The Art of War(craft): Absolute beginner's guide to Strand of the Ancients
Zach enjoys the Battlegrounds a lot. He thinks it's one of the most re-playable content in the game, so he writes about it every week to spread the word. When all players are finally in the Battlegrounds bashing each others' brains out, he'll consider his mission complete, and he'll sneak out to farm Shoveltusk Meat in peace.
We're now at the end of our Absolute Beginners series, which has been surprisingly helpful to a lot more players than I expected. As it turns out, the game still gets a lot of new players even after five amazing years, which is really cool. Players still leveling up might want to check out where we kicked this series off, an introduction to the Battlegrounds. Once you get an idea of what its all about, you can get your feet wet (or swords all bloodied...) in Warsong Gulch. Ten levels later, you can enter the proving grounds of Arathi Basin, or wait until you level up a bit more for the snowy landscape of Alterac Valley.
Players who have upgraded to the Burning Crusade and leveled past 60 can get a taste of some space action in Eye of the Storm. When Wrath of the Lich King shipped, Blizzard introduced a brand new Battleground unlike anything that had come before it, an assault and defend scenario that was about as balanced as a Battleground could be because the factions took turns playing the exact same map. Strand of the Ancients also introduced the new vehicle combat system and destructible buildings, which made for a whole new gameplay experience. Click on read more to see what this Battleground is all about.
What is Strand of the Ancients?
Strand of the Ancients is a 15-player per side Battleground where the ultimate goal is to capture the Titan Relic (located in the South of the map above where the swirly thing is) in the shortest possible time. It is unique among all Battlegrounds in that it employs an attack and defend mechanic which allows players to experience assaulting the keep as well as defending it. Prior to Patch 3.2, the Alliance always started the game on the offensive, allowing them to set the time for the following round. Currently, the game randomly selects which faction starts on offense.
Strand of the Ancients, or SotA, is also the first -- although with the introduction of the large scale Isle of Conquest no longer the only -- Battleground to employ vehicle combat and structures that can be destroyed. In this case, players on offense must break down gates in order to advance towards the goal of capturing the Titan Relic. On the Northwest, there's the Gate of the Green Emerald, or 'Green', and right below it on the Western side is the Gate of the Purple Amethyst, or 'Purple'. If you're on the offensive, these are the gates on the right side. On the Northeast, there's the Gate of the Blue Sapphire, or 'Blue', and right after it on the East is the Gate of the Red Sun, or 'Red'. These gates will be on the left side if you're on offense.
The last two gates are the Gate of the Yellow Moon, or 'Yellow', which when broken down opens up the Courtyard, and finally the doors that open up the Chamber of Ancient Relics. There's no shorthand for that gate, because when players finally get to the keep, everybody on offense should just yell, "break down the (expletive) door!" and there should be no confusion as to which door that is. Gates can be destroyed with vehicles or bombs, which players can plant beside the gate to deal it damage.
The team that starts on offense has 10 minutes to capture the Titan Relic, which is an instant tag. It's a glowing, spherical thing in the center of the room. You can't miss it. Once the starting offensive team captures the Titan Relic, the first round ends and another begins. This time, roles are reversed and the defending team gets to assault and offensive team gets to defend. The new assaulting team must either beat or match the time the opposing team set in the previous round. It is possible to have a tied match of Strand of the Ancients (e.g., both teams are unable to capture the Titan Relic within the allotted 10 minutes).
There are also three flags that can be captured -- the ones near the green and blue gates grant access to Goblin Workshops and a graveyard. The one at the center of the map grants a graveyard near the yellow gate. For all you SotA beginners, do your team a favor and don't ever capture the flag at the center. I can explain the whole rationale behind this but it's a long discussion. Just trust me on this one.
It sounds like an extremely complicated Battleground compared to the others, doesn't it? The goals of SotA aren't readily apparent, and the quick assault/defend scenario can be confusing to a lot of players. I was very disoriented the very first time I entered the Battleground, but it's easy enough to acclimate yourself with a few games. When in doubt, destroy a gate (if you're on offense) or a vehicle (if you're on defense). Heck, if all else fails, just kill opposing players.
Uh, okay. Why am I doing this again?
Because Titan Relics are filled with awesome power and whoever possesses it gets to kick major butt. No, really, that's all there is to it. Continuing the trend of having no Battleground factions stared by Eye of the Storm, there's nothing more here beyond honor and necessary Strand of the Ancients Marks of Honors for particular items. Oh wait, let me see... SotA marks aren't even needed for any items! It's just part of the turn-ins for the quests for more honor. So more than any other Battleground, SotA is basically all about honor gains. It's a lot of fun, though.
Ok, fine, I want honor. Where do I sign up?
Strand of the Ancients is one of the features of Wrath of the Lich King, so you must first upgrade your account to the expansion. It also requires that players be Level 71 or higher. There are two brackets for this Battleground: 71-79 and 80. Similar to Eye of the Storm, there is no physical entrance for Strand of the Ancients although it is supposed to be located off the Southern coast of Dragonblight.
Because of vehicles and bombs, even lower-level characters can contribute. Players on offense can just hop on a vehicle either as a pilot or a passenger, making team members useful regardless of level. Defenders can man turrets that flank each gate and do considerable damage to assaulting vehicles and players.
I'm on offense! Help!
One of the very first things you should do is try to memorize the colors of the gates or at least understand where everyone is going when the game starts. You'll start the game on a boat landing on a beach and teammates will usually ask 'Green or Blue'? Blue is on the left side, while green is on the right (it'll be reversed on your mini-map since the Battleground is oriented Southwards). Once your team has decided which gate to assault heavily, go to that side and do one of three things: 1) ride a Demolisher and drive towards a gate while blasting away, 2) pick up a bomb from the docks and drop it by the gates, and 3) kill enemy players trying to destroy your vehicles.
It gets easier from there. Once you're inside, you must try to capture either the Eastern or Western flag to gain access to a workshop. Don't worry about the flag once you've tagged it, as its permanent and cannot be recaptured by the enemy. The trick is to keep moving forward -- keep pushing uphill until you've smashed all the gates. Always have a bomb, even if you're piloting a vehicle. Chances are, the Demolisher will blow up near a gate, anyway, so make sure to drop a bomb to make it all worthwhile.
And whatever you do, please don't capture the central flag.
I'm on defense! Help!
At the very start of the game, there are a few options that you can pursue. One is to hop onto a cannon and blast away towards the shore on all incoming vehicles. Another is to get to the beach and start whacking away at the Demolishers once they become attackable. One last, but more difficult, option is to defuse the bombs that enemy players place near your gates. It's a channeled action, so it can be hard to pull off when enemies are bonking you on the head.
Protect the Eastern and Western flags as long as you can. The longer you maintain control of those flags, the farther away offense has to start with their Demolishers. It's good to note that cannons can disrupt attempted flag captures, which is a channeled action. If the secondary gates -- either the red or purple ones -- are broken through, drop whatever you're doing and fall back to the yellow gate and protect that (and needless to say the chamber doors) like I protect my Krispy Kremes. That is to say, rabidly.
Oh, and don't defend the central flag. When enemies try to capture it, let them. Then laugh maniacally.
Whew! On to more interesting things!
I only recently wrote a guide to the Isle of Conquest, and while it's not written in the complete beginners' style, it should give players the rundown of what the Battleground is all about. If you're ready for large-scale Battleground action in Wrath, hit that up. This means we can talk about something else next week! If you have any PvP-related or Battleground question you'd like to ask, send them my way and we'll see about answering them in this column. Until then, battlegrounders, I recommend you cause some mayhem!
Zach has actually managed to write weekly about the Battlegrounds and world PvP in one crazy column! He kicked it off with a beginner's guide to Battlegrounds, and then looked at the following BGs: Warsong Gulch, Arathi Basin, Alterac Valley, and Eye of the Storm.
We're now at the end of our Absolute Beginners series, which has been surprisingly helpful to a lot more players than I expected. As it turns out, the game still gets a lot of new players even after five amazing years, which is really cool. Players still leveling up might want to check out where we kicked this series off, an introduction to the Battlegrounds. Once you get an idea of what its all about, you can get your feet wet (or swords all bloodied...) in Warsong Gulch. Ten levels later, you can enter the proving grounds of Arathi Basin, or wait until you level up a bit more for the snowy landscape of Alterac Valley.
Players who have upgraded to the Burning Crusade and leveled past 60 can get a taste of some space action in Eye of the Storm. When Wrath of the Lich King shipped, Blizzard introduced a brand new Battleground unlike anything that had come before it, an assault and defend scenario that was about as balanced as a Battleground could be because the factions took turns playing the exact same map. Strand of the Ancients also introduced the new vehicle combat system and destructible buildings, which made for a whole new gameplay experience. Click on read more to see what this Battleground is all about.

What is Strand of the Ancients?
Strand of the Ancients is a 15-player per side Battleground where the ultimate goal is to capture the Titan Relic (located in the South of the map above where the swirly thing is) in the shortest possible time. It is unique among all Battlegrounds in that it employs an attack and defend mechanic which allows players to experience assaulting the keep as well as defending it. Prior to Patch 3.2, the Alliance always started the game on the offensive, allowing them to set the time for the following round. Currently, the game randomly selects which faction starts on offense.
Strand of the Ancients, or SotA, is also the first -- although with the introduction of the large scale Isle of Conquest no longer the only -- Battleground to employ vehicle combat and structures that can be destroyed. In this case, players on offense must break down gates in order to advance towards the goal of capturing the Titan Relic. On the Northwest, there's the Gate of the Green Emerald, or 'Green', and right below it on the Western side is the Gate of the Purple Amethyst, or 'Purple'. If you're on the offensive, these are the gates on the right side. On the Northeast, there's the Gate of the Blue Sapphire, or 'Blue', and right after it on the East is the Gate of the Red Sun, or 'Red'. These gates will be on the left side if you're on offense.
The last two gates are the Gate of the Yellow Moon, or 'Yellow', which when broken down opens up the Courtyard, and finally the doors that open up the Chamber of Ancient Relics. There's no shorthand for that gate, because when players finally get to the keep, everybody on offense should just yell, "break down the (expletive) door!" and there should be no confusion as to which door that is. Gates can be destroyed with vehicles or bombs, which players can plant beside the gate to deal it damage.
The team that starts on offense has 10 minutes to capture the Titan Relic, which is an instant tag. It's a glowing, spherical thing in the center of the room. You can't miss it. Once the starting offensive team captures the Titan Relic, the first round ends and another begins. This time, roles are reversed and the defending team gets to assault and offensive team gets to defend. The new assaulting team must either beat or match the time the opposing team set in the previous round. It is possible to have a tied match of Strand of the Ancients (e.g., both teams are unable to capture the Titan Relic within the allotted 10 minutes).
There are also three flags that can be captured -- the ones near the green and blue gates grant access to Goblin Workshops and a graveyard. The one at the center of the map grants a graveyard near the yellow gate. For all you SotA beginners, do your team a favor and don't ever capture the flag at the center. I can explain the whole rationale behind this but it's a long discussion. Just trust me on this one.
It sounds like an extremely complicated Battleground compared to the others, doesn't it? The goals of SotA aren't readily apparent, and the quick assault/defend scenario can be confusing to a lot of players. I was very disoriented the very first time I entered the Battleground, but it's easy enough to acclimate yourself with a few games. When in doubt, destroy a gate (if you're on offense) or a vehicle (if you're on defense). Heck, if all else fails, just kill opposing players.
Uh, okay. Why am I doing this again?
Because Titan Relics are filled with awesome power and whoever possesses it gets to kick major butt. No, really, that's all there is to it. Continuing the trend of having no Battleground factions stared by Eye of the Storm, there's nothing more here beyond honor and necessary Strand of the Ancients Marks of Honors for particular items. Oh wait, let me see... SotA marks aren't even needed for any items! It's just part of the turn-ins for the quests for more honor. So more than any other Battleground, SotA is basically all about honor gains. It's a lot of fun, though.
Ok, fine, I want honor. Where do I sign up?
Strand of the Ancients is one of the features of Wrath of the Lich King, so you must first upgrade your account to the expansion. It also requires that players be Level 71 or higher. There are two brackets for this Battleground: 71-79 and 80. Similar to Eye of the Storm, there is no physical entrance for Strand of the Ancients although it is supposed to be located off the Southern coast of Dragonblight.
Because of vehicles and bombs, even lower-level characters can contribute. Players on offense can just hop on a vehicle either as a pilot or a passenger, making team members useful regardless of level. Defenders can man turrets that flank each gate and do considerable damage to assaulting vehicles and players.
I'm on offense! Help!
One of the very first things you should do is try to memorize the colors of the gates or at least understand where everyone is going when the game starts. You'll start the game on a boat landing on a beach and teammates will usually ask 'Green or Blue'? Blue is on the left side, while green is on the right (it'll be reversed on your mini-map since the Battleground is oriented Southwards). Once your team has decided which gate to assault heavily, go to that side and do one of three things: 1) ride a Demolisher and drive towards a gate while blasting away, 2) pick up a bomb from the docks and drop it by the gates, and 3) kill enemy players trying to destroy your vehicles.
It gets easier from there. Once you're inside, you must try to capture either the Eastern or Western flag to gain access to a workshop. Don't worry about the flag once you've tagged it, as its permanent and cannot be recaptured by the enemy. The trick is to keep moving forward -- keep pushing uphill until you've smashed all the gates. Always have a bomb, even if you're piloting a vehicle. Chances are, the Demolisher will blow up near a gate, anyway, so make sure to drop a bomb to make it all worthwhile.
And whatever you do, please don't capture the central flag.
I'm on defense! Help!
At the very start of the game, there are a few options that you can pursue. One is to hop onto a cannon and blast away towards the shore on all incoming vehicles. Another is to get to the beach and start whacking away at the Demolishers once they become attackable. One last, but more difficult, option is to defuse the bombs that enemy players place near your gates. It's a channeled action, so it can be hard to pull off when enemies are bonking you on the head.
Protect the Eastern and Western flags as long as you can. The longer you maintain control of those flags, the farther away offense has to start with their Demolishers. It's good to note that cannons can disrupt attempted flag captures, which is a channeled action. If the secondary gates -- either the red or purple ones -- are broken through, drop whatever you're doing and fall back to the yellow gate and protect that (and needless to say the chamber doors) like I protect my Krispy Kremes. That is to say, rabidly.
Oh, and don't defend the central flag. When enemies try to capture it, let them. Then laugh maniacally.
Whew! On to more interesting things!
I only recently wrote a guide to the Isle of Conquest, and while it's not written in the complete beginners' style, it should give players the rundown of what the Battleground is all about. If you're ready for large-scale Battleground action in Wrath, hit that up. This means we can talk about something else next week! If you have any PvP-related or Battleground question you'd like to ask, send them my way and we'll see about answering them in this column. Until then, battlegrounders, I recommend you cause some mayhem!
Filed under: Analysis / Opinion, PvP, Guides, The Art of War(craft) (PvP), Battlegrounds







Reader Comments (Page 1 of 2)
peaceplz Dec 6th 2009 4:11PM
thank you so much
the first time i tried this i captured the centerflag oops, why shouldnt you capture it?
Jamesisgreat Dec 6th 2009 4:23PM
Because then you spawn at the graveyard there, and there aren't any demolishers at that graveyard. Better to spawn at the workshops on the next level down where you can quickly grab a vehicle.
timmy! Dec 8th 2009 8:26AM
You also push the defending team right next to the relic gate, which allows them to defend easier. If their spawning outside the yellow gate they have to run through that gate to defend the relic gate.
Fartmasterking Dec 6th 2009 4:21PM
I personally HATE SotA, the game is fun, its us vs them, great pvp here folks...
The one and only reason to do it is for honor, and badges...that dont buy crap!
I can get mounts and lv60 PvP armor, rings and capes and junk from all the other bg's no mater what level im at, and these are just an excuse to make me play all the bg's to jump on the honor-gain train and do the turn in.......
Unlike the newest bg however, this one is an enjoyable game of pvp....and not a crazy AV want-to-be, which is longer and just wastes twice as much time
dabreeze Dec 6th 2009 4:22PM
If you do capture it, your team spawns quite far away from the tanks, and close enough to be outnumbered by the yellow gate by the opposing team's defense. Makes it much harder to effectively coordinate an offensive push.
Broken_toes Dec 6th 2009 4:57PM
When SoTA first hit it was so amazing, now for some reason I can't seem to work up the enthusiasm to do any BGs. I don't really understand why... back at 70 I was mad for them.
I think not having BG specific rewards for badges has something to do with it, even though some o the pricing on those items was a bit insane. I think I found it more satisfying to actually have done so much of one BG for that snazzy cape, as opposed to a couple wintergrasps, a AV, maybe a little SoTA if I'm feelin saucy... then bingo new gloves. But not really good gloves nooooo I have to put myself (and a friend) through bloody arena.....
Rant over- yeah these columns are really good, I wish I had them back in the day. The intricacies of AV still elude me to this day. Mean wtf is with that mental elemental...?
jurandr Dec 6th 2009 5:04PM
Disarm the bombs! Those things do a ton of damage to gates despite being so small. I can't describe how mad I am when I'm up in a cannon and I watch some guy get kited by a mage next to the bombs instead of just stunning the mage and disarm a bomb or two. It's like a 3-second cast and it doesn't get disrupted by damage, just stuns!.
Vehicles and bombs are what wins SOTA. Nothing else. If you're on the ground and you arent carrying a bomb, you have no exuse. Yeah, defend vehicles, but you should be carrying a bomb while doing so. If you get the vehicle to teh gate, drop your bomb there and watch the gate fly to pieces.
If you're on defense, cannons are great. Make sure you take some practice shots to get used to how slow the missiles move, and when firing at a vehicle make sure you train the appropriate distance. By train I mean shoot where it will be when the missile lands on the ground, not when you fire it. Using a cannon is probably the most noob-friendly action in this BG. Just make sure you prioritize vehicles over players! Ground people on defense should be near a vehicle. If you're not attacking a vehicle or players defending a vehicle, you are effectively useless.
Banthis Dec 6th 2009 5:52PM
My greatest frustration in SotA is people who don't pick up bombs. No matter what you're doing, even getting into a vehicle, grab a bomb. Then plant it at a convenient time. If your vehicle gets destroyed, keep running and plant a bomb (in the wreckage of a demolisher is a great place). Offense is not about killing enemies except as a convenience thing. The relic is the goal, not HKs.
On defense, it's about disarming bombs and slowing the enemy down to make them easier to kill and keep them in an area. Gates are choke points, so make use of anything you have (frost trap, frost nova, the DK arm-grippy-aoe thing whose name I can never remember, earthbind totems).
I've brought teams in there of people who have never done it before, and by simply following these rules easily won.
RetPallyJil Dec 6th 2009 5:53PM
I didn't know Wayne Reynolds was doing art for the CCG. Damn. Now I'm gonna have to buy some.
dpoyesac Dec 6th 2009 6:36PM
Another hint: if you are a melee (or tank) class, jump in and drive the demolisher.
If you are ranged (including healers) you can jump in as a passenger and use your abilities normally, while being protected from direct damage -- at least until the demo goes ka-blooie. So use your CC abilities to keep the enemy from making your demo go ka-blooie!
There is nothing more fun than sleeping one guy, Scatter Shotting another and Freezing Arrow a third while the demo smashes through a door.
jrizutko Dec 7th 2009 10:45AM
Listen to this man.
I personally like to advise my teammates that I will be riding shotgun in the forward demolisher and healing anyone that defends it or runs bombs. Nothing brings folks to the right place faster than guaranteed heals.
Styvorama Dec 6th 2009 8:24PM
From my experiences in SotA everyone should read this. Really is easy to defend even if the yellow gate is taken out, just gotta work together. Manning the guns also helps.
Matthew Dec 6th 2009 9:50PM
I didn't know there were bombs. But my excuse is I heal people.
jellyphish Dec 7th 2009 8:52AM
Not a very good excuse. If you're healing, your shouldn't be getting in the tanks, and if you're not getting in the tanks, you should be using the bombs..Knowledge Is Power!
hyuugmewmew Dec 6th 2009 11:44PM
I'd like to see a absolute beginner's guide to arena
Zach Dec 6th 2009 11:46PM
I believe Colby is preparing one, but here are old posts I wrote on the subject which are still roughly applicable:
http://www.wow.com/2008/06/26/blood-sport-arena-for-dummies-i/
http://www.wow.com/2008/09/10/blood-sport-arena-for-dummies-ii/
C.Christian.Moore Dec 6th 2009 11:51PM
You might get your wish tomorrow. Not 100% sure or anything.
Not like I have insider info.
Farproc Dec 7th 2009 12:20AM
Also, the vehicles in SotA scale with gear level.
Which is why, and how, a team of players gets to watch a fully T9 or Relentless geared player drive a single tank, smash through 4 doors and cap the relic in one fell swoop.
Other tips - while on offence: clothies especially can and SHOULD ride passenger in demolishers. the demos provide protection, and clothies can cast most of their spells - including cc to protect their tank!
visitingl337n00b Dec 7th 2009 9:32AM
If you are a beginner and you get in a turret, aim it so the edge of the aiming circle is just in front of an oncoming demolisher. If you centre the aiming circle on the demolisher it will have moved outside the blast by the time the rocket gets there.
For absolute beginners, you can aim the turrets and the demolisher catapult using the right mouse click-and-drag. Trying to aim a turret with the keyboard is going to have you miss everything.
Dashifen Dec 7th 2009 9:46AM
@Zach - have we seen a beginner's guide to Wintergrasp?