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12-08-2009 @ 7:24PM
Because AI is hard. Very, very, very hard. Essentially impossible for anything beyond a nearly trivial problem. You give Chess as an example: Chess has 6 total different unit types, each one of which only has about 4, at most, possible moves at any one time. Each side only has 16 pieces. Its very rare that there's ever a point at the game where there's more than 20 possible moves. Ultimately, its a pretty simple game. This problem took DECADES to solve. Massive supercomputers build that spent years at a time working out every possible move that could be made at every possibly game state. WoW is a vastly, VASTLY more difficult problem. You have 10 different classes, each of which have dozens of different abilities. Moves aren't limited to simple 'can only move diagonally' either. You can run just about anywhere you want, in 3 dimensional space. Even in a one-on-one battle with a player, like it would be in chess, the options of magnitudes of order more complicated.If Blizzard would be willing to dedicate a supercomputer to each and every player, and spend a few decades programming AI routines, what you propose MIGHT be possible. Realistically, its not going to be happening in our lifetimes.
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