Insider Trader: Profession bonuses and the crafters who love them
Crafting professions are already very well known for providing the unmistakable ability to add buffs to all characters. No one takes a serious raider very seriously if their gear isn't enchanted, for example, or if they're not sporting a stylish and effective Eternium Belt Buckle.
However, the vast majority of crafted character enhancements can be bought and sold on the Auction House. To help make professions a more meaningful choice, every profession has some non-transferable benefit to a character. Maybe they have access to superior versions of certain items (like Jewelcrafter-only Dragon's Eye gems), or a particular enchant that no one else can use (like ring enchants.)
Trying to choose which profession is best for your character can be difficult. Granted, it's pretty easy to see some obvious, immersive choices. Most Tailors I know, for example, are some kind of a cloth class. But if you're trying to base your character's profession choice on which of the unique-to-crafter benefits give you the most bang for your buck, it's going to get a little more difficult.
Let's take a look behind the jump and start discussing the crafter-only augments that come with each profession.
Gathering Professions
Just like the crating professions, the gathering professions each supply the character with a unique, significant bonus. Those bonuses have even been buffed in past patches, to help keep them up-to-date and relevant within the contemporary raiding environment. And, of course, each one is different.
Herbalism: Lifeblood is one of the more interesting augmentations available from professions. While in most situations, it might just seem like a free healing potion, there are a couple things that make it better than that. First, it's not a potion, and doesn't share a cooldown. Second, you can use it while in stealth. That's a not-insignificant advantage if you're the kind to drop into stealth to get a second shot at an opponent.
Mining: Toughness provides your level 80 character 60 Stamina. This got a ten-point buff in patch 3.2; before that, it had only buffed your Stamina by 50 points. This amount of stamina is nothing to sneeze at; the only reason it would be called into doubt is if another profession provided a greater buff for its purpose.
Skinning: Skinning provides you a resounding 40 Critical Strike Rating at level 80, which translates to a little less than a 1% crit chance. Master of Anatomy is therefore pretty nice, but shares the same problem as Mining: if another profession provides a greater buff to that purpose, you might want to check out those pastures. So with that in mind, let's get into the manufacturing professions, and see what bonuses they provide.
Manufacturing Professions
The basic benefit of any manufacturing profession is that "you can use the stuff you make." Still, for the purposes of this article, we're talking about the unalienable bonuses or abilities provided to only the crafter with the profession.
Alchemy: Alchemy's big exclusive buff is mostly Mixology, which provides an extra benefit when you chug flasks and elixirs. Also, there are a few "Endless" potions (of the Mana and Health varieties) that you can use over and over without ever consuming the item. It's pretty nice, but unless you find yourself need to use such a potion every single encounter, that's a pretty situational bonus. Of course, there's the Flask of the North which you can use in the Arena. Awesome, but there's no Stamina component to the Flask.
Blacksmithing: While the belt buckle is awesome, everyone can use one. The real benefit of Blacksmithing comes in that you get to pick up two additional gem slots, inserting them into bracers and gloves. This is an astounding benefit, not only because of raw stat potential, but because of the customization of this ability. You could choose to gem these slots for crit, haste, hit, stam, dodge, parry, and any other combination available. This customization lets you really fine tune your kit in ways no other profession allows.
Enchanting: Enchanting's unique bonuses come in the form of ring enchants. You can pick up bonus attack power or spell power on your rings. The options are 40 attack power per ring or 23 spell power per ring. These are unique and powerful buffs to your character. These seem to win out over the Alchemy bonuses, since you can still use other elixirs while having these ring enchants. The Flask of the North uses up your available "flask slots."
Engineering: Engineering is constantly a unique snowflake, and continues to be so when we talk about character buffs. I'd recommend checking out Amanda Miller's excellent analysis of Engineering in patch 3.2, since that will really help you make your decision about the profession. Being an engineer is a highly personal choice, and engineers are often fanatically loyal to their profession.
Inscription: Scribes are able to produce and use unique shoulder enchants known as Master's Inscriptions. The most important benefit of these shoulder enchants is that the scribe doesn't have to suffer the Sons of Hodir grind. Really, it would be worth it to be a scribe for that benefit alone. Still, the Master's Inscriptions are a little better than what non-scribes can access. The Master's Inscriptions are worth about 80 Attack Power, 46 Spell Power, or 40 Dodge Rating more than the universally available versions.
Jewelcrafting: Gems are a mainstay of end-game gear. Many high-end items have gem slots, in which epic gems provide even greater power. Jewelcrafters get to use super-duper epic gems, called Dragon's Eye gems. To give a good frame of reference, the Bold Cardinal Ruby is the best Strength related gem in the game that's available to everyone. However, the Bold Dragon's Eye gem provides 14 more Strength that its counterpart. A Jewelcrafter can equip up to three Dragon's Eye gems, though they can mix and match the various gem colors.
Leatherworking: If you like to make stuff out of leather, you can add fur lining to your bracers. Am I the only one who gets images of fuzzy handcuffs whenever talking about this bonus? At any rate, the fur lining available to leatherworkers provides 130 Attack Power, 76 Spell Power, or 102 Stamina to your bracers. That sounds like a lot until you realize that you can't use other enchants when you're using fur lining. Your net gain for each of these options are only 80 Attack Power, 47 Spell Power, or 60 Stamina. The leatherworking benefit, therefore, is completely in line with what we see from the other manufacturing professions in their own right.
Tailoring: Tailors have a few unique spellthread options, which make their pants a little better. However, those items are reproduced in other patterns useable by everyone (albeit, for more expensive materials.) Tailor's only unique buffs come in the form of special cloak enchants, called Embroidery. Unlike everyone else's profession-specific bonus abilities, Embroidery benefits all come in the form of a proc. They can either grant you mana, bonus Spell Power, or bonus attack power. While these benefits are nice, they're generally not considered as reliable as the more constant benefits from other professions.
Summary
So, in summary, Blizzard's done a pretty good job of making all the professions relatively equal in terms of exactly how much each grants your character. You can expect about 80 Attack Power, 47 Spell Power, or maybe 60 Stamina from each profession. However, the real question is which combination is best. You can double up on that per-profession bonus by choosing wisely.
Common wisdom is that Blacksmithing and Jewelcrafting combine to provide the best overall bonuses to characters. This is because not only do you get to use the Dragon's Eye gems, but you get two extra gem slots for other epic gems. I'd say, though, it's more about the specific flexibility of that combination -- you can pick and choose the exact stats you need, at any given gear time.
We'll cover more about the Blacksmithing/Jewelcrafting combination next week, now that we have this basic framework to build on. Ultimately, I think a lot of people still prefer to choose their professions based on immersion reasons. After all, a warrior who enchants stuff and sews pretty robes just seems kind of ... weird.
Filed under: Analysis / Opinion, Insider Trader (Professions)
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Reader Comments (Page 3 of 6)
tim Dec 4th 2009 10:58PM
Even though the bonuses among professions are approximately equal, if you're a devoted min-maxer you'll have to look at stat weights particular to your class/spec.
For example, 40 strength (blacksmithing) is superior to a DK than 80 attack power (enchanting). And so on.
GrumblyStuff Dec 4th 2009 11:12PM
Enchanters get a stam enchant for rings, too. http://www.wowhead.com/?spell=59636
Karuna Dec 4th 2009 11:28PM
I'd love to have blacksmith/jewelcrafter but my enchanting has had too much work put into it so I'm left with my current enchanting/Jewelcrafting. Not so bad, trading never having to ask for a jc or enchanter in trade is probably worth having ap instead of my preferred strength or agility. Still, itches a little.
Swifteye Dec 4th 2009 11:42PM
I fully agree, Karuna. Enchanting is a rather boring profession IMHO, but once you level it to Grand Master you can't very well dump it unless you ENJOY just flushing a few thousand gold down the loo.
We Enchanters are stuck. I'm sorry that you're kinda doubly-stuck, since Jewelcrafters are largely in the same boat. But hey, at least we can take some degree of comfort in knowing that Engineers are just as screwed as we are! :p
danielmarcel Dec 4th 2009 11:25PM
Jewelcrafters also have a lot of BoP trinkets they can make - I still have them on my 80 feral druid, for the amazing +stam and a CD dodge bonus.
Karuna Dec 5th 2009 1:14AM
That's a good point actually, would be nice to get some epic jc only trinkets please! I miss my extra level of stealth kitty one from Isle of qq.
lolikitty Dec 4th 2009 11:35PM
Quick shout-out to enchanter crafted oils : i miss you : /
Steve Dec 4th 2009 11:39PM
As a draenei hunter, I love the herb/alch bonuses. I use Lifeblood and Gift of the Naaru during long fights where the healers are busy healing the tanks (as they should be), or when I'm solo questing, and Mixology's buff to flasks means I usually only need a flask (or two tops) for a long raiding session. I also have an Endless Health and Mana Potion on hand--I use the Health Potion occasionally in WG, and the Mana Potion is great for long fights where I get low in mana, but don't want to pop over to Aspect of the Viper.
Swifteye Dec 4th 2009 11:46PM
Props to you; one of my Hunters (an alt, as I already mentioned my main is Tailor/Chanter) is an Alchemist and it's actually a really great profession for a Hunter. Though the main props come from sticking with Herbalism... I had to dump it for Inscription because, as painfully expensive as buying herbs for two profs is, I couldn't stand being stuck tracking herbs when I'd rather use my tracking to keep tabs on the stuff trying to surround and slaughter me, heh.
ChiBee Dec 4th 2009 11:43PM
Where's the love for engineers? Sure we don't get direct stat bonuses, but we get TONS of profession perks. To name a few: Faction AH in Dalaran, Northrend Teleporter, Engineering-only pets, Insta-slowfall via the cape lining, Increased effectiveness of potions (with injectors), And the Gnomish Army Knife that saves bagspace -and- can be used to rez (granted, it doesn't -always- work, but hey!). And that's just a few things!
I know that engineering isn't the best money-maker to level, but at 450, it saves me lots of travel time, and even repair bills with the parachute. :)
Zalvi24 Dec 4th 2009 11:45PM
i love being an alchemist/Herbalist http://www.youtube.com/watch?v=i6_BkdTQ57Q
faelthalas Dec 4th 2009 11:52PM
Alchemists can also create some BOP trinkets (alchemists stones), catering to tank, dps, or healers.
Hoggersbud Dec 5th 2009 3:13PM
Unfortunately, they're level 75 trinkets, and blue, which unlike in BC, haven't been updated with epic versions.
I pray that the Ashen Verdict has some recipes though.
Jeremy S. Dec 5th 2009 12:02AM
There's even more bonuses aren't there? Related to class/race?
My friend recommended mining and jewelcraft when I started my Draenei Shaman.
Is there a better choice than that, as far as personal bonuses?
Gnur Dec 5th 2009 12:31AM
Mining is good to have on at least one toon to support Jewelcrafting, Blacksmithing, and/or Engineering, and it's definitely good for you to have with JC if that's your only high-level character. But from a min/maxing standpoint, all your character gets from mining is 60 Stamina, which will only really benefit a shaman in PvP, whereas every other profession (aside from Herbalism) offers other stats that are more useful in PvE healing and dps roles.
danielmarcel Dec 5th 2009 1:29AM
With the bear form modifier, the +60 stam from mining for a druid tank is epic.
Celeane Dec 5th 2009 10:07AM
That's a good point, and that's why I ditched mining on my priest (even though it made me sad sad sad). I leveled tailoring instead because it was cheaper than enchanting, the Darkglow Embroidery is nice insurance for a healer, and because it might be handy to have later for reforging. I just have to make sure I have money to level my jewelecrafting up come Cataclysm :-/
Jeremy S. Dec 5th 2009 9:53PM
wow, thanks. That's really interesting. Obviously my friend was thinking I'd want it for PvP. He would think that, errrr.
I'd actually rather have a more beneficial bonus for PvE.
Jeremy S. Dec 5th 2009 9:53PM
Okay, so what would you recommend I take for my professions, to benefit DPS in PvE?
I'm an elemental Draenei Shaman, and don't care as much for PvP min/maxing(or doing PvP much at all, except rarely when the mood strikes me:))
lykos4 Dec 5th 2009 12:10AM
It's ETERNAL belt buckle.