The Light and How to Swing It: The low level tank part 1

Cross-realm instancing is coming in patch 3.3 and along with it will be the ability for low level characters to finally find those level appropriate groups for old world dungeons. Being that those parties will need tanks, we thought we'd take a look at what an up and coming paladin needs to know about dungeons as well as what types of gear and stats to be on the lookout for. We're going to start with tanking and then move on to healing and damage-dealing in the weeks to come.
A tank's job is to be the only person the monsters are attacking. That is the absolute basic definition of the role. While there are all sorts of nuances, tricks, and tactics that are learned for high end raids, the basics are still needed and should be something to concentrate on.
Threat:
As I said, being a tank means that you want stuff to hit you and not those wonderful healers in their long flowing robes. This is because chainmail and plate stands up a lot better to being hit than cloth robes. In order to keep the attention of whatever creatures you happen to be fighting you need to be numero uno on the target's threat list. For those of you new to the game, you're probably asking, "What is threat?"
Every time you cast a spell, hit the monster, or heal someone, you're generating threat. For a tank, the best way of generating threat is just to keep hitting it as much as you can. The skill Righteous Fury helps boost the amount of threat you end up generating from holy spells and since all of our spells are holy, it generally buffs up the threat on every button you hit. Please note that if you're playing healer or damage-dealer in a dungeon you generally should not have Righteous Fury up as this will cause way too much threat.
While the default WoW user interface does give threat messages now, the defacto addon for tracking your threat is Omen which you can get at WoWinterface or Curse. This lets you keep track of how ticked off a monster is at everyone in your group. You'll notice using Omen that top threat doesn't automatically just jump to the person at the top of the list. People in melee distance will grab the attention of the the monster at 110% of the current tank's threat and those at ranged distance will grab aggro at 130%.
Getting the attention back after someone else pulls aggro can be hard sometimes. If you're leveling, you might not have the ideal gear on and the other person might be armed for bear and can easily pull aggro if they're not paying attention. This is where taunts come into play. Taunts are used to brute-force your way back up to the top of the list and be the one tanking again. They have no real use if you've already got their whole attention, so they shouldn't ever be a part of your regular skill rotation. The two taunts we have at our disposal are Righteous Defense at level 14 and Hand of Reckoning at level 16. We'll get into the details of those two next week.
Avoidance and Mitigation:
Okay, you've got the basics of how to make sure things hit you. Now we're going to talk about surviving those hits through avoidance and mitigation.
Avoidance is just like it sounds. You just flat avoid taking damage. This is done via dodging, parrying, and the monster just flat failing to hit you. The things that increase this are talents like Deflection and Anticipation as well as stats like defense rating, parry rating, and dodge rating.
Mitigation is just reducing damage you are taking and primarily refers to physical damage. It's also something paladins are fairly good at. Armor is the primary way all tanks add mitigation. The more armor you have, the less physical damage you take. If you want an extra boost of armor just turn on Devotion Aura (that first aura we paladins start out with). One of the best items to help you increase your armor is going to be your shield as most of its itemization is devoted to armor. Speaking of which...
Warriors and paladins have another way to boost mitigation. Thanks to the way the developers designed us, we love our shields. Shields are the bestestest things ever, because they let us block. Blocking is sort of like dodge or parry, but you still end up taking some damage, just not all of it. Block is going to get redesigned in Cataclysm to be a percentage of the incoming damage, but right now it's a number based on a couple different stats. If you want to increase how often you block something then you want to look for block rating. To boost the amount of damage you stop with a single block, just make sure you increase your strength and block value.
Yes, block rating and block value get kind of confusing. That's why they're removing block value and making it a percentage based on talents and other stats in Cataclysm. Anyways, if you're tanking without a shield, you had better be a death knight or a druid or you'll end up being toast.
Stats:
Because this is a basic guide for the leveling paladin, we're not going to get into theorycrafting, defense cap, and boss hit table discussions. There are only a few things you want to look for to decide if it's tanking gear.
The first is armor type. A paladin tank is going to be wearing the best type of armor available to him or her. This means that as a tank, you'll never be wearing cloth or leather unless you have no better options. Before level 40, you'll be wearing mail and carrying a shield in one hand and a sword, axe, or mace in the other. After level 40, you'll be wearing plate and carrying a shield in one hand and a sword, axe, or mace in the other. There are a couple reasons for this. The first of which is that this will mean you'll have better armor which will help on that whole mitigation thing we discussed earlier. The second is that tanking stats won't generally appear on cloth or leather. There is some mail past level 40 that has tanking stats on it, but that was from back when a shaman tank was still a viable option and most leather with tanking stats is designed for tanking druids as they can't wear plate.
The second thing to look for is strength and stamina with the emphasis on stamina. Those are going to be the two main stats on just about every piece of armor you will want to pickup. Stamina gives you health and strength makes your blocks stop more as well as let you hit harder so your threat will be better. If you go to the auction house and just do a search for "of the bear" or "of the champion" these will primarily be the things you're looking for and aren't bad for random greens if you need to fill an armor slot with something. As a protection paladin, you don't have a lot of use for intellect or spirit. Yes, we are a class that uses mana, but as you level up, you'll start getting talents to help you start to ignore your mana bar (not completely, but it will become less of a factor). Agility can be a useful stat at certain points as it gives us a little bit of attack power for threat as well as some extra dodge, but isn't really something you'll be looking for on gear. Agility is more of an enchant or gem option when you do use it.
The third thing to look for are those primary tanking stats of defense, dodge, parry, and block rating. If it has any of those stats, it was designed some tank somewhere to use. Defense rating is on just about every piece of tank gear past a certain level. Once you get up to level 80, you'll have to start worrying more about the balancing act known as the defense cap, but as a leveling paladin you won't need to worry too much about it. Also, due to how the four different tanking classes work, you'll end up seeing a lot more stuff with dodge on it than parry. This is because dodge is the only avoidance stat that is shared by all four classes. Gear with hit and expertise is also important, but for hitting dungeons while leveling, you shouldn't have too much trouble if you're lacking in those.
So, when looking at a new piece of gear be sure to check out:
- Is this the best gear type I can wear? Mail before level 40 and plate after level 40.
- Does this have strength and stamina on it? Stamina for health and strength for threat and better blocks.
- Does it have defense, dodge, parry, or block? Because those stats are only handy for tanks.
Filed under: Paladin, Analysis / Opinion, Leveling, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 3)
Angus Dec 5th 2009 6:20PM
With some alterations this would serve as a pretty standard tanking guide for warriors and tankadins in early levels.
I am curious as to how you believe us viable tanks pre 40. The talents just don't support it and tankadins are pretty much anything but viable without those talents. A warrior can tank even without spending points in prot. It will not be pleasant but it is viable. A Paladin is not anywhere near capable of tanking without being prot even at 80.
MDC Dec 5th 2009 6:31PM
Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration Consecration
That's what CC stands for. :)
Vaulkner Dec 5th 2009 6:34PM
I think you'd be surprised what you can get away with to get through basic dungeons. Heck, I remember tanking an old world 5 man with a voidwalker as my lock.
And you can absolutely tank normal dungeons without being prot depending on gear. Soon after wrath launched, I ret-tanked about every normal northrend dungeon before hitting 80 (and healed them as shadow on my priest).
It's not the efficiency many are used to, but most normal dungeons are designed to be quite doable with sub-optimal compositions.
mize_samuel Dec 5th 2009 6:37PM
Pre lvl 40 instances do not require much. even a low lvl palladin can tank easily if they are prot or ret (gimped out on dmg with a shield but it's doable-not past 40 though as ret). i've done it. it's the same with healing if you have enough mana and healing spells the early dungeons just require you to hit those healing buttons and know what your doing.
Lolone Dec 5th 2009 6:39PM
@Angus
Let's not confuse opinions with facts, kay?
I leveled to 80 as prot back in the beginning of BC, and I rolled an alt with a friend who leveled as prot till 40 just recently.
Protadins used to be EXTREMELY painful to level until level 33, but now, especially with heirlooms, this is very viable. With the new dungeon system coming out I hope there will be a lot of new paladin tanks out there eager to learn to play probably the most entertaining spec in the game.
I would also like to encourage upcoming protadins to try out AoE leveling - it's so much awesome.
Suntempest Dec 5th 2009 6:43PM
I prot set can let you tank as ret, I've done it before, tanked H HoL without problems.
Undra Dec 5th 2009 6:57PM
@Angus
You seem to drift a little, from asking about pre-40 to what classes can get away with at 80. Yes, Warriors are more flexible end game because they get their tanking abilities from skills, not talents. Paladins get their tanking from talents, because everything else is Righteous Fury+_____.
Pre-40, so up until Scarlet Monastary, you can tank as ret or prot. Of course, the higher level you go, the further the trees split apart and the harder it is to tank as Ret. I'd actually reccomend you put tanking as Ret out of your mind at around 30, unless your favorite healer is with you. Once you hit 40, if you really want to tank (or get into a group for that matter) look into switching to a prot spec.
lishuss Dec 5th 2009 9:35PM
what are you talking about? i three-man'd Gnom with no healer at 30(the other two were a 24 feral druid who wouldn't heal for some reason and a 26 rogue) on my paladin. and that was my very first attempt at tanking.
righteous fury+hand of reckoning+consecrate+sanctuary=win
Jonisjalopy Dec 6th 2009 1:49AM
I've tanked Sunken Temple completely with a boar. Pretty sure any pally, regardless of spec, with a sword, board, and righteous defense can do it no problemo.
Jonisjalopy Dec 6th 2009 1:51AM
Crap...Righteous Fury. Sorry
Tenjin Akuma Dec 6th 2009 3:03AM
I've tanked through lower Northrend using a ret spec with ret gear (including a two-hander, just for grins), and that was with on-level pseudohealers (heal casters using DPS specs). Incoming damage up until that point just isn't high enough for the prot talents to make much difference.
Granted it gets a lot easier to roll prot once you hit Outland, but even then it's pretty easy to tank and hold threat as ret, as long as you're on top of your gear.
Possum Dec 6th 2009 5:48AM
Speaking from a healers point of view (as someone who is always generating aoe threat) I've had no problem with pally healers in low level instances, at least no more of a problem than any other class. As long as they know what they're doing, everything is golden man.
Eturyu Dec 6th 2009 7:15PM
you are just flat out wrong. As Ret i tanked upto and including H VH just need an offset and a bit of brains u should be fine....its not ideal, but it workds....easily. Before Dual spec i could heal/tank/or ret just based on my gear ....
of course i'll never tank as well as prot, or heal as well as holy, but no wipes and and good pace is all that matters, no one cares if your a bit sloppy as long as you get the job done .
any new pally out there, feel free to lvl as ret, dont even bother with dual spec, and just tank or heal if u have a nice set , and can't find a tank or healer. And yes, this was pre 2.1 when BC made ret uber even. back in the days of Lolret, the above was STILL viable from personal experiance...anyone who tells you different either doesn't know the class, or is talking out of their ...astronomy
bmiller Dec 5th 2009 6:30PM
I recently started leveling a second paladin and 3 things that have changed greatly since the first time around
Glyph of Seal of command (mana return,, oh, my)
Seal of command (now with added Cleave)
Hand of reckoning
The Giant Dec 5th 2009 6:51PM
Do note that while on omen, you won't pull threat until you're at 110% threat in melee or 130% at ranged as stated, but if you only use the built-in threat meter, you gain it at 100%.
Outlier Dec 5th 2009 7:01PM
Being a Prot paladin leveling means more than dungeons. It also means potential self power leveling. Here are some resources for doing so;
Videos;
http://www.youtube.com/watch?v=rVHfgsaDa14&feature=related
http://www.youtube.com/watch?v=sViUNBRK0sE
Wow Wiki Gear Guide
http://www.wowwiki.com/Paladin_AoE_grinding
Not only is this method of leveling sort of unique, it's very very fun when you find a decent level appropriate area with lots of mobs and no competition.
Angus Dec 5th 2009 7:19PM
"And you can absolutely tank normal dungeons without being prot depending on gear. Soon after wrath launched, I ret-tanked about every normal northrend dungeon before hitting 80 (and healed them as shadow on my priest)."
Soon after wrath launched.
Like before they removed spiritual attunement from being baseline and made it a talent?
It is almost impossible to do it now. I am sitting in almost all 25 man totc gear and I experimented with not switching specs and just tanking in that gear as ret. Not viable. I was OOM even with judges every 5 seconds. Threat was a major issue too as I was shield smacking for almost nothing.
I leveled as prot from my first talent point folks, I did the AoE leveling thing, and was okay, but the changes to SA are hard to deal with. Until you get it, you are drinking every pull.
Heck prior to the changes in Enhancement I tanked some instances, it wasn't pretty or fun, but it was possible.
I still want to see how he recommends tanking. If it boils down to "drink after every pull" I'd argue to not bother and let everyone deal with a faster experience and let a bear or warrior tank.
thebitterfig Dec 5th 2009 10:58PM
downrated or not, mana is a huge issue for lowbie paladin tanks. with SA now a moderately deep prot talent, mana issues will be even bigger than before. blessing of sanctuary can help at level 30 (somewhat), and there is judgements of the wise in the ret tree (level 42 for maxed ranks).
don't be surprised if you're forced to use seal of wisdom or drink very frequently at low level. sure, sealing wisdom causes less threat than righteousness or command, but being oom puts a damper on threat too...
Eturyu Dec 6th 2009 9:05PM
@angus......
look when they change the name of this article to "Tanking ToTGC at 80 with ret' everyone will agree with you....but your just flat out wrong in regards to tanking at low levels.
Boomkins oom easy, priests and mages will too, untill after BC most mana classes are still not very mana effecient (compared to themselves at lvl 80) people will be drinkin anyways. Just grab some drinks, "mabye" a pot or two and you will do fine. all in all if they have to wait 10 sec extra for you to drink once every pull or two....thats why it un viable?
So what your saying, is if u wanna do SM-Lib, there is no prot/bear spec available to tank it, and u have both a tank set and some drinks...you should just pass on it because it may take 5-8 mins longer to do than if u had a prot spec'd warrior.......yea i can see your logic....NOT!
paul Dec 5th 2009 7:24PM
Be careful in the very lowbie dungeons. Ive seen way too many Paladins, who are usually ok at the game but might be new to tanking, try to pull multiple mobs in Deadmines etc.
There are 2 problems with this. Firstly, paladins get consecration at level 20, and if you are below that, then its going to be hard to AoE tank anything. Just pull one at a time, use CC and kill orders if you have to.
Secondly, healing can be incredibly hard at the low levels, harder than you would think. (Sometimes its could be argued its harder than it is at 80). At around level 18ish, your healers will only have a few spells, and usually that is a big slow heal that will likely heal for over 50% of your health, and costs a lot of the healers mana. An average healer would be able to cast this about 8 times before going Oom, so be careful that you dont take too much damage by pulling too many, and try and get as much health as possible if you have a healer less than level 20, to try and give them more breathing space.