Arcane Brilliance: WoW patch 3.3 primer for mages

So apparently patch 3.3 could literally drop any moment. I'm not even kidding. It might have happened while I was typing that last sentence. I don't know. More likely, though, is that it will come (as per the usual deployment-method) during the upcoming Tuesday maintenance. This means we've only got a little time left before we can enter Icecrown Citadel and begin the patch-long process of shaking its inhabitants down repeatedly for loot. I, for one, cannot wait to place an Arcane Missile or five directly up Arthas' frosty tailpipe.
But what, exactly, does this patch bring to the mage class? I'm glad you asked. Though this patch is admittedly a bit heavy on the new raid content and light on class changes, mages are one of the few classes that are getting some pretty significant new junk. From increased raid utility for Arcane, to buffed-up AoE for Fire, to actual, honest-to-goodness competitive raid DPS for Frost, 3.3 is delivering a little of something for everybody. Join me after the break for a full recap of all the newness we can expect come patch day.
Arcane
- Arcane Empowerment: This talent now also grants 1/2/3% increased damage done by the mage's party or raid for 10 seconds after the mage gets a critical strike with Arcane Explosion, Arcane Missiles, Arcane Barrage, or Arcane Blast. This effect is exclusive with Ferocious Inspiration and Sanctified Retribution.
Well no more! Now every time Arcane mages crit with pretty much anything they're going to be casting, they provide a 3%
Edit: The buff grants damage, not crit, and once again, I prove that in the idiot races, I always take 1st place.
Fire
- Blast Wave: The mana cost of this talent has been significantly reduced.
- Burning Determination: The duration of interrupt immunity granted by this talent is now 20 seconds.
- Dragon's Breath: The mana cost of this talent has been significantly reduced.
Yep.
And you thought significantly meant holy crap before. This is a full 3% more holy crap.
- Firestarter: When this talent is triggered, it makes the next Flamestrike cost no mana in addition to being instant.
So now, when you cast a Blast Wave or Dragon's Breath and trigger Firestarter, the instant Flamestrike that results will not only be instant, it will be free. That's pretty cool. Now go forth, my fiery friends. Head into Alterac Valley. Find a tower. Wait for a group of Alliance/Horde scum to try to invade it. Then set them on fire. Over and over again. Welcome back, AoE dominance...I've missed you so much.
- Improved Scorch: The debuff from this talent no longer stacks, and instead can apply the full effect from a single cast of Scorch.
Frost
- Deep Freeze: This spell now deals a large amount of damage to targets permanently immune to stuns. In addition, when this ability deals damage it will no longer consume two charges of Fingers of Frost for those mages with the Shatter talent.
By adding in a damage component against bosses, this spell suddenly goes from "completely useless in PvE" to "the single largest damage spell mages have in PvE." It does a massive, Pyroblast-esque amount of damage to bosses, and should become a permanent part of every Frost mage's PvE rotation. Raiding Frost mages will want to insert this into every shatter combo, every time it's off cooldown.
- Fingers of Frost: This talent now triggers immediately on casting a spell rather than being delayed until the spell strikes the target.
By making the talent proc on cast instead of when the target was struck, this gives Frost mages a lot more control over their combos. It's not as exciting as some of these changes, but this is still a very welcome change.
But the big change for Frost mages isn't a talent or spell. It's a glyph.
- Glyph of Eternal Water: This glyph allows for a summoned Water Elemental to last indefinitely, but it can no longer cast Freeze.
This is a pretty hefty DPS boost for Frost mages, and together with the other changes to Frost is the biggest story of the patch for mages: Frost is PvE-viable again.
That's right, for the first time since the days of Molten Core, Frost raid DPS is competitive with the other two specs. These changes put it right in line with Arcane, and just below deep Fire in the DPS hierarchy. So when the patch hits, I expect to see flocks of Frost mages step outside the battlegrounds for the first time in years, rub their eyes in the bright sunlight of the PvE world, and proceed, their new permanent Water Elemental in tow, to the nearest raid instance en masse. Because though I'm sure Icecrown Citadel is already quite chilly, it could always be a bit...Frostier...right?
The only spec that really will require a new talent build after the patch is Frost, and I anticipate those builds to look something like this:
Frost 19/0/52
Edit: Fixed the link.
I can't even begin to explain how excited I am to see volleys of raid-viable Frostbolts and Deep Freezes being hurled in rapid succession toward Arthas' face. He won't know what hit him. He'll only know that whatever it was, it was cold.
What else are we looking forward to in this patch, mages?
Filed under: Mage, Patches, Analysis / Opinion, Features, Classes, Talents, Buffs, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 6)
Seteh Dec 6th 2009 3:58PM
Mages could never suck regardless of how similar they become to Warlocks. Besides Water Elementals are way cooler than anything a Warlock summons.
Kill a Lock for Mommy.
Mordockk Dec 7th 2009 11:26AM
Ya Water elementals are way cooler than doomguards. It's like saying you'd rather have a super soaker 3000 then a giant demon lord with 34957health.
Mordockk Dec 7th 2009 11:29AM
edit: "than" a demon lord.
sry this damn water elemental won't stop squirting me when I type. so OP.
Imnick Dec 7th 2009 12:27PM
What's your doomguard going to do to my water elemental then?
Burn it with its rain of fire? Hit it with claws? Because those are well known as effective methods for destroying water.
My pet could just walk into you without spending a single point of mana AND YOU'D DROWN.
Mordockk Dec 7th 2009 12:48PM
i've heard lots of stories about people drowning in water balloons.
Manu Dec 7th 2009 4:19PM
@Imnick
"What's your doomguard going to do to my water elemental then?
Burn it with its rain of fire? Hit it with claws? Because those are well known as effective methods for destroying water.
My pet could just walk into you without spending a single point of mana AND YOU'D DROWN."
Locks have Unending Breath so they will never drown =P
Anathemys Dec 7th 2009 6:24PM
Great, now 'locks have blueberries and mages have slightly lighter-blueberries...
So, bring on the dancing strawberries!
Crimson Dec 8th 2009 1:54AM
Mages don't become similar to warlocks!
It's warlocks who become similar to firewood when we hurl a PoM Pyroblast in their face!
Also that frost build is kind of meh.
Imo this one is better
Skipped cold as ice, since you gonna have your water elemental permanently anyway why waste talents. And you woill most likely be using your cold snap once a boss fight anyway so i dun see the point of grabbing it just for that one talent. Picked up brain freeze cuz instant fireballs add up a nice dps boost imo
Nothing you can do with arcane talents really they really suck on the first couple of tiers
Skipped magic absorbtion cuz it's just lawl and picked up one point of spell impact since it increases ice lance damage, but i guess ice lance won't be seeing a lot of usage in raids anyway.
http://ptr.wowhead.com/?talent#of0Vzu0cZZVIccofu0czgfst
Ascot Dec 7th 2009 11:07AM
Fix the talent link Christian ;)
SeanOr101 Dec 7th 2009 11:42AM
I noticed something missing;
"Frozen Core: This talent now also causes Ice Lance critical strikes to reduce the cast time of the mage's next Frostbolt or Frostfire Bolt by 0.4/0.7/1 seconds."
It's in the patch notes, but you didn't mention it.
Evandrial Dec 7th 2009 12:15PM
nope, they changed that talent back
mazokuranma Dec 7th 2009 2:21PM
Honestly, if they're not going to change Frozen Core, they may as well just remove it from the tree. Does anyone know a single mage that takes that talent?
I realize that the change must have been too OP, but without it, it has no place even existing. Just trim it from the tree and move on.
I also wouldn't mind some tier 1 arcane talents that aren't useless but still required to move further in.
On a separate note, is there any real benefit to Improved Water Elemental as a PvE frost mage now? My raid always has replenishment from about 5 other sources anyway, so it seems those talents could be better put to use on either the Brain Freeze talent or even the Cone of Cold damage increase. Anyone else care to weigh in on this?
Rhabella Dec 7th 2009 3:10PM
Christian and other Mages,
I realize this may be a ways off, but I have a question about the frost build. There is no brain freeze in the current frost build, and the T10 4 piece bonus uses brain freeze for additional haste. Is there likely to be build before you get your 4 piece bonus and a build after you get the 4 piece?
Here’s the link to the set bonuses featured here on wow.com
http://www.wow.com/2009/10/07/patch-3-3-ptr-tier-10-set-bonuses/
kcirreda Dec 7th 2009 3:37PM
@Mazokuranma
Christian is still messing up on the talent build IMO. 3/3 Enduring Winter (AKA Imp. Water ele) is horrible. I would only do 1/3 because you'll still keep replinishment up for about the same time. In the arc tree, 2/2 Magic Absorption isn't going to help your DPS out as much as an extra point in Arcane Meditation.
Heres the build I'll be using for frost http://ptr.wowhead.com/?talent#of0q0u0fZZVIscofu0fzgbkt:RfG
flavor point is frost warding, but the competition for that 1 pt in frost is pretty lacking.
Pyromelter Dec 7th 2009 7:53PM
@Rhabella and everyone else, regarding Enduring Winter:
Even 1 point in enduring winter is completely pointless. Frost is so mana efficient you will never run OOM unless you are spamming as a single target dps spell. Unless you really don't have a ret pally or a survival hunter, that point is better used somewhere else. You don't even need the mana/threat reducing talent for mana, you need that for threat reduction more than mana reduction. Now if you are in a 10man guild that never has a ret pally or survival hunter or whatever spec the locks are that have replenishment, sure spec it, but otherwise that talent point does nothing for the PvE frost mage.
Andrew R. Dec 7th 2009 11:07AM
Look at that silly mage. She's pretending to shoot fire from her finger tips. Everyone knows that only warlocks can shoot fire from their finger tips. Just ask Dominic.
You mages are a riot!
MusedMoose Dec 7th 2009 11:16AM
"Everyone knows that only warlocks can shoot fire from their finger tips."
That's because mages have so much fire, they need to shoot it from their entire hands (Fire Blast), their entire bodies (Flamestrike), or from GIANT MAGICALLY-MANIFESTED DRAGON HEADS.
Cry green fel tears, lock-boy.
*grin*
Jack Dec 7th 2009 5:23PM
YEAH!? Well, Priest can, shoot fire from their... uhhh... Ah screw it, priests are losers. Go have fun hurting things, and we'll be here, if you need us....
*cry*
Arathanar Dec 7th 2009 3:31PM
HUNTERS can shoot EXPLOSIONS.
That's right, we don't bother with burns. We just shoot combustion. You wussy mages have to spec into it and use it on yourself.
Alja Dec 7th 2009 11:09AM
Christian - I