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12-07-2009 @ 9:28AM
Loot has always been one of those things I can't completely get in WoW from my old NWN days. There are so many little things that this game does to pit players against each other and cause hard feelings rather than to build synergy. I am hoping the "guild system" of Cataclysm will help here. What I'd rather see other than just... you got lucky and rolled higher than joe blow... would be a reward system built on effort. The person that makes the most effort at working as a team, providing the most help to others and the raid. As it is, you get too many people looking to be top of the dps chart or kicking people for a gearscore or whatever gooberness you can that says I am l33t and you suck mentality.These people aren't special and deserve no legendary anything except for some new option to be tagged as jerks. So, yes, legendaries cause more problems than they solve.
12-07-2009 @ 12:37PM
It's all very well saying "I want a reward system based on effort" but you didn't actually give us any idea of how that could be done.Any system based on how much "effort and cooperation" someone gives will have to be based on reviews from other players and that would just cause MORE drama an abuse than the current roll system.
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