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12-07-2009 @ 12:50PM
On the topic of the AI winning, it doesn't have to be all or nothing. There is a middle ground between "one variable AI" and "kicks your ass unquestionably every time" AI. I'm okay with having some one variable AI in the game (or maybe even dumber AI, like the target dummies) for less skilled players to have a good time on. I think the game would benefit immensely from having a middle tier of AI, that isn't as bad as the current AI but is slightly better -> and even though the game sort of has that in end-game instances, I think it would be neat if there was more AI sooner and a better AI was more common, along with smaller numbers on the AI-controlled mobs to ensure that they don't totally stomp every player every time.Gearing the AI is the most important part, because too easy = no fun and too hard = no fun, so finding that happy middle would be awesome. Right now all of the pve challenge is derived from optimized #s and repetition, not thinking and doing smart, creative manuevers, and as a result a lot of pve ers can't handle the pvp "wall" that comes from players' "AIs" not having an "easy" setting, while any real AI made by blizzard has difficulty settings from 1-10, so nubs can start with AI=1, then by lvl 50 maybe handle AI=25, and high level arena players such as myself can solo against quest mobs with AI=95.
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