Insider Trader: Profession bonuses and the crafters who love them
Crafting professions are already very well known for providing the unmistakable ability to add buffs to all characters. No one takes a serious raider very seriously if their gear isn't enchanted, for example, or if they're not sporting a stylish and effective Eternium Belt Buckle.
However, the vast majority of crafted character enhancements can be bought and sold on the Auction House. To help make professions a more meaningful choice, every profession has some non-transferable benefit to a character. Maybe they have access to superior versions of certain items (like Jewelcrafter-only Dragon's Eye gems), or a particular enchant that no one else can use (like ring enchants.)
Trying to choose which profession is best for your character can be difficult. Granted, it's pretty easy to see some obvious, immersive choices. Most Tailors I know, for example, are some kind of a cloth class. But if you're trying to base your character's profession choice on which of the unique-to-crafter benefits give you the most bang for your buck, it's going to get a little more difficult.
Let's take a look behind the jump and start discussing the crafter-only augments that come with each profession.
Gathering Professions
Just like the crating professions, the gathering professions each supply the character with a unique, significant bonus. Those bonuses have even been buffed in past patches, to help keep them up-to-date and relevant within the contemporary raiding environment. And, of course, each one is different.
Herbalism: Lifeblood is one of the more interesting augmentations available from professions. While in most situations, it might just seem like a free healing potion, there are a couple things that make it better than that. First, it's not a potion, and doesn't share a cooldown. Second, you can use it while in stealth. That's a not-insignificant advantage if you're the kind to drop into stealth to get a second shot at an opponent.
Mining: Toughness provides your level 80 character 60 Stamina. This got a ten-point buff in patch 3.2; before that, it had only buffed your Stamina by 50 points. This amount of stamina is nothing to sneeze at; the only reason it would be called into doubt is if another profession provided a greater buff for its purpose.
Skinning: Skinning provides you a resounding 40 Critical Strike Rating at level 80, which translates to a little less than a 1% crit chance. Master of Anatomy is therefore pretty nice, but shares the same problem as Mining: if another profession provides a greater buff to that purpose, you might want to check out those pastures. So with that in mind, let's get into the manufacturing professions, and see what bonuses they provide.
Manufacturing Professions
The basic benefit of any manufacturing profession is that "you can use the stuff you make." Still, for the purposes of this article, we're talking about the unalienable bonuses or abilities provided to only the crafter with the profession.
Alchemy: Alchemy's big exclusive buff is mostly Mixology, which provides an extra benefit when you chug flasks and elixirs. Also, there are a few "Endless" potions (of the Mana and Health varieties) that you can use over and over without ever consuming the item. It's pretty nice, but unless you find yourself need to use such a potion every single encounter, that's a pretty situational bonus. Of course, there's the Flask of the North which you can use in the Arena. Awesome, but there's no Stamina component to the Flask.
Blacksmithing: While the belt buckle is awesome, everyone can use one. The real benefit of Blacksmithing comes in that you get to pick up two additional gem slots, inserting them into bracers and gloves. This is an astounding benefit, not only because of raw stat potential, but because of the customization of this ability. You could choose to gem these slots for crit, haste, hit, stam, dodge, parry, and any other combination available. This customization lets you really fine tune your kit in ways no other profession allows.
Enchanting: Enchanting's unique bonuses come in the form of ring enchants. You can pick up bonus attack power or spell power on your rings. The options are 40 attack power per ring or 23 spell power per ring. These are unique and powerful buffs to your character. These seem to win out over the Alchemy bonuses, since you can still use other elixirs while having these ring enchants. The Flask of the North uses up your available "flask slots."
Engineering: Engineering is constantly a unique snowflake, and continues to be so when we talk about character buffs. I'd recommend checking out Amanda Miller's excellent analysis of Engineering in patch 3.2, since that will really help you make your decision about the profession. Being an engineer is a highly personal choice, and engineers are often fanatically loyal to their profession.
Inscription: Scribes are able to produce and use unique shoulder enchants known as Master's Inscriptions. The most important benefit of these shoulder enchants is that the scribe doesn't have to suffer the Sons of Hodir grind. Really, it would be worth it to be a scribe for that benefit alone. Still, the Master's Inscriptions are a little better than what non-scribes can access. The Master's Inscriptions are worth about 80 Attack Power, 46 Spell Power, or 40 Dodge Rating more than the universally available versions.
Jewelcrafting: Gems are a mainstay of end-game gear. Many high-end items have gem slots, in which epic gems provide even greater power. Jewelcrafters get to use super-duper epic gems, called Dragon's Eye gems. To give a good frame of reference, the Bold Cardinal Ruby is the best Strength related gem in the game that's available to everyone. However, the Bold Dragon's Eye gem provides 14 more Strength that its counterpart. A Jewelcrafter can equip up to three Dragon's Eye gems, though they can mix and match the various gem colors.
Leatherworking: If you like to make stuff out of leather, you can add fur lining to your bracers. Am I the only one who gets images of fuzzy handcuffs whenever talking about this bonus? At any rate, the fur lining available to leatherworkers provides 130 Attack Power, 76 Spell Power, or 102 Stamina to your bracers. That sounds like a lot until you realize that you can't use other enchants when you're using fur lining. Your net gain for each of these options are only 80 Attack Power, 47 Spell Power, or 60 Stamina. The leatherworking benefit, therefore, is completely in line with what we see from the other manufacturing professions in their own right.
Tailoring: Tailors have a few unique spellthread options, which make their pants a little better. However, those items are reproduced in other patterns useable by everyone (albeit, for more expensive materials.) Tailor's only unique buffs come in the form of special cloak enchants, called Embroidery. Unlike everyone else's profession-specific bonus abilities, Embroidery benefits all come in the form of a proc. They can either grant you mana, bonus Spell Power, or bonus attack power. While these benefits are nice, they're generally not considered as reliable as the more constant benefits from other professions.
Summary
So, in summary, Blizzard's done a pretty good job of making all the professions relatively equal in terms of exactly how much each grants your character. You can expect about 80 Attack Power, 47 Spell Power, or maybe 60 Stamina from each profession. However, the real question is which combination is best. You can double up on that per-profession bonus by choosing wisely.
Common wisdom is that Blacksmithing and Jewelcrafting combine to provide the best overall bonuses to characters. This is because not only do you get to use the Dragon's Eye gems, but you get two extra gem slots for other epic gems. I'd say, though, it's more about the specific flexibility of that combination -- you can pick and choose the exact stats you need, at any given gear time.
We'll cover more about the Blacksmithing/Jewelcrafting combination next week, now that we have this basic framework to build on. Ultimately, I think a lot of people still prefer to choose their professions based on immersion reasons. After all, a warrior who enchants stuff and sews pretty robes just seems kind of ... weird.
Filed under: Analysis / Opinion, Insider Trader (Professions)







Reader Comments (Page 1 of 6)
adnaan Dec 4th 2009 10:32PM
Doesn't inscription also get an extra glyph slot?
alpha5099 Dec 4th 2009 10:37PM
It's possible you're joking, but no, Inscription does not get an extra glyph. This was apparently something Blizzard toyed around with during the Wrath beta, but for reason you can imagine it proved to be an incredibly overpowered perk, so they dropped the idea. It seems to be a persistent misconception though that it made it live.
Michael Dec 4th 2009 10:43PM
No
Xiph Dec 5th 2009 9:33PM
Yes
Pemberton Dec 4th 2009 10:35PM
I used to wonder if I should drop Alchemy and Herbalism form my Warrior in favor of mining and Blacksmithing.
Endless potions and lifeblood have made sticking with it worth it. :)
Docp Dec 4th 2009 11:53PM
The best thing about the alchemy bonus I find is the savings it makes. Having double length flasks is awesome. I raid 2 hours five days a week, that's 5 flasks I get saved each week or 150g, not to mention I'm elixir specced so sometimes flasks get even cheaper and you get a really cool transmute each day for another 100g.
I'm sure other professions can make more money by selling their goods or whatnot but if you're lazy I think alchemy is a great profession, 700G a week and half price flasks are nothing to sneeze at.
Sciarc Dec 5th 2009 2:20PM
I'm lazy too and very pleased with the Alchemy/Inscription combo. Neither trade is particularly exciting, but both are easy to level. Alchemy saves tons of gold with the extended flask durations, and Inscription saved me from having to grind Sons of Hodir rep.
rkaliski Dec 5th 2009 2:26PM
Pemberton,
Good lord if you are tanking do not drop herbalism. First off when you use flasks you don't have to buy the frost lotus which save a good bit of gold.
That health boost from lifeblood is not anything to sneeze at. You have a free HOT to drop on yourself that might give your healer enough time to heal you and someone else that gets wacked.
Anything that makes life easier on my healers and saves me gold is a must in my book
Hoggersbud Dec 5th 2009 3:04PM
Go Blacksmithing and Jewelcrafting if you must switch professions. The net benefit is higher than anything with mining.
I would hope, however, that you have a miner alt to feed you materials.
alpha5099 Dec 4th 2009 10:35PM
I leveled with Skinning and Leatherworking on my Shaman, and when it came time to drop Skinning, I'm very happy that I chose Tailoring. For one, I'm just a sucker for procs, so I absolutely love Swordguard. Maybe it's not as consistent as a flat stat increase, but it's more fun in my opinion. I also find Tailoring to be an amazing way to make money. Between pumping out obscene amounts of Netherweave Bags and selling the specialty cloth, Tailoring is great money. Also, the flying carpet is just insanely awesome. Favorite mount in the game by a sizable margin.
Keleron Dec 4th 2009 10:39PM
Just out of curiosity, which professions/combos are best for casters (mage/warlock) for endgame pve and for pvp? I am curious if they are the same or different.
Pemberton Dec 5th 2009 12:12AM
I'm extremely pleased with my Miner/Engineer Warlock.
Bronwyn Dec 5th 2009 12:33AM
I read somewhere (not that I can remember where) that it's tailoring/enchanting for the ring chants and the cloak embroidery- which is really the best thing for a dps caster even though it's a proc. It's a really amazing proc that happens quite often. (It used to suck hardcore but then it got buffed)
I personally love this combo for raiding, but others can work.
Wolftech Dec 5th 2009 8:33AM
I have Alchemy/Inscription for my mage. It seems most of the other mages in my guild and raiding groups have Tailoring/Enchanting, but I always try to buck the trends :)
Jason Dec 5th 2009 9:15AM
I'm digging on my Enchanting/Jewelcrafting professions on my Mage.
Melvyl Dec 5th 2009 9:52AM
My priest has Tailoring/Alchemy so for the mage I am leveling I picked Enchanting/Inscription.
Vogie Dec 6th 2009 4:04PM
Mages and warlocks are very different. Take PVE for an example: Mages have mana issues while gearing or tackling new content. Warlocks have practically infinite mana, as long as they are Affliction-spec'd or have a healer throw a HoT on them every 40 seconds. Alchemy's endless potions are fantastic for a mana-drinking mage, but Terrible for a lock. On the other hand, Mages have a bunch of these neat things called "Defenses". Warlocks have 3 - Sacrifice, Use healthstone, and release spirit. Suddenly, having a plentiful supply of health potions on hand is a godsend.
But for pure stats, Tailoring and Jewelcrafting are the big ones for PVE caster DPS.The tailoring proc leaves EVERYTHING in the dust. Not to mention, pretty-much-free bags, and leg enchants. Since the #1 Meta for dps is ChaoticSkyflare, getting the most out of those Blue slots is the best way to go. Enchanting is a very close second choice for a profession, because tailoring requires lots of enchanting mats, especially in northrend.
Viper007Bond Dec 4th 2009 10:39PM
Tailoring: "While these benefits are nice, they're generally not considered as reliable as the more constant benefits from other professions."
Actually, the spell power buff makes Tailoring the best profession for max DPS I'm told with Enchanting being the second. Lightweave is just a crazy amount of spellpower.
DeathPaladin Dec 4th 2009 10:39PM
"Engineering: Engineering is constantly a unique snowflake, and continues to be so when we talk about character buffs. I'd recommend checking out Amanda Miller's excellent analysis of Engineering in patch 3.2, since that will really help you make your decision about the profession. Being an engineer is a highly personal choice, and engineers are often fanatically loyal to their profession."
Translation: Engineering doesn't actually provide any benefits if you are a min-max raider. However, if you want some quirky items (parachutes, rocket launchers, mind control helmets) and a couple convenient amenities (wormhole maker, Dalaran auctioneer, portable mailbox), go for it.
Pemberton Dec 5th 2009 12:12AM
Engineering is great for the casual player, providing things that are very handy questing and getting around.
However more than one raid has been thankful for the repair bot. :)