Totem Talk: On unique gearing and gear consolidation

Last week on Totem Talk, we jumped our cherried out Dodge Charger out of a warehouse before it exploded and then complained that we were too old for this kind of thing to our reckless younger partner. We're supposed to retire in a few days, we informed him. There may also have been some discussion about shaman itemization in there. I'll have to check the credits later to make sure.
The main issues with shaman itemization are more complex than can be easily summarized: many commenters correctly pointed out, for instance, that I was giving short shrift to enhancement's constant struggle to stay both hit and expertise capped (in fact, even calling them caps instead of targets shows that I'm not going into full detail) since the changes to the spec implemented with Wrath of the Lich King. Basically, one of the issues here is the very hybridization of the class: since now enhancement has become a spec that uses both spell damage and melee strikes, it has to hew to both spell hit rating levels (which are generally higher than melee targets) and stats like expertise, which is only useful for melee.
Shamans are interesting in that they are a hybrid class more in their playstyles than in terms of roles: like priests and warriors, shamans are only two of the three possible roles, being either healers or DPS. We can of course quibble about the nature of DPS, and if 'ranged DPS' and 'melee DPS' are distinct enough roles to be divided in focus. I personally believe they are, based on watching my guild struggle to recruit ranged and being thick on the ground with melee. But as a result of having two damage specs and one healing spec, shamans have a lot of cross-hybridization conflict built into their itemization.
An example of this is the fact that elemental and restoration, a damage spec and a healing spec, share spell power mail which is usually far better itemized for restoration than elemental. Meanwhile, elemental is a pure spell casting damage spec, and enhancement is a hybrid spell and melee damage spec, but they share absolutely no gear and when it looked for a while that enhancement would actually benefit from a caster weapon and perhaps a few other caster pieces steps were taken to ensure that enhancement would no longer benefit from caster gear. Instead, again enhancement was steered towards hunter mail and slow/slow main and offhand weapons with no caster specs on them.
Patch 3.1 really showed us the consequences of gear consolidation on a class as hybrid as a shaman. Since shamans don't use various forms to access their abilities like druids do, there's no inherent limiting factor preventing variant specs from utilizing each other's gear. A tree druid in tree form isn't going to gain anything from trying to cast damaging spells, but if there was a fluke talent in restoration that granted some ridiculously high spell power that made restoration shamans in elemental gear capable of doing as much or more damage as elemental shamans (while still maintaining their ability to heal as restoration shamans) it would be much more immediately apparent. One is reminded of the very odd strategy my guild used a few times on hard mode Vezax 10 kills of having my shaman spec enhancement, wear elemental gear, and use Maelstrom Weapon procs to heal the tank while regenerating mana with Shamanistic Rage. (I used a fast caster weapon enchanted with Everliving for this, as DPS wasn't really the point.) It's not the intended use of the spec or the gear, but it works. (Well, worked, I'm fairly sure they hotfixed the encounter so that this isn't viable anymore, but I haven't done it in months now.)
This also leads to issues like elemental shamans persistent lack of proper scaling. This isn't itemization's fault by itself, but again a consequence of how itemization interacts with talents and class design. Unlike other casters or caster/healer hybrids, elemental shamans gain practically nothing from spirit. Furthermore, there's no talent for elemental shamans similar to Mental Quickness, which grants additional spell power as a percentage of attack power. (This ability is what allows enhancement to do meaningful spell damage without wearing spell power gear.) While there's no reason for elemental shamans to want a talent that converts attack power, the fact remains that Mental Quickness scales an enhancement shaman's spell damage with the gear he or she wears in a direct and meaningful way. Since elemental has no talents that boost spell damage or spell power based on an ascending stat (spirit or intellect for most other caster classes) it simply does not scale as effectively as those classes do.
The existence of Shamanism was an attempt to redress this without directly mimicking other classes' abilities like Fel Armor. Since Shamans are disinclined to stack any spirit (despite the fact that spirit is a shaman's highest baseline stat, the class gets little to no benefit from the stat) you could certainly make a reasoned argument that a talent that made use of spirit would be useless in the current scheme of itemization... it could even drive shamans towards leather and cloth items instead of away from them, which certainly seems to be the current goal. It seems likely that the lack of spirit on mail combines with the design of shamans to be averse to spirit, and that the scaling issues introduced by this decision (and combated by talents like Shamanism) are an inherent consequence of designing a mail wearing caster hybrid and trying to keep it in mail.
In the end, the up side of shaman class design (a class that can fill a melee DPS, caster DPS and healing role) is also the dark side, the pure hybridization makes itemization always tricky, especially in the era of gear consolidation where you don't want to have a piece of armor drop that is purely designed for one spec of one class. If your design goal is to avoid drops being sharded because only one spec can possibly make any use of them (holy plate ahem cough cough) then talents need to step in and fill the gaps left by such broad gearing. Elemental shaman scaling is, to some degree, the unfortunate victim of this design goal.
Next week, I'm hoping for a special surprise column discussing shaman issues with a special shaman think tank. However, if things develop apace, it's possible there will be a gear list here for 3.3 instead.
Check out more strategies, tips and leveling guides for Shamans in Matthew Rossi's weekly class column: Totem Talk. Filed under: Shaman, Analysis / Opinion, The Burning Crusade, (Shaman) Totem Talk, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
Hyacinthe Dec 3rd 2009 6:18PM
Mr. Rossi, I'm with D on this. There'll be lots of places to find gear lists. I'd rather have the substance as well. (Also, could you use a time machine and answer yesterday's Queue instead of Adam Holisky? Thanks in advance.)
Katalyna Dec 3rd 2009 6:27PM
Being an elemental shaman is the closest thing to being a masochist in game right now. The other night on anub HM my guild asked me to glyph healing stream totem as we needed the extra bit of trickle healing for my group. When I said "I'll lose DPS..." the response was "No offense, but your dps isn't that great on this fight."
I used to be very proud about my spec and my class choice... Elemental was cool. People knew we were broke in Naxx when we were hardly out DPSing tanks. No worries, we did get fixed, a bit. But now with the changes to shadow priests and the buff to Eclipse for Moonkins to balance out their changes, and our -nerf- to our 4pc set bonus (it makes sense, really, but why nerf that bonus just to force us into t10? Shouldn't they work on making t10 better than t9?) there almost isn't any point to me being in the raid. A resto shaman can cover my Wrath of Air, a Moonkin gives my 5% crit Aura, and we already run a DP Lock, so my spellpower buff has already been taken. Add in our mutilate rogue or ret paladin for the rest of the TOW buff (3% crit to enemies) and there is no point to bringing me to the raid. And since we generally bring a resto shaman, a moonkin, a ret paladin, our DP lock, and our mutilate rogue... Yeahhhh.
I'm not a theorycrafter, so unfortunately I can't sit here and produce the hard cold numbers that people like to see. Much like everyone else, all I can do is complain about Eles and our lack of scaling, and the general shoddy treatement we've been receiving. I don't want to top damage meters - if I did, I'd have rolled a mage or a lock. But I do want to be competitive DPS, not the one that's lagging behind everyone in ICC because "Oh, that's just our elemental shaman. You know, the token one every guild has now!"
synthaside Dec 4th 2009 2:50PM
I too am an ele shammy in a pretty focused endgame guild ive played ele / resto since the bad old days where we had one viable spell to spam and sticking with it through think or thin and im not really one to "Q" but i completely agree with katalyna so far as the role elemental has fallen to .
I didnt think it was as bad as "glyphing healing stream because it brought more hps to the fight, if you play perfectly on a good day when you dont have to move too much , or manage to avoid getting locked out from nature you still dont compare to the compared the the 6k, 7k'even some at 8k that the others pull without too much trouble yes even other hybrids ( boomers ret's ferals in comparable gear.)
On anub heroic , I dps in the race phases ... when 3 comes around they want me to blow bloodlust and help off HEAL ... yes in ele spec and ele gear its more benefical for me to provide extra healing in p3 than to dps the boss "great utility ... or broken nature of the spec / gear
Now other classes provide the same .... somtimes BETTER buffs our 5hp totems feel outdated , and blizzard using them as a crutch to explain our shoddy itemisation and dps abilitys is pretty pathetic
Edge Dec 3rd 2009 7:05PM
Seems like a mastery stat is designed to do away with these problems, though we won't get that until Cataclysm. I wonder though, if with this new mastery talent, we'll be able to keep one set of armor around rather than one for each spec? It seems like that's the way it should work, having 300 mastery will give your Enh shaman maybe 300 Haste, Crit, or AP, while a Elemental Shaman might get 300 SP instead. Seems like the proper way to go about it, though I'm not exactly sure that's how it will work, though in effect it will totally kill off any "special" builds that might be fun to try out (such as the healing Enh Shammy which I've been wanting to try out)
Shamtastic Dec 3rd 2009 11:59PM
Random Question...
My Ele Shaman is way over hit cap... I have no gems, enchants, or anything on my gear to increase hit. Just the sheer amount of hit (as a stat) on my gear and trinket... is this normal?
ThankS!
Sky Dec 4th 2009 12:31AM
if you are alliance this is normal. I would advice you to replace some pieces with hit with other pieces that have haste or crit or even int and stam. Once you reach the hit cap, any additional hit would be a "wasted stat" so I strongly advice you to change gear until you are a bit above or below the "soft hit cap" Hope this helped
Edge Dec 4th 2009 12:50AM
It might even be beneficial to use a lower iLevel piece with no hit, because spell hit is ALL you need, anything more is truly wasted. Enh on the other hand would get marginal benefits from melee with more hit, but anything more than spell cap is usually avoided.
Zlik Dec 4th 2009 3:27AM
Maybe change Mental Quickness to give AP based on your SP and let enhancement use elemental gear :)
RealLifeGamer Dec 4th 2009 9:21AM
well another question... might it be appropriate to respec and take 3 talent points out of the hit reduction talent , i would then be at the physical spell hit cap no problem and with out using a talented soft cap. I am just not sure if the extra 3 talent points can really be placed anywhere and be put to good use.
Thanks again!
Djinn Dec 4th 2009 5:38PM
I for one as an elemental shaman am tired of listening to the constant barrage of whining and complaining coming from the mages in my guild when I suggest that I should be allowed to bid on a cloth piece that has correct itemization for me. I shouldn't have to be begging for leftovers after all the clothies already have it to get BiS gear. Also to the comment about the badge belt being correctly itemized piss off. I want to have a drop in the dungeon I can spend my DKP on for a BiS type item rather than having to farm more badges to get it. As it stands the only stuff I am likely to be spending my DKP on is either going to be gear for an Enhancement Set or DPS plate for my DK.
Djinn Dec 4th 2009 5:48PM
I even had o make a joke out of it last night in a 10 man ToC run by saying. Wow thats a nice caster piece to a cloth drop, too bad Shamans can't Equip it because there is no MP5 on it...
Sorshammie Dec 4th 2009 6:02PM
"... having my shaman spec enhancement, wear elemental gear, and use Maelstrom Weapon procs to heal the tank while regenerating mana with Shamanistic Rage."
I'd be curious to understand how your talents, glyphs and rotation was setup on this strategy. It sounds like an interesting and fun challenge. Seeing that my toon grew up on Enhancement and I'm just starting to get into Restro, having this third option in my pocket of tricks my be cool.