zero one-handed weapons without spirit/MP5). Badge gear is nice, but it'd be nice to see some actual drops too. I'd be content to wait and see what happens, but considering that Ulduar and the Coliseum also had really terrible elemental itemization, I'm not too optimistic.
Matthew Rossi Dec 3rd 2009 5:39PM
Yeah, that should be 'shaman' not 'druid' there, my apologies. I'll fix.
Zach Dec 3rd 2009 7:45PM
"...I'm not too optimistic."
We can also wear select cloth and leather; when you factor in those drops and account for as yet undiscovered mail pieces (not to mention our Tier gear), our "gearing woes" are hardly anything to complain about. I - and I'd like to think most other Elemental Shaman - have gotten past our limited gearing options and learned to accept it as the way of things. This is certainly the way it's been the entire expansion, but 3.3 is looking to be the best patch by far when it comes to Ele itemization.
Turn that frown upside down.
alpha5099 Dec 3rd 2009 3:53PM
I'll be very interested to see how resto/ele itemization shakes out in Cataclysm. Enhancement is obviously going to undergo some major changes, what with the changes to Hunters that'll probably mean Int on physical mail will be a thing of the past.
But how will the changes to Spirit and MP5 affect our caster and healer specs? With no MP5 on gear anymore, what happens? Will we start seeing mail with Spirit? Will resto shamans and holydins want Spirit now?
I'm hoping not. If we give resto some talents that make it so we don't need Spirit at all, this might really change the caster mail itemization. We might start seeing stuff that is perfectly viable for all three specs. Mail gear could come in two broad categories, with Crit for the healers and Hit for ele. (If we want to get really crazy, we could give resto and holydins some talents where they get benefit from Hit.) As weird as it may sound, with the stat overhauls, the solution might actually be more gear consolidation.
Of course, reforging might just solve all these problems on its own. Ele stuck with a great piece of gear being held back by a healer stat? Reforge that mofo. Hunter gear keeping you below the Expertise cap? Slap some on it. It'll be really cool to see what reforging does to gear, as it opens up a lot of potential for getting around gaps in our gear.
Roland Dec 3rd 2009 3:56PM
Again, needs more QQing about Restoration Itemization. You imply that crit and mp5 on SP gear is better for Restoration than Elemental, but we actually want Haste even more than you do, DPSer.
Looking at the 245 BiS list: http://elitistjerks.com/f47/t24796-shaman_restoration/#Best_in_Slot_Level_245_and_Below
Elemental Helm, Shoulders.
Three of the better cloaks with hit and spirit, just because they have tons of haste.
The T9.5 resto gloves are outranked by three cloth gloves, one of which has hit.
The BiS belt has hit.
And what's perhaps the most annoying ranking, Band of the Invoker is far better than Heartmender Circle, despite the fact that BotI is clearly for clothies and trees, and HC is for us, and Paladins. FAIL.
jealouspirate Dec 3rd 2009 4:02PM
You're right, haste being so ridiculously good for resto now has given us some very messed up gear choices.
Zach Dec 3rd 2009 4:13PM
"You're right, haste being so ridiculously good for resto now has given us some very messed up gear choices."
I can attest to this - I use Abyssal Rune in my Resto set, since its haste is far superior to my higher ilvl trinket that has spellpower and an actual healing proc.
Roland Dec 3rd 2009 5:22PM
I mean, the bigger issue is that mana regeneration doesn't matter right now, so we can just stack thoroughput stats. Icecrown is looking healing-intensive, so we might actually pay attention to mp5. But I somehow doubt that will be the case for people in 245-258 gear.
Matthew Rossi Dec 3rd 2009 5:39PM
I promise you, the restoration complainathon is coming.
Djinn Dec 4th 2009 6:04PM
Mister Sir have you looked at the gear list for 3.3 A lot of the mp5 crap they want elemental wearing is fairly well stocked with haste making resto itemization in my view much less of a QQ worthy topic than how borked and broken Elemental is.
Oh well maybe as soon as I rack up the requisite amount of DKP required to switch mains I will be weighing in on the Lichborne collumn and not reading totem talk anymore...
sladedarkonis Dec 3rd 2009 4:23PM
Why not have a talent that increases our Spell Power (Or any other useful stat) by the amount of armor we have. It could be similar to a warrior's Armored to the Teeth or a DK's Bladed Armor. This would keep us away from Cloth gear. I dont know, just an idea =D
JBurg Dec 3rd 2009 7:54PM
Never thought of that before, but that actually is a good idea.
zappo Dec 4th 2009 10:14AM
Armed to the Teeth sounds good until you do the math. When looking at the difference between equal item level gear, you usually find the difference between plate and leather bracers armor wise is something like 3 AP. Basically not enough. What put the nail in the coffin for dps warriors taking leather was the fury talent that increased your strength by 20%. So if it was going to scale off armor it would have to be very close to your armor value.
D Dec 3rd 2009 5:32PM
Please skip the gear list and focus on the think tank. Elemental shaman have serious issues right now that have been completely ignored by the devs. Ele shaman I know are already being benched and told to lvl/gear alts if they want to raid in ICC -- or to go resto.
The Totem of Wrath < Demonic Pact issue is HUGE and really needs to be addressed. Maybe if WoW.com sheds some light on this, it'll spur the devs to give us some much-needed answers.
The Totem of Wrath excluding Fire DPS totems is equally huge in terms of elemental's viability in raiding.
Basically -- ToW is a buff that is vastly inferior to Demonic Pact at current gear levels. This gap will only widen since ToW does not scale and DP scales with the warlock's gear.
Also -- when we are forced to drop this totem to buff the raid with an inferior buff (DP can easily be twice as powerful as ToW), we are locked out of 10-20% of our personal DPS. No other spec in the game must sacrifice so much personal DPS to buff the raid.
Ghostcrawler himself even said that losing a lot of DPS for a buff isn't how they want the classes to work. Their solution: to buff demo warlocks (rightfully so) but to IGNORE elemental shaman and ToW altogether.
I think most would agree that shaman scaling issues won't be addressed until Cataclysm. But the ToW/DP/Fire DPS totem issue is something that needs to be fixed and soon, not 6 months or a year from now.
Sky Dec 4th 2009 12:29AM
trust me, if there is a shaman spec that desperately needs a buff right now it's resto. Even the greatest resto shaman in the world, Mek from Ensidia, admitted that he had to go elemental simply because resto doesn't bring anything to the table anymore besides mana tide which is not really needed in most of the top tier fights.