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12-07-2009 @ 4:17PM
In my guild I actually have trouble getting people to tank, and I have to tell dpsers that they are going to tank whether they like it or not. The problem is that tanking is usually incredibly boring (stare at the boss' crotch and hit 1, 2, 3, 1, 2, 3) or extremely stressful (fast moving add appears at random place in the room and will one-shot anyone other than you). People don't like being bored or being stressed, and tanking doesn't offer a lot between the two extremes.For this reason, if you are looking for a tank spot and they just don't exist in high-end guilds on your server, the best thing you can do it become a fantastic dpser. Join a guild, show them you show up on time, avoid the fires, dps the right thing, put out good numbers, and show great situational awareness with utility abilities, and when one of their tanks eventually quits the game, decides they don't like tanking anymore, or just goes on vacation for a week, make sure the leadership knows you are interested in filling in. They will be glad to have someone who they think is a great player step up.On a side not, ten man doesn't require two tanks. Looking at TotC and Ulduar I count 2 fights that use no tanks, 8 fights that use 1 tank and 9 fights that use 2 (at least with my guild's strats, I'm sure some people use two tanks for Feya or XT, and some might use a tank for faction champs). Rather than having 2 tank spots, 10-mans really have one tank spot and one half-tank spot where you would want a person to swap back and forth.
12-07-2009 @ 4:59PM
True you don't always need 2 tanks for 10 mans, however the only one we're running regularly now is ToGC 10. Which, you need 2 tanks for pretty much all of. (Faction champs is the only one I can think of that you don't need 2 tanks, or any for that matter)
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