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12-07-2009 @ 3:09PM
The other problem is the need for tanks drops when you get into 25 mans.5 man = 1 tank10 man = 2 tanks25 man = 2-3 tanksso going from 5 to 10 man, you double the people and you double the needed tanks, but when you go from 10 to 25 man the number of tanks doesn't scale in a similar way.So it creates limited number of tank slots. Which means the best ones get the slots, but the ones who came in late or are new can't prove themselves unless the attrition rate of tanks is high enough.
12-07-2009 @ 3:12PM
This, exactly. The ratio of tank to total group size goes like this:1:51:51:8.3 (assuming 3 tanks in your typical 25 man)Its a similar problem in reverse for healers, 25 mans have proportionally more healers then 5 mans and many 10 mans (some use 3 healers which evens it out some).
12-07-2009 @ 4:56PM
The flip side to having a limited number of tanks in 25 mans is that the instances are a veritable loot pinata for tanks. With less competition to roll against, the tanks are always bathing in loot. Tanks are absolutely spoiled in this regard. The reverse is true for healers. Suddenly we go from 2 healers (maybe 3) in 10 mans, to 5 healers in 25 mans. Combine that with DPS often rolling on our gear, and it's hardly surprising that our main healers have such difficulty cracking the guild's top 10 gear list.
12-07-2009 @ 5:13PM
If this is the case (which I believe it is, to an extent), then it just further separates the gap between tanks into those which have 245+ loot and those still with uldduar/badge loot, again leaving a select few for end-game content.
12-07-2009 @ 5:35PM
(side note) the ratio for 5/10 mans is 1:4 not 1:5. 1 tank for 4 others = 5 people)
12-07-2009 @ 7:15PM
@NirvaNo, its 1:5. 1 in 5 is a tank in a 5-man & 10-man. 1 in ~8 is a tank in 25-man.
12-07-2009 @ 7:33PM
TotC should be done with 2 tanks in fights 2 and 4, none in 3, and 3 in fights 1 and 5.Sad thing is this ratio can remain in 10 or 25 man.When there is no real difference in the number of a slot but you add 15 players, you are asking for a problem with how that slot interacts on other levels.I could spend a week in 5 mans and never be bored. I can actually sit out fights with our other capable tanks in totc. Healers, not so much because they seem to be a minimum of 1 per 5 people.
12-07-2009 @ 7:54PM
Nirva is correct, 1/5 or "one in five" is the same as 1:4 or "one to four." We get the meaning anyway though. :)
Malachi, nope. 1:5 means a *ratio* of one tank *to* five non-tank players, which is a six-person group. 1/5 would be correct as that's a *rate* of one tank *out of* five players.
12-08-2009 @ 12:32AM
"The reverse is true for healers. Suddenly we go from 2 healers (maybe 3) in 10 mans, to 5 healers in 25 mans. Combine that with DPS often rolling on our gear, and it's hardly surprising that our main healers have such difficulty cracking the guild's top 10 gear list."What do you mean suddenly, uncaringbear? Everything stays the same.1/5 are healers in 5 mans.2/10 are healers in 5 mans.5/25 are healers in 5 mans.
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