WoW, Casually: Patch 3.3 and we
Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.
Patch 3.3 is looking to be casualeriffic, which of course means it will be raideriffic and everybody-else-eriffic, too. But with the new features available to us, we should be able to pack more actual playing into our limited play-sessions and even attempt things we didn't used to have time for. It will probably hit any Tuesday now, though if we don't have it before December 22nd, don't expect it again before January 5th. They don't like dropping patches just before holidays.
Here are some of my favorite casual-friendly features coming to our next big patch:
More help for noobs
This doesn't help most of us. Casual does not equal noob. And those of us who are altoholics can get a character from 1 to 10 in no time. How it does help us is in getting significant others, friends and/or family members to play with us. Sharing hobbies is great for relationships, but non-gamers (no matter how enthusiastic) need a lot of extra hand-holding when we introduce them to our WoW activities. New tutorials, better descriptions, restrictions on getting Dazed, mana and health regeneration increases will all make it easier for us when we introduce our loved ones to Azeroth.
Better quest tracking... finally
After being promised this for a few patches, we will finally get a quest tracking system that should make those memory intensive addons obsolete. The world map has been updated to allow for different kinds of info and different sizes. You will be able to see where to hunt for your quest items as well as where to turn them in. The quests will list their appropriate levels so it will be easier for determining which to do next. And you will be able to see what quests you have completed -- which is great for those characters you go back to after long absences as well as trying to figure out where to pick up questlines.
Massive grouping improvements
One of the problems that many of us with limited playtime have is the time it takes to find a group for any instance. It's great that instances are much shorter these days, but is irrelevant if it takes most of your playsession to find a decent PuG. Blizzard is making so many changes to PuGging that everyone is going to be doing it and long waits will be a thing of the past.
There is also a new Looking for Raid tool in patch 3.3. This coupled with the new weekly raid quests should make finding PuG raids easier, if your playtime allows for raiding.
Arena Points without Arenas
The level 71 to 80 Daily Battleground Quests will give out 25 Arena Points as well as honor, XP and gold. Cataclysm will bring even more ways to earn Arena points while doing BGs. Our gear options will open up greatly with these changes.
Friends will return
As always happens just before big content patches, people lose interest in Azeroth and spend their time in other worlds or even "outside". But with all these changes and the addition of Icecrown, people will be coming back in droves to play. And did I mention that more people makes it easier to find groups? Captain Obvious winks.
There are, of course, many more changes. Here is a link to our guide to Patch 3.3 and make sure to check your class columns for in-depth analysis of upcoming changes. If you want to really examine the details yourself, here is a link to the official PTR patch notes. As usual, what's on the PTR doesn't necessarily make it onto the live servers. But hopefully everything we've covered here will be there when the patch drops... this time.
WoW, Casually is a column for those of us who are playtime-challenged. We've got your guides for choosing the best class, finding a casual guild, keeping your account safe and choosing the best addons for casual play. But wait there's more! If you have questions or tips about how to get the most out of your limited playtime, please send them to robin AT wow DOT com for a possible future column.
Patch 3.3 is looking to be casualeriffic, which of course means it will be raideriffic and everybody-else-eriffic, too. But with the new features available to us, we should be able to pack more actual playing into our limited play-sessions and even attempt things we didn't used to have time for. It will probably hit any Tuesday now, though if we don't have it before December 22nd, don't expect it again before January 5th. They don't like dropping patches just before holidays.
Here are some of my favorite casual-friendly features coming to our next big patch:
More help for noobs
This doesn't help most of us. Casual does not equal noob. And those of us who are altoholics can get a character from 1 to 10 in no time. How it does help us is in getting significant others, friends and/or family members to play with us. Sharing hobbies is great for relationships, but non-gamers (no matter how enthusiastic) need a lot of extra hand-holding when we introduce them to our WoW activities. New tutorials, better descriptions, restrictions on getting Dazed, mana and health regeneration increases will all make it easier for us when we introduce our loved ones to Azeroth.
Better quest tracking... finally
After being promised this for a few patches, we will finally get a quest tracking system that should make those memory intensive addons obsolete. The world map has been updated to allow for different kinds of info and different sizes. You will be able to see where to hunt for your quest items as well as where to turn them in. The quests will list their appropriate levels so it will be easier for determining which to do next. And you will be able to see what quests you have completed -- which is great for those characters you go back to after long absences as well as trying to figure out where to pick up questlines.
Massive grouping improvements
One of the problems that many of us with limited playtime have is the time it takes to find a group for any instance. It's great that instances are much shorter these days, but is irrelevant if it takes most of your playsession to find a decent PuG. Blizzard is making so many changes to PuGging that everyone is going to be doing it and long waits will be a thing of the past.
- The LFG channel is coming back: People will automatically be logged into it when entering big cities, just like Trade Chat. This might mean that the Trade/Barrens Chat will move over to LFG chat, but that is probably too much to hope. It definitely means, however, that your LFG requests will be more likely to be seen.
- Cross-server PuGs: The LFG tool will pull from a pool of wannabe PuGgers across your Battlegroup. Captain Obvious says more people looking for groups = less time spent filling up your groups.
- Random PuGs: You will be able to sign up for random level-appropriate instances that give random level-appropriate rewards. The rewards are certain to bring more people looking for groups at all levels. Captain Obvious refers you to the previous item.
- LFG as you quest: Just like the current Battleground system, you can queue for instances from anywhere and when you are done, you will be dropped back to where you were questing. So there is no need to hang out doing nothing while waiting for a group.
- Daily Random PuG rewards: Doing a random PuG daily will give emblems as well as gold over and above what you get from the instance. This will mean that your time spent in the instance will be more rewarding and will again mean more people participating. Captain Obvious points up.
There is also a new Looking for Raid tool in patch 3.3. This coupled with the new weekly raid quests should make finding PuG raids easier, if your playtime allows for raiding.
Arena Points without Arenas
The level 71 to 80 Daily Battleground Quests will give out 25 Arena Points as well as honor, XP and gold. Cataclysm will bring even more ways to earn Arena points while doing BGs. Our gear options will open up greatly with these changes.
Friends will return
As always happens just before big content patches, people lose interest in Azeroth and spend their time in other worlds or even "outside". But with all these changes and the addition of Icecrown, people will be coming back in droves to play. And did I mention that more people makes it easier to find groups? Captain Obvious winks.
There are, of course, many more changes. Here is a link to our guide to Patch 3.3 and make sure to check your class columns for in-depth analysis of upcoming changes. If you want to really examine the details yourself, here is a link to the official PTR patch notes. As usual, what's on the PTR doesn't necessarily make it onto the live servers. But hopefully everything we've covered here will be there when the patch drops... this time.
Filed under: Patches, Analysis / Opinion, WoW, Casually






Reader Comments (Page 1 of 3)
MightyMuffin Dec 3rd 2009 1:07PM
Wait...arena points for doing daily bgs?
This might get me back into PvP again somehow...
Taladan Dec 3rd 2009 1:28PM
Just points, no rating.
Artiefarkel Dec 3rd 2009 1:29PM
Do arena points you get in BG's count as the same thing as arena rating? I might not be understanding correctly, but what good are arena points if you still need a personal arena rating to buy the gear/weapons? I dislike arenas because I am absolutely terribad at them, so I do not have any rating at all.
Any insight would be great. If this has been answered somewhere already, please direct me to it. ^^
EderX Dec 3rd 2009 1:36PM
I *may* be wrong on this, as I don't like Arena and don't bother, but it breaks down like this:
When the new season starts, you can use the accumulated arena points to buy last season's gear (or 2 seasons ago...I'm not 100%, Im sure a seasoned arena/pvp person can point out my wrongness.)
Think of it like a pvp gear reset that can be earned through pvp instead of emblems.
Ringo Flinthammer Dec 3rd 2009 1:42PM
Yes, arena points can be used to buy previous seasons' gear without a rating. As I recall, you can get two seasons ago with no rating, or one season ago with a relatively low arena rating.
Since the arena season will be resetting some time after the patch, there's no point in hoarding, as they'll go away at that time.
Artiefarkel Dec 3rd 2009 1:46PM
@EderX and Ringo Flinthammer
Thanks! That answers my question. :)
Thander Dec 3rd 2009 2:55PM
You forgot to mention the reward for doing low level dungeons. Every random dungeon you finish in Azeroth rewards a bag with some good loot. I think the bag can contain gold, potions, or a blue quality item (the random stat blue items).
PirateEmery Dec 3rd 2009 1:14PM
Should the plan continue and Triumphs become the new Conquests, then quick gearing will also happen for those that need it.
As someone who was forced out of WoW for a good two months due to computer issues, I missed all the progression my guild did in ToC. Thus, I am still geared in a couple Ulduar gear, a 10m ToC belt, several 5m H ToC stuff, and the rest in 25m Naxx gear and Emblem-bought stuff.
So, suffice it to say, I am in desperate need of a soft gear reset. Seeing that I cannot possibly get into a puggable raid with my dps, I am reliant on Guild runs. And seeing as Shadow Priest gear hardly drops whenever I raid, this becomes all the more frustrating.
So, yes, as a casual raider, I am looking forward to 3.3.
Skonged Dec 3rd 2009 1:41PM
"Shadow Priest gear hardly drops whenever I raid, this becomes all the more frustrating."
You want to know what's really frustrating about the shadow priest. Lack of DPS. I can do my rotation perfect, refresh my dots with I have buffs, speced highest DPS from EJ, glyph correctly, rocking mostly tier 9, almost 3k sp, have epic gems, and still only pull about 3500 dps in a 25 man. I am working for that 3500 too.
On my rogue I have mostly toc and h toc man gear, some badge gear, speced assassination, and am rocking over 4k dps in a 25 man.
In spread sheet DPS comparisons shadow priests are dead last by a large large margin.
I am going back to my rogue.
EderX Dec 3rd 2009 2:02PM
@Skonged
You guys are getting a pretty decent buff this patch.
Don't run away just yet.
threesixteen Dec 3rd 2009 2:57PM
@skonged. i think partly the reason the rogue out dps's your SP is because the SP is a multi-role class and blizz designed the pure dps class to have a dps advantage. which makes sense to me. my hunter should out dps your SP, but my hunter and your rogue should be more or less equal.
PirateEmery Dec 3rd 2009 3:06PM
If that was true, 316, then equally geared Spriests should be out-dpsing Ret Pallies by a considerable amount.
I agree that Rogues, Hunters, Mages, and Warlocks should be top dps, since they have only one spec.
Warriors, DK's, Shaman, and Priests have two specs and should obviously do less than the tops.
Paladins have three specs and should do considerably less dps than the One-specs and the Two-specs.
Druids, arguably, have four specs: Bear-tank, Cat-melee dps, Boomkin-ranged dps, Tree-heals. So, by the argument already laid down, it is clear that the Druids should have the worst dps in the game.
However, this just isn't what is going on... Spriests are considerably at the bottom of the charts, regardless of how long and complicated their spell rotation is. The considerable buff that is coming in 3.3 is not only welcomed, but greatly deserved.
Brownb Dec 3rd 2009 4:13PM
Sorry pirate, not quite how it works. There is small penalty for being hybrid, but they don't adjust the penalty based off of how many specs you can have. Your priest should be equal to ret pallies, fury and arms warriors, the multitude of dps Druids, ect. This is if you are equally geared.
PirateEmery Dec 3rd 2009 4:22PM
I realize this... I was referring to how it SHOULD be if we were actually going to be fair about it.
The "tiers" of DPS levels represent an imperfect system. Until Blizzard is ready to understand the "varying levels of hybridism," I'm afraid things will never be completely fair.
Skonged Dec 3rd 2009 4:47PM
@ EderX
Looking over the patch notes SP are getting buffs, but will they be enough to carry the SP? I am documenting DPS with my rogue/SP and comparing them next week after 3.3 lands. Hopefully I won't be disappointed.
SP have been the joke of the DPS world for years. Wanta be warlocks is my fav term of endearment with mana battery a close second.
The DPS hierarchy should be
Most damage
Rogues, mages, Warlocks, Hunters
Second most damage
Shadow priests, Shamans, Warriors, Death Knight
Third most damage
Druids, Paladins
my .02
Brownb Dec 3rd 2009 5:59PM
If we are going to punish classes for having multiple specs then there would be no point in any class having more than two specs. Why be a half decent ret pally and be be punIshed, vs being a fury warrior with higher dps? The so- called hybrid tax is based off of the ability to switch to a different position if needed. Both classes with two, three, and four specs have that same ability.
Sorcefire Dec 3rd 2009 8:32PM
IMO I think the whole hybrid tax is just plain silly to begin with. It seems to me that they should have made every class hybrid in some degree with all the changes that have happened in the last year or pushed the hybrids to spec into dps/heals/tank deeper. Then this whole argument over who has highest DPS would be resolved (for a while at least).
Something like:
Warrior > Tank/DPS/Battle Healer (Medic or something)
Rogue > DPS/Stealth/Monk (dodge-tank)
Mage > DPS/CC/Raid-Party Combat Buffs
DK > Delete from game
Hefren Dec 3rd 2009 1:16PM
I personally can't wait for the new grouping system. I have a great guild to raid and run instances with. However, sometimes I just want to run a specific dungeon for a quest or an achievement that holds no interest for my overly geared guildmates. This system should make that much easier. It will also make it easier to gear my stale alts. I'm not even considering leveling through instances. That should be a lot of fun to try. Maybe I'll level a priest only healing instances.
Keith Dec 3rd 2009 1:43PM
I initially read "casualeriffic" as meaning there'd be a lot of casualties. I haven't had the chance to check out the PTR, but I hear that the Icecrown instances are challenging and not a walk in the park...
StalkerofFlames Dec 3rd 2009 4:33PM
The normal level ones definitely are a walk in the park. The first one on heroic is a joke, the second one expect some wipes, and the third, do only with guildies. I was impressed with how they scaled, a definite easy, medium, and hard.